Any scripts you've made or found? Discuss them here.
 #43118  by Jato
 
Heyo i need soem help with a new tele script, because i did get one, however it ended up in multiple telefrags in supposible "safe points" and sometimes not even in the right area so if anyone could help cause im not good with this that'd be great!

 #43119  by BadWolf
 
use commands like amorigin to get coords

and safe places are more or less midair tele pionts

very hard to TF while midair

 #43131  by Jato
 
lol thats what ive been doing but if u could help me out with a real one (cause i dont rly quite get the whole tele coordinants) tahtd be great

 #43143  by Zabuza
 
I would ask jawfin for safe tele scripts, i believe he has some excellent ones

 #43153  by Starcomand
 
say ^5Telemark Script by ^0-[KR]-^9STAR^0COMAND^7/^9EVIL^0STAR

seta *next_map "vstr *map_select0"
seta *prev_map "vstr *map_select9"
bind leftarrow "vstr *prev_map"
bind rightarrow "vstr *next_map"
bind uparrow "vstr *next_point"
bind downarrow "vstr *prev_point"
bind ctrl "vstr *goto_map"


seta *map_select0 "echo ^2{@} The Academy v2;set *next_map vstr *map_select1;set *prev_map vstr *map_select9;set *next_point vstr *acad_0;set *prev_point vstr *acad_11"
seta *acad_0 "echo ^2@ Départ;set *next_point vstr *acad_1;set *prev_point vstr *acad_11;set *goto_map amtele 29 215 121 90"
seta *acad_1 "echo ^2@ Salle d'entrainement;set *next_point vstr *acad_2;set *prev_point vstr *acad_0;set *goto_map amtele -1572 31 167 180"
seta *acad_2 "echo ^2@ Champ de bataille;set *next_point vstr *acad_3;set *prev_point vstr *acad_1;set *goto_map amtele 3119 -956 155 0"
seta *acad_3 "echo ^2@ Salle de duel bleue;set *next_point vstr *acad_4;set *prev_point vstr *acad_2;set *goto_map amtele 1340 -2368 122 0"
seta *acad_4 "echo ^2@ Salle de duel jaune;set *next_point vstr *acad_5;set *prev_point vstr *acad_3;set *goto_map amtele 3 -3492 115 -90"
seta *acad_5 "echo ^2@ Salle de duel rouge;set *next_point vstr *acad_6;set *prev_point vstr *acad_4;set *goto_map amtele -1282 -2346 133 180"
seta *acad_6 "echo ^2@ Bar;set *next_point vstr *acad_7;set *prev_point vstr *acad_5;set *goto_map amtele 580 3073 149 -30"
seta *acad_7 "echo ^2@ Valor of the force;set *next_point vstr *acad_8;set *prev_point vstr *acad_6;set *goto_map amtele -1127 3293 146 180"
seta *acad_8 "echo ^2@ Cimetière des bots;set *next_point vstr *acad_9;set *prev_point vstr *acad_7;set *goto_map amtele 766 6649 163 0"
seta *acad_9 "echo ^2@ Salle de réunion;set *next_point vstr *acad_10;set *prev_point vstr *acad_8;set *goto_map amtele 52 3524 954 -90"
seta *acad_10 "echo ^2@ Salle de réunion secrète;set *next_point vstr *acad_11;set *prev_point vstr *acad_9;set *goto_map amtele 976 1887 142 0"
seta *acad_11 "echo ^2@ Salle de duel secrète;set *next_point vstr *acad_0;set *prev_point vstr *acad_10;set *goto_map amtele 2740 1887 182 0"
seta *map_select1 "echo ^2{@} Jedi's Home (JL);set *next_map vstr *map_select2;set *prev_map vstr *map_select0;set *next_point vstr *jh_0;set *prev_point vstr *jh_10"
seta *jh_0 "echo ^2@ Hall;set *next_point vstr *jh_1;set *prev_point vstr *jh_10;set *goto_map amtele 1670 100 806 0"
seta *jh_1 "echo ^2@ Intersection;set *next_point vstr *jh_2;set *prev_point vstr *jh_0;set *goto_map amtele 1969 1309 796 90"
seta *jh_2 "echo ^2@ Piste d'atérissage;set *next_point vstr *jh_3;set *prev_point vstr *jh_1;set *goto_map amtele 2213 -2556 354 -140"
