Anything you wanna add to this crazy world? Put in here!
 #152094  by Shink
 
Hi everyone!

KR members and I have been joking for a long time about MMO refs in JKA (i.e. Jack has +25 luck). Subsequently, I decided to make a full spreadsheet of attributes and moves!

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Attribute key
ATTACK = ATK
DEFENSE = 0.5*DEF
AGILITY = 1% Dodge per 10 pts
STAMINA = 0.5*STAM added to DEF
LUCK = adds (0.5*LUCK)PTS to AGILITY &CRIT
CRIT = 1% CRIT per 20 pts

Max points for each = 25, stats scale with points invested.
BLUE BESERKING = +100 AGL while in stance
YELLOW CHEESE = +100 STAM while in stance
LETHAL RED COMBOS = +5% Crit while in stance
DUAL SABER DERVISH = +50 attack while in stance
STAFF SHREDDING = +100 DEF while in stance
DEFLECTION MASTER = + 100 LUCK in all stances

THE SKIES ARE MINE = +100 Luck while in air
POKE & WIGGLE = + 100 ATK to ALL
AIMING IS ON-POINT = +2% Crit to yellow, +5% to Red
ONE-HIT KILLER = +50 Luck 2% Crit in Red
RANGE MASTER = +75 DEF and +25 AGL to ALL
STYLE SHIFTER = +15 to all enhanced attributes
FFA MASTER = +75 LUCK in FFAS


If you want, you can reply to this post with your attributes!
My name here's MMO Attributes!
A.
ATTACK
DEFENSE
AGILITY
STAMINA
LUCK
CRIT

B.
BLUE BESERKING
YELLOW CHEESE
LETHAL RED COMBOS
DUAL SABER DERVISH
STAFF SHREDDING
DEFLECTION MASTER

C.
Cloud's Intensity (+10 to ALL)
Jack's Luck (+100 Luck to party)
Wow, Very Rogue (+100 Stam)
Saki's Veracity (+100 Yellow)
Shinky's Shank (+10% Crit)
Kitty's Timing (+50 Red)
Frog's Gift (+50 Agility)

D.
THE SKIES ARE MINE
POKE & WIGGLE
AIMING IS ON-POINT
ONE-HIT KILLER
RANGE MASTER
STYLE SHIFTER
FFA MASTER

E.
Put highest rank here.


Enjoy!!! Maybe we can make a game out of this?!?!?

Shinkster
Last edited by Shink on Thu Dec 22, 2016 9:31 pm, edited 2 times in total.
 #152097  by Shink
 
Haha Frog!

Here's my build:
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Yields (as a knight in yellow stance with a padawan nearby):

Total Damage = 150
Total Defense = 124
Dodge = 4%
Crit = 17%

Lol...doing that math was nuts...If enough people are interested, I could create better stats with opinions and forumalitize them using science.
 #152098  by Frog
 
For my build, I want all points put into agility
 #152100  by Shink
 
So I actually thought of creating an online RPG for KR members. Please let me know what you think:

There are 5 major total attributes that go into battles:
Damage (summed total of applicable values)
Total Defense (1/2 of the summed total of all applicable values)
Accuracy % (summed total of all applicable values)/100
Critical % (summed total of all applicable values)/200
Health Points (1/2 of Damage + 2 times Defense) times 5

Under the hood, there are more stats that players customize via direct points allocation, saber-type, training styles, and trinkets:
Strength (75% goes to damage, 25% goes to defense)
Stamina (25% goes to damage, 75% goes to defense)
Luck (25% goes to accuracy and 25% goes to crit)

First, Players have 100 points to invest into Strength and Stamina.

Second, Players choose one saber type to take into combat (upon death, you can change saber type for next battle):
Blue (Points added to luck and accuracy)
Yellow (Points added to damage and defense)
Red (Points added to damage and crit)

Choose one special move:
Wiggle (+25 to damage)
One-hit (+60 crit)
Deflect (+50 to defense)

Choose one Training style:
Beserker (15 Points to Blue and Yellow damage; +15 crit)
Duelist (15 Points to Yellow and Red damage; + 15 strength)
Guardian (25 Points to Red damage; +25 crit)
Gray (no damage points; +15 stamina, +15 luck, +15 crit)

FINALLY Choose two trinkets (you may find more if you win battles!):
Shinky's Shank (+25 crit and +25 luck)
Cloud's Intensity (+100 damage)
Saki's Veracity (+50 damage and defense)
Guardian's Shield (+100 defense)

I will post a boss fight. In example, 2 Sith Inquisitors arrive at our Yavin temple. I will post their stats, and a max number of players. Players must quickly post their current strength, stamina, choice of saber, move, training, and trinkets. When the cap of players hits, I will take the info and run the statistics (I do that or something). I will then post the results in a rp-style manner. I will randomize who fights who first. Some players may die if ill-prepared, while others may survive...everyone may wipe, or succeed. If everyone loses, all players lose 10 strength and stamina; if everyone wins, they gain 10. If you die, while the party survives, you lose 5 points from strength and stamina. If you survive, while others died, +5 to both for the survivors. Winners will also potentially unlock new moves or trinkets.

I wrote the character attributes formulas already, let me know what u think!

EDIT: Here's the first two player example stats!
OP Example - Maybe a Darkside Acolyte? (who somehow cheated and maxed everything out):
Strength: 50
Stamina: 50
Saber: All
Move: All
Training Style: All
Trinkets: All
--------
Damage: 366
Defense: 157
Accuracy: 100%
Crit: 93%
HP: 2484

Shinky (a more practical example):
Strength: 75
Stamina: 25
Saber: Yellow
Move: Wiggle
Training Style: Duelist
Trinkets: Shinky's Shank, Cloud's Intensity
--------
Damage: 234
Defense: 31
Accuracy: 81%
Crit: 26%
HP: 891

Cult (red user example):
Strength: 0
Stamina: 100
Saber: Red
Move: Deflection
Training Style: Guardian
Trinkets: Saki's Veracity; Guardian's Shield
--------
Damage: 155
Defense: 150
Accuracy: 50%
Crit: 30%
HP: 1888

EDIT 2: I finished combat mechanics and actually ran my first battle! I can't believe how much my current programming knowledge applied to this. All stats above are considered, even accuracy and crit! I reeeaaally enjoyed this first battle, and hope you do too! Red cells = critical hits, Green cells = successful hits.

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Shink: 13 hits (2 crits), 6 misses Cult: 6 hits (2 crits), 12 misses