Page 1 of 3
texture problems with gtkradiant
PostPosted:Mon Jun 20, 2016 9:01 am
by Sam
i've started wanting to make maps for myself and i was trying to put textures in my map and i can't see the textures in the console with gtkradiant and the box tells the textures on the top but it doesn't show the textures it shows little black and red boxes saying shader not found or something like that why doesn't it work? oh btw i'm using version 1.3.12 of gtkradiant
Re: texture problems with gtkradiant
PostPosted:Mon Jun 20, 2016 10:00 am
by Mandalorian
Been a while since I mapped, but did you set the designation path to the pk3s to where the textures can be found?
Re: texture problems with gtkradiant
PostPosted:Mon Jun 20, 2016 10:03 am
by Sam
no how do i do that?
Re: texture problems with gtkradiant
PostPosted:Mon Jun 20, 2016 5:24 pm
by Key
1. create a PK3 with the following folder structure
textures /
textures / [mapname]
2. Replace [mapname] with the name of your map.
3. Package all of your textures into the folder with your map name inside the PK3.
4. Copy/paste said PK3 into your base folder.
5. Load textures from the menubar in GTK Radiant.
Let me know if you need more detailed or clear cut instructions!
Example
For a map I'm working on, all the textures are in a folder called "textures\bst_yavin\" in my project's directory (in My Documents). To get them into GTK Radiant, I had to copy the folder "textures" and put it into a PK3. So now the PK3 has a folder called "textures", inside it there's a folder called "bst_yavin", inside THAT there are all my textures. The PK3 is sitting in my base directory right now. Once I load GTK Radiant, I can select the textures from the menubar to have GTK Radiant load them.
EDIT: PS, I could probably help you with 99% of your mapping problems -- send me a PM if you don't feel like making a new thread for issues
Re: texture problems with gtkradiant
PostPosted:Tue Jun 21, 2016 6:48 am
by Sam
i don't really understand it sorry it's not clear also how do i create a pk3
Re: texture problems with gtkradiant
PostPosted:Tue Jun 21, 2016 10:22 am
by Raz0r
A PK3 is just a zip file with the extension changed.
Re: texture problems with gtkradiant
PostPosted:Tue Jun 21, 2016 4:35 pm
by Key
alright *cracks fingers*
1. create a new folder named "textures", anywhere you want
2. open the "textures" folder
3. create another new folder inside "textures", name it "sam_map"
4. put all of the textures you want to use in GTK Radiant into this new folder you just made called "sam_map"
5. close the window and go back to where you made the "textures" folder
6. right click, select New, then select Compressed (zipped) Folder, name it "sam_map" or whatever you want
7. find your "textures" folder you made earlier, click and drag it onto the zip file you just made in step 6
8. once it's done compressing, right click on the zip file you made in step 6 and click "rename"
9. hopefully you have file extensions visible! remove the ".zip" part at the end of the zip and put a ".pk3"
10. once you've renamed the zip to be a .pk3, move it to your gamedata\base folder
11. open GTK radiant, click "textures" on the menu bar, find and select "sam_map"
Is that better?

Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 12:10 am
by Mandalorian
Key, I don't think he is asking how to include custom textures, I think he means the vanilla textures aren't appearing. That might be a problem with directory, but it's been so long I forget where to change that.
PostPosted:Wed Jun 22, 2016 4:19 am
by Key
oh, perhaps you're right!
Well, this is the version of GTK Radiant I use:
https://jkhub.org/files/file/196-gtkradiant/
I have never used anything below it, and tbh I didn't know there was a "mainstream" version below it.
Edit: nvm, I clearly see on JK hub literally above 1.4 that there's a 1.3 and 1.2. D'oh my bad.
I'm not sure why your vanilla textures wouldn't be appearing. Part of the install process (for 1.4 at least) requires a valid folder path to your base folder. So in theory you should never be able to lead it astray unless you go out of your way to do it. Or your assets are missing.
Are your vanilla textures missing, Sam?
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 5:30 am
by Sam
the textures don't appear that's what it is it's little boxes with red and black
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 5:38 am
by Sam
i installed the version you're using key but again it's still not working and it's a common problem with radiant heard about it on other forums
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 5:40 am
by Key
are you talking about default textures or custom textures you made and are trying to add?
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 6:56 am
by Sam
yes the default textures
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 8:17 am
by Key
looking into it.
Are you getting any texture loading errors in the console log? AND is it that they don't appear on the menu bar or they don't appear in the 3D view when you try to add them onto surfaces? Either way I have a small hunch what it could be...
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 8:26 am
by Sam
no
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 8:26 am
by Sam
they don't appear on the menu bar
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 5:30 pm
by Key
alright, now this is important and may solve your problem.
Go to your GameData\Base folder, is there a folder called "Shaders" in there?
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 9:05 pm
by Sam
yes
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 9:10 pm
by Sam
and it didn't work
Re: texture problems with gtkradiant
PostPosted:Wed Jun 22, 2016 9:59 pm
by Key
what didn't work? Didn't tell you to do anything!
Alright inside that shaders folder, is there a file that's called "shaderlist.txt"
Re: texture problems with gtkradiant
PostPosted:Thu Jun 23, 2016 5:41 am
by Sam
no i can't open it
Re: texture problems with gtkradiant
PostPosted:Thu Jun 23, 2016 6:17 am
by Key
you can't open what? The folder or the file?
Re: texture problems with gtkradiant
PostPosted:Thu Jun 23, 2016 6:34 am
by Sam
the folder
Re: texture problems with gtkradiant
PostPosted:Thu Jun 23, 2016 9:20 am
by Key
so there's a folder inside "base" that's called "shaders", but you can't open it? You've tried double-clicking it with your mouse, but it doesn't open?
Re: texture problems with gtkradiant
PostPosted:Thu Jun 23, 2016 9:49 am
by Sam
yes i tried