seta *jh_3 "echo ^2@ Bar;set *next_point vstr *jh_4;set *prev_point vstr *jh_2;set *goto_map amtele 417 118 1474 0"
seta *jh_4 "echo ^2@ Salle de méditation;set *next_point vstr *jh_5;set *prev_point vstr *jh_3;set *goto_map amtele 134 -987 1001 -90"
seta *jh_5 "echo ^2@ Salle de duel;set *next_point vstr *jh_6;set *prev_point vstr *jh_4;set *goto_map amtele -122 1453 997 0"
seta *jh_6 "echo ^2@ Arène;set *next_point vstr *jh_7;set *prev_point vstr *jh_5;set *goto_map amtele 177 2165 977 90"
seta *jh_7 "echo ^2@ Base Sith;set *next_point vstr *jh_8;set *prev_point vstr *jh_6;set *goto_map amtele -991 59 251 0"
seta *jh_8 "echo ^2@ Salle du conseil;set *next_point vstr *jh_9;set *prev_point vstr *jh_7;set *goto_map amtele 2891 71 2282 180"
seta *jh_9 "echo ^2@ Sous-conseil;set *next_point vstr *jh_10;set *prev_point vstr *jh_8;set *goto_map amtele 2677 276 2009 -90"
seta *jh_10 "echo ^2@ Secret;set *next_point vstr *jh_0;set *prev_point vstr *jh_9;set *goto_map amtele 5538 -353 1615 90"
seta *map_select2 "echo ^2{@} Jedi's Home (JL) II;set *next_map vstr *map_select3;set *prev_map vstr *map_select1;set *next_point vstr *jh2_0;set *prev_point vstr *jh2_16"
seta *jh2_0 "echo ^2@ Hall;set *next_point vstr *jh2_1;set *prev_point vstr *jh2_16;set *goto_map amtele 778 313 202 180"
seta *jh2_1 "echo ^2@ Infirmerie;set *next_point vstr *jh2_2;set *prev_point vstr *jh2_0;set *goto_map amtele -349 320 -398 180"
seta *jh2_2 "echo ^2@ Couloir;set *next_point vstr *jh2_3;set *prev_point vstr *jh2_1;set *goto_map amtele 751 316 -417 0"
seta *jh2_3 "echo ^2@ Cage;set *next_point vstr *jh2_4;set *prev_point vstr *jh2_2;set *goto_map amtele 2291 320 -390 0"
seta *jh2_4 "echo ^2@ Salle du conseil;set *next_point vstr *jh2_5;set *prev_point vstr *jh2_3;set *goto_map amtele -457 325 2038 0"
seta *jh2_5 "echo ^2@ Sous-conseil;set *next_point vstr *jh2_6;set *prev_point vstr *jh2_4;set *goto_map amtele -772 309 1514 180"
seta *jh2_6 "echo ^2@ Salle de repos;set *next_point vstr *jh2_7;set *prev_point vstr *jh2_5;set *goto_map amtele -3005 311 2077 180"
seta *jh2_7 "echo ^2@ Bar;set *next_point vstr *jh2_8;set *prev_point vstr *jh2_6;set *goto_map amtele 2231 333 710 -90"
seta *jh2_8 "echo ^2@ Prison;set *next_point vstr *jh2_9;set *prev_point vstr *jh2_7;set *goto_map amtele 1175 325 734 0"
seta *jh2_9 "echo ^2@ Piscine;set *next_point vstr *jh2_10;set *prev_point vstr *jh2_8;set *goto_map amtele -2689 -3 361 135"
seta *jh2_10 "echo ^2@ Base Sith;set *next_point vstr *jh2_11;set *prev_point vstr *jh2_9;set *goto_map amtele 2771 1090 -1420 -90"
seta *jh2_11 "echo ^2@ Hangar;set *next_point vstr *jh2_12;set *prev_point vstr *jh2_10;set *goto_map amtele 2777 -46 -2046 -90"
seta *jh2_12 "echo ^2@ Extérieur;set *next_point vstr *jh2_13;set *prev_point vstr *jh2_11;set *goto_map amtele 4620 312 141 0"
seta *jh2_13 "echo ^2@ Secret;set *next_point vstr *jh2_14;set *prev_point vstr *jh2_12;set *goto_map amtele 980 -1645 -5850 -135"
seta *jh2_14 "echo ^2@ Secret 2;set *next_point vstr *jh2_15;set *prev_point vstr *jh2_13;set *goto_map amtele 3520 165 -8186 180"
seta *jh2_15 "echo ^2@ Secret 3;set *next_point vstr *jh2_16;set *prev_point vstr *jh2_14;set *goto_map amtele 2606 2843 -4856 -30"
seta *jh2_16 "echo ^2@ Trône d'Ida;set *next_point vstr *jh2_0;set *prev_point vstr *jh2_15;set *goto_map amtele 10384 434 1791 0"

