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Moderator: Key

 #72427  by BadWolf
 
FINALLY!

i have finally gotten gospels model ingame! : D

Image
Image

not quite ready to release it yet, still some minor tweaks need to be done to the mesh so it looks better in motion. that and the textures are flat and unfortified ._.

still im gettin there!

one step closer to me playing AS Senbou *SQUEELS*

 #72428  by Evan
 
WOOT! YAY!

 #72429  by Tidus
 
lol what is it supposed to be? o.O

 #72430  by BadWolf
 
Tidus wrote:lol what is it supposed to be? o.O
http://www.knights-reborn.org/forum/vie ... php?t=5278

._.

 #72431  by Rugg
 
wow sen! good job! :D

 #72432  by Arcanine
 
Good Job Sen-sama ;)

 #72433  by Akimoto
 
Scary... does it blink?

 #72434  by BadWolf
 
Akimoto wrote:Scary... does it blink?
itll look better with better textures, plus ill be slightly reworking the model a tad

i dont intend on worrying about shaders until the rest of it is ready to go, but likely i wont bother with blinking eyes {unless gos wants it :P} {if you meant the model itself being able to blink, no it will not, im saving that sort of complexity for when i get better at this}

 #72435  by jawfin
 
If, for any reason that escapes me, you do want it to blink that could be done with shaders too - not too hard. It looks epic Sen, you're a real modeler now!

 #72436  by ForteGigasGos
 
Wooo, now we got a real modeler in the clan.

Critic time. Only 2 things.
1: The forhead is huge. 0.0 The inner section of the helmet doesn't need to be that big.
2: Five sections of red missing but you said your not done with textures yet so I know you will be getting there, the on the head, the two head fins and the shoulders.

Only shaders that will be needed is blinking, and if you want the red on the shoulders glow.

Great to see this is almost done, its coming great.

 #72439  by BadWolf
 
Gospel.exe wrote:Wooo, now we got a real modeler in the clan.

Critic time. Only 2 things.
1: The forhead is huge. 0.0 The inner section of the helmet doesn't need to be that big.
the head is all to scale with the ref pics though o.o

Image
Gospel.exe wrote:Only shaders that will be needed is blinking, and if you want the red on the shoulders glow.
ok i can do that lol, il look into the shoulders glowing too shouldnt be hard ;o
 #72445  by AJ
 
Senbou wrote:FINALLY!

i have finally gotten gospels model ingame! : D

Image
Image

not quite ready to release it yet, still some minor tweaks need to be done to the mesh so it looks better in motion. that and the textures are flat and unfortified ._.

still im gettin there!

one step closer to me playing AS Senbou *SQUEELS*
xD I can't believe its done so quick after the leg last night
 #72447  by BadWolf
 
AJ wrote:
Senbou wrote:FINALLY!

i have finally gotten gospels model ingame! : D

Image
Image

not quite ready to release it yet, still some minor tweaks need to be done to the mesh so it looks better in motion. that and the textures are flat and unfortified ._.

still im gettin there!

one step closer to me playing AS Senbou *SQUEELS*
xD I can't believe its done so quick after the leg last night
hush you! XD

yeah that issue was an easy fix, i just attached the body part in question to a 0'd out object and erased that object via poly deletion. all i had to do was rename the limb and re-rig it
XD

btw gos, what did you have in mind for the texturing?
idk how to make it look other than color scheme ._.
Last edited by BadWolf on Mon Aug 16, 2010 9:50 pm, edited 1 time in total.

 #72450  by Arcanine
 
sen what about the voice..how are you gonna do that?

 #72454  by BadWolf
 
Pala_Toran wrote:sen what about the voice..how are you gonna do that?
thats gos' problem to figure out o.o

lol

 #72469  by Revan
 
Hehe. Nice! You're great!
 #72474  by ForteGigasGos
 
Senbou wrote:
AJ wrote:
Senbou wrote:FINALLY!

i have finally gotten gospels model ingame! : D

Image
Image

not quite ready to release it yet, still some minor tweaks need to be done to the mesh so it looks better in motion. that and the textures are flat and unfortified ._.

still im gettin there!

one step closer to me playing AS Senbou *SQUEELS*
xD I can't believe its done so quick after the leg last night
hush you! XD

yeah that issue was an easy fix, i just attached the body part in question to a 0'd out object and erased that object via poly deletion. all i had to do was rename the limb and re-rig it
XD

btw gos, what did you have in mind for the texturing?
idk how to make it look other than color scheme ._.
What you mean? The shape of some sections? Or the design? If its design, there is non, its all metal except the face. Just needs those last reds added, and round off the shoulders a bit.

