( What You Need)
PakScape: It’s for opening .pk3 files.
Step 1:
Open Base in your game copy assets1.
Make a new file paste it into that new file.
Call this file clean assets1 so if you mess up at any time.
You can copy past this back into base for a clean working game.
Step 2:
Open the assets1 in your games base folder.
Yes I said the real assets folder that’s why we made a copy.
Now open ext_data then sabers .
Step 3:
Find the SAB file of the hilt you want to replace.
We will use single_1 for this how to open it with note pad.
This is what it will look like.
single_1
{
name @MENUS_SINGLE_HILT1
saberType SABER_SINGLE
saberModel
"models/weapons2/saber_1/saber_1.glm"
soundOn
"sound/weapons/saber/saberon.wav"
soundLoop
"sound/weapons/saber/saberhum4.wav"
soundOff
"sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor random
}
Step 4:
Open the SAB file of the hilt you want to replace it with.
We will use single_2 for this how to open it with note pad.
This is what it will look like.
single_2
{
name @MENUS_SINGLE_HILT2
saberType SABER_SINGLE
saberModel
"models/weapons2/saber_2/saber_2.glm"
soundOn
"sound/weapons/saber/saberon.wav"
soundLoop
"sound/weapons/saber/saberhum4.wav"
soundOff
"sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor random
}
Step 5:
Copy every thing in single_2 SAB file but the name line at the top like this.
{
name @MENUS_SINGLE_HILT2
saberType SABER_SINGLE
saberModel
"models/weapons2/saber_2/saber_2.glm"
soundOn
"sound/weapons/saber/saberon.wav"
soundLoop
"sound/weapons/saber/saberhum4.wav"
soundOff
"sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor random
}
Step 6:
Paste the above / step 5 into single_1 SAB file like this.
single_1
{
name @MENUS_SINGLE_HILT2
saberType SABER_SINGLE
saberModel
"models/weapons2/saber_2/saber_2.glm"
soundOn
"sound/weapons/saber/saberon.wav"
soundLoop
"sound/weapons/saber/saberhum4.wav"
soundOff
"sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor random
}
Step 7:
Don’t forget to save it
Step 8:
Make sheer your saber model .pk3 and fixed assets1 is in your base and your good to go.
Hope this helps anyone wondering how this is done.
PakScape: It’s for opening .pk3 files.
Step 1:
Open Base in your game copy assets1.
Make a new file paste it into that new file.
Call this file clean assets1 so if you mess up at any time.
You can copy past this back into base for a clean working game.
Step 2:
Open the assets1 in your games base folder.
Yes I said the real assets folder that’s why we made a copy.
Now open ext_data then sabers .
Step 3:
Find the SAB file of the hilt you want to replace.
We will use single_1 for this how to open it with note pad.
This is what it will look like.
single_1
{
name @MENUS_SINGLE_HILT1
saberType SABER_SINGLE
saberModel
"models/weapons2/saber_1/saber_1.glm"
soundOn
"sound/weapons/saber/saberon.wav"
soundLoop
"sound/weapons/saber/saberhum4.wav"
soundOff
"sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor random
}
Step 4:
Open the SAB file of the hilt you want to replace it with.
We will use single_2 for this how to open it with note pad.
This is what it will look like.
single_2
{
name @MENUS_SINGLE_HILT2
saberType SABER