seta *map_select3 "echo ^2{@} Korriban Citadel;set *next_map vstr *map_select4;set *prev_map vstr *map_select2;set *next_point vstr *korr_0;set *prev_point vstr *korr_6"
seta *korr_0 "echo ^2@ Salle avec lave;set *next_point vstr *korr_1;set *prev_point vstr *korr_6;set *goto_map amtele -3033 -3074 -1171 180"
seta *korr_1 "echo ^2@ Salle carrée;set *next_point vstr *korr_2;set *prev_point vstr *korr_0;set *goto_map amtele 2957 -3079 -1171 0"
seta *korr_2 "echo ^2@ Tombe de Ragnos;set *next_point vstr *korr_3;set *prev_point vstr *korr_1;set *goto_map amtele 58 -6459 -1011 270"
seta *korr_3 "echo ^2@ Cour;set *next_point vstr *korr_4;set *prev_point vstr *korr_2;set *goto_map amtele 739 668 -907 180"
seta *korr_4 "echo ^2@ Salle principale;set *next_point vstr *korr_5;set *prev_point vstr *korr_3;set *goto_map amtele 98 -2624 -1059 270"
seta *korr_5 "echo ^2@ Bar secret;set *next_point vstr *korr_6;set *prev_point vstr *korr_4;set *goto_map amtele -2230 -7523 -275 180"
seta *korr_6 "echo ^2@ Secret;set *next_point vstr *korr_0;set *prev_point vstr *korr_5;set *goto_map amtele 4671 -6208 -1247 0"

