@rift: The "main" area is where everyone spawns and where all the teleports lead to.
Since KR1 is players oriented server, it is important to maintain the greatest experience possible for all players who attend KR1. At the same time there are plenty of SP maps, that can be entertaining, have a lot of ffa, duel and safe areas {yavin1b, t2_rogue, t2_rancor [winter edition by Jammer] etc.}. Consequently, it is to some degree vital to add fresh maps to the rotation, so there will not only be FFA1-5.
The topic of Map Rotation will be always arguable, since all players/KR members have their own preferences. Zabuza said that Map Rotation must consist of 5 maps. My idea may be simple, and maybe be already introduced by another person. Keep 4 most popular and stable maps on the rotation [ffa3, ffa5, ffa1, vjun3] and the 5th Map should be changed monthly either by Voting between all KR members or Council members. If the map is greatly designed but may cause lags on old computers, the times should be fixed to the 30 minutes, in order to minimise the outflow of players, even for short period of time. Such a fixed Map Rotation provides flexibility. It is expected to satisfy all individuals, who seek fresh experience at KR1 and the intuitively comfortable time spending for regular players.
Model Map Rotation:
- FFA3 [90 min]
- FFA1 [60 min]
- FFA5 [60 min]
- FFA3 [90 min]
- vjun3 [60 min]
- Flexible Option [60/30 min]
Flexible Option - the map that may be interesting for players / recently updated map / new map. Examples: t2_rogue, kor2, t2_rancor, t3_rift, t1_danger, FFA4, FFA2.
I personally think duel_6 must not be in map rotation, but it is not my authority to change it in any way.
I hope this may be relevant.
Akuma~