Anything you wanna add to this crazy world? Put in here!
 #145228  by Sam
 
there's a cheat called cam_disable and cam_enable in jk2 and jk3 and it's when you play in the cutscenes it's a hidden cheat and cam_Enable enables the cutscenes again check it out it's cool it's in single player :D :D :D
 #145232  by Mandalorian
 
A better cheat is "setmindtrick 10", then use force mind trick on an NPC. You mind control them rather than trick them. I've had fun committing suicide while mind controlling Stormtroopers, and had even more fun running into battle as Kyle Katarn instead of me in the vjun mission, knowing he is invincible whereas I am not :)
 #145273  by Syzyx
 
I , too thought it only went to 7.. and 7 works.. but there is a time limit, pretty long IMO.
To bypass the time limit, find the npc's name by typing npcscore, and then type control NPC_Jedi1 or whichever one you want.
Also FYI, I have had hours of fun with the following: Spawning tauntauns and wampas, etc and then mintrick them to drive swoops or atst's or even tie-fighters! you can make tauntauns ride other tauntauns, wamps etc. Also, you partially mindtrick a swoop and other vehicles. spawning a desann int an atst and spawn kyle_boss or luke into another one.. they make a lot of grunts but cant actually fight in them.. they run around colliding or random stuff depending on the map. I like t2_trip cuz there's a lot of room to fool around with vehicles.
Unfortunately I have ZERO knowledge about bot_routing, otherwise stuff woulda gone crazy! lol
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 #145274  by jawfin
 
That would be NPC routing. Bot routing is a lot easier than NPC. You can do bots with a separate file which holds the way-points, but for a NPC you need to edit the physical map (entities in the .bsp file), and have map spawn the NPCs by name (best done by a icarus script run by a trigger entity). Of course, I could be wrong!
 #145313  by Zabuza
 
Jawfin wrote:That would be NPC routing. Bot routing is a lot easier than NPC. You can do bots with a separate file which holds the way-points, but for a NPC you need to edit the physical map (entities in the .bsp file), and have map spawn the NPCs by name (best done by a icarus script run by a trigger entity). Of course, I could be wrong!
You are correct.