seta *map_select4 "echo ^2{@} Vjun Sentinel (ffa1);set *next_map vstr *map_select5;set *prev_map vstr *map_select3;set *next_point vstr *ffa1_0;set *prev_point vstr *ffa1_3"
seta *ffa1_0 "echo ^2@ Tout en Haut;set *next_point vstr *ffa1_1;set *prev_point vstr *ffa1_3;set *goto_map amtele 3742 841 2550 180"
seta *ffa1_1 "echo ^2@ Deuxième Etage;set *next_point vstr *ffa1_2;set *prev_point vstr *ffa1_0;set *goto_map amtele 3273 1553 2063 270"
seta *ffa1_2 "echo ^2@ Premier Etage;set *next_point vstr *ffa1_3;set *prev_point vstr *ffa1_1;set *goto_map amtele 4505 1851 1627 180"
seta *ffa1_3 "echo ^2@ Tout en Bas;set *next_point vstr *ffa1_0;set *prev_point vstr *ffa1_2;set *goto_map amtele 3127 867 1099 0"
seta *map_select5 "echo ^2{@} Korriban FFA (ffa2);set *next_map vstr *map_select6;set *prev_map vstr *map_select4;set *next_point vstr *ffa2_0;set *prev_point vstr *ffa2_4"
seta *ffa2_0 "echo ^2@ Balcon;set *next_point vstr *ffa2_1;set *prev_point vstr *ffa2_4;set *goto_map amtele -3237 1175 795 0"
seta *ffa2_1 "echo ^2@ Sous-sol;set *next_point vstr *ffa2_2;set *prev_point vstr *ffa2_0;set *goto_map amtele -1034 1304 177 270"
seta *ffa2_2 "echo ^2@ Ragnos;set *next_point vstr *ffa2_3;set *prev_point vstr *ffa2_1;set *goto_map amtele -1303 1187 633 180"
seta *ffa2_3 "echo ^2@ Plate-Forme;set *next_point vstr *ffa2_4;set *prev_point vstr *ffa2_2;set *goto_map amtele -1289 2530 761 180"
seta *ffa2_4 "echo ^2@ Cour;set *next_point vstr *ffa2_0;set *prev_point vstr *ffa2_3;set *goto_map amtele -3047 1175 279 0"
seta *map_select6 "echo ^2{@} Tatooine FFA (ffa3);set *next_map vstr *map_select7;set *prev_map vstr *map_select5;set *next_point vstr *ffa3_0;set *prev_point vstr *ffa3_4"
seta *ffa3_0 "echo ^2@ Balcon;set *next_point vstr *ffa3_1;set *prev_point vstr *ffa3_6;set *goto_map amtele 2068 948 399 180"
seta *ffa3_1 "echo ^2@ Salle de Contrôle;set *next_point vstr *ffa3_2;set *prev_point vstr *ffa3_0;set *goto_map amtele 127 218 642 70"
seta *ffa3_2 "echo ^2@ Cour;set *next_point vstr *ffa3_3;set *prev_point vstr *ffa3_1;set *goto_map amtele 704 -1364 69 90"
seta *ffa3_3 "echo ^2@ Cantina;set *next_point vstr *ffa3_4;set *prev_point vstr *ffa3_2;set *goto_map amtele 2353 -340 140 0"
seta *ffa3_4 "echo ^2@ Hangar;set *next_point vstr *ffa4_5;set *prev_point vstr *ffa3_3;set *goto_map amtele -640 276 77 90"
seta *ffa3_5 "echo ^2@ sheild;set *next_point vstr *ffa5_6;set *prev_point vstr *ffa3_4;set *goto_map amtele -470 -521 491 yaw"
seta *ffa3_6 "echo ^2@ roof;set *next_point vstr *ffa6_0;set *prev_point vstr *ffa3_5;set *goto_map amtele 1611 -615 728 yaw"
seta *map_select7 "echo ^2{@} Rift Sanctuary (ffa4);set *next_map vstr *map_select8;set *prev_map vstr *map_select6;set *next_point vstr *ffa4_0;set *prev_point vstr *ffa4_5"
seta *ffa4_0 "echo ^2@ Gouffre;set *next_point vstr *ffa4_1;set *prev_point vstr *ffa4_5;set *goto_map amtele 8689 1552 112 180"
seta *ffa4_1 "echo ^2@ Salle Principale;set *next_point vstr *ffa4_2;set *prev_point vstr *ffa4_0;set *goto_map amtele 7449 1945 296 180"
seta *ffa4_2 "echo ^2@ Plafond;set *next_point vstr *ffa4_3;set *prev_point vstr *ffa4_1;set *goto_map amtele 7166 1857 897 90"
seta *ffa4_3 "echo ^2@ Heal;set *next_point vstr *ffa4_4;set *prev_point vstr *ffa4_2;set *goto_map amtele 8131 3167 351 0"
seta *ffa4_4 "echo ^2@ Arche;set *next_point vstr *ffa4_5;set *prev_point vstr *ffa4_3;set *goto_map amtele 6410 3695 312 0"
seta *ffa4_5 "echo ^2@ Grotte;set *next_point vstr *ffa4_0;set *prev_point vstr *ffa4_4;set *goto_map amtele 8875 4864 461 180"
seta *map_select9 "echo ^2{@} Taspir FFA (ffa5);set *next_map vstr *map_select0;set *prev_map vstr *map_select8;set *next_point vstr *ffa5_0;set *prev_point vstr *ffa5_6"
seta *ffa5_0 "echo ^2@ Côté Obscur;set *next_point vstr *ffa5_1;set *prev_point vstr *ffa5_6;set *goto_map amtele -639 2228 855 270"
seta *ffa5_1 "echo ^2@ Centre;set *next_point vstr *ffa5_2;set *prev_point vstr *ffa5_0;set *goto_map amtele 0 0 210 90"
seta *ffa5_2 "echo ^2@ Plate-Forme;set *next_point vstr *ffa5_3;set *prev_point vstr *ffa5_1;set *goto_map amtele 23 -1199 740 90"
seta *ffa5_3 "echo ^2@ Heal;set *next_point vstr *ffa5_4;set *prev_point vstr *ffa5_2;set *goto_map amtele 481 1744 1481 180"
seta *ffa5_4 "echo ^2@ Réacteur;set *next_point vstr *ffa5_5;set *prev_point vstr *ffa5_3;set *goto_map amtele -1668 -1103 700 270"
seta *ffa5_5 "echo ^2@ Base;set *next_point vstr *ffa5_6;set *prev_point vstr *ffa5_4;set *goto_map amtele -48 3 -742 0"
seta *ffa5_6 "echo ^2@ Vue sur Lave;set *next_point vstr *ffa5_0;set *prev_point vstr *ffa5_5;set *goto_map amtele 1642 -807 -86 180"






thats a tele script i made up a long time ago but becarefull some on some maps are death lol

 #43163  by jawfin
 
You can do it yourself just in case using someone else's telepoints causes you to telefrag them.