stuff jaw gave me :
http://www.jk3-dl.com/Binds.html
// FPS BOOSTING
seta cg_drawfps 1
seta com_maxfps "120"
seta r_OverBrightBits "0"
seta r_intensity "1.5" //texture brightness
seta r_gamma "1.411458"
seta r_vertexLight "1"
seta r_picmip "3"
seta cg_simpleItems "1"
seta r_displayRefresh "120"
seta r_subdivisions "40" //curves
seta r_texturebits "16"
seta r_colorbits "16"
seta r_depthbits "16"
seta r_lodbias "1" //model detail
seta r_fastsky "0" //sky on/off
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_mode "3" // Resolution: 2=400x300, 3=640x480,
4=800x600, 5=1024x768
seta cg_shadows "0"
seta r_dynamicglow "0"
seta com_hunkmegs "128"
seta cg_marks "0"
seta cg_gibs "0"
seta cg_noprojectiletrail "1"
seta cg_thirdperson "1"
seta cg_drawGun "1"
seta cg_hudfiles "1"
seta cg_drawTimer "0"
seta cg_drawAttacker "0"
seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cg_draw3dIcons "0" // No more 3D icons on your hud
seta cg_drawIcons "0" // No icons on your hud
seta com_blood "0" // No more splashing blood on bodies
seta r_preloadTextures "1" // Preloading of textures
seta cg_forcemodel "0"
seta cg_drawteamoverlay "1" //2 and 3 change position
seta cg_autoswitch "0"
seta sensitivity "11"
seta cl_mouseaccel ".5"
seta cg_speedtrail "0"
seta cg_repeaterorb "1"
seta cg_rendertotexturefx "0"
FINALLY, I've attached my rendering settings, that is how I
have my game running. All variables that start with r_ are
for rendering, that is how the game is displayed to you.
Many of them are actual commands for the openGL graphics
interface the JKA (Quake 3) engine uses.
Also be aware your machine may be more powerful than mine
and won't need to go to the extremes I did, and also being
from Australia I'm guaranteed a high ping, a problem you
shouldn't have there.
Again, don't just apply them all at once!
Cheers
Jonathan Barton
Principal
Jonathan Barton Programming
B.App.Sc. Computing
r_allowExtensions "1"
r_allowSoftwareGL "0"
r_autoMap "0"
r_autoMapH "128"
r_autoMapW "128"
r_autoMapX "496"
r_autoMapY "32"
r_clear "0"
r_colorbits "16"
r_customheight "1024"
r_customwidth "1600"
r_debugSurface "0"
r_debugSurfaceUpdate "1"
r_depthbits "16"
r_detailtextures "1"
r_drawentities "1"
r_drawfog "2"
r_drawSun "0"
r_drawTerrain "1"
r_drawworld "1"
r_DynamicGlow "0"
r_dynamiclight "1"
r_ext_compiled_vertex_array "1"
r_ext_compress_lightmaps "0"
r_ext_compress_textures "1"
r_ext_gamma_control "1"
r_ext_multitexture "1"
r_ext_preferred_tc_method "0"
r_ext_texture_env_add "1"
r_ext_texture_filter_anisotropic "8.000000"
r_ext_texture_filter_anisotropic_avail "8.000000"
r_facePlaneCull "1"
r_fastsky "0"
r_finish "0"
r_flares "1"
r_fullscreen "1"
r_gamma "1.6"
r_ghoul2animsmooth "0.3"
r_ghoul2unsqashaftersmooth "1"
r_ignore "1"
r_ignoreGLErrors "1"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lastValidRenderer "GeForce FX 5700/AGP/SSE2"
r_lightmap "0"
r_lockpvs "0"
r_lodbias "0"
r_lodCurveError "250"
r_lodscale "5"
r_logFile "0"
r_markcount "100"
r_maxpolys "600"
r_maxpolyverts "3000"
r_measureOverdraw "0"
r_mode "3"
r_modelpoolmegs "20"
r_nobind "0"
r_nocull "0"
r_nocurves "0"
r_noportals "0"
r_norefresh "0"
r_noserverghoul2 "0"
r_novis "0"
r_offsetfactor "-1"
r_offsetunits "-2"
r_overBrightBits "0"
r_picmip "0"
r_portalOnly "0"
r_primitives "0"
r_shadowRange "1000"
r_showcluster "0"
r_showFrameVariance "0"
r_shownormals "0"
r_showsky "0"
r_showtris "1"
r_simpleMipMaps "1"
r_skipBackEnd "0"
r_speeds "0"
r_stencilbits "8"
r_stereo "0"
r_subdivisions "4"
r_swapInterval "0"
r_terrainTessellate "3"
r_terrainWaterOffset "0"
r_texturebits "16"
r_texturebitslm "0"
r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
r_verbose "0"
r_vertexLight "0"
r_windPointForce "0"
r_windPointX "0"
r_windPointY "0"
-[KR]-Zabuza*: This is DJ zab bringing you some smooooooth melodies...
-[KR]-Zabuza*: Here's our next one, to bring you some good vibes *8)
"A beacon of borderline admin abuse" - Key 2023-01-28