And I see why the head looks odd, it HUGE, the head is bigger then his body.
 #72494  by BadWolf
 
Gospel.exe wrote:
Senbou wrote:
AJ wrote: xD I can't believe its done so quick after the leg last night
hush you! XD

yeah that issue was an easy fix, i just attached the body part in question to a 0'd out object and erased that object via poly deletion. all i had to do was rename the limb and re-rig it
XD

btw gos, what did you have in mind for the texturing?
idk how to make it look other than color scheme ._.
What you mean? The shape of some sections? Or the design? If its design, there is non, its all metal except the face. Just needs those last reds added, and round off the shoulders a bit.

And I see why the head looks odd, it HUGE, the head is bigger then his body.
when i was first compiling the model there was an issue with a couple limbs {thats what aj means}, the right arm and left leg were upside down and a good distance away from where they belonged lol

ive since fixed that o'course ;)

so you dont want the textures to have any detail to them then? o.0

and again i went by the ref you provided, if the head is huge in the drawing itll be huge in the model ._.

i guess i could scale it down a tad >.>

and im assuming by round off the shoulders u mean less pointy?
 #72513  by ForteGigasGos
 
Senbou wrote:
Gospel.exe wrote:
Senbou wrote: hush you! XD

yeah that issue was an easy fix, i just attached the body part in question to a 0'd out object and erased that object via poly deletion. all i had to do was rename the limb and re-rig it
XD

btw gos, what did you have in mind for the texturing?
idk how to make it look other than color scheme ._.
What you mean? The shape of some sections? Or the design? If its design, there is non, its all metal except the face. Just needs those last reds added, and round off the shoulders a bit.

And I see why the head looks odd, it HUGE, the head is bigger then his body.
when i was first compiling the model there was an issue with a couple limbs {thats what aj means}, the right arm and left leg were upside down and a good distance away from where they belonged lol

ive since fixed that o'course ;)

so you dont want the textures to have any detail to them then? o.0

and again i went by the ref you provided, if the head is huge in the drawing itll be huge in the model ._.

i guess i could scale it down a tad >.>

and im assuming by round off the shoulders u mean less pointy?
Scale down the head a little bit, the head UNDER the helmet should be normal size.

Texture wise, the face should look like skin, but the rest is all smooth metal, and you would know what to use more then me.

Less pointy, as in, they should have a flat tip. BUUUUUT, you don't need to bother with that.

The purple on the helmet should stop at the grey. But don't hassle yourself with too much work.

 #72521  by Akimoto
 
I suggest you smoothen out the ...edges on the "breast" plate or whatever. At least with one more to avoid making it lock like a box.


Instead of direct box mapping

|
|__

Try to make it... with an extra... plane.

|
\___

 #72523  by BadWolf
 
Akimoto wrote:I suggest you smoothen out the ...edges on the "breast" plate or whatever. At least with one more to avoid making it lock like a box.


Instead of direct box mapping

|
|__

Try to make it... with an extra... plane.

|
\___
i did it as accurate to the ref images as possible, thats how it is ._.

 #72527  by ForteGigasGos
 
Akimoto wrote:I suggest you smoothen out the ...edges on the "breast" plate or whatever. At least with one more to avoid making it lock like a box.


Instead of direct box mapping

|
|__

Try to make it... with an extra... plane.

|
\___
As Sen said, its supposed to look like that.

 #72551  by BadWolf
 
ok small update, ive fixed up the textures a little {hopefully theyre what gos wanted >.>} as well as shrunk the head some, but any smaller and the rest of the body wont match ><

Image
Image

dont worry bout the missing red bits, those will be added later as a shader, just gettin the base down first

still gotta improve the skin, the black line is to remind me where the mouth is {need to find my tablet pen ><}

 #72552  by Evan
 
awsome sen :)

 #72553  by ForteGigasGos
 
The texture is alright, not the smooth metal look but meh. Np on the red, and the head now looks normal.

Coming along great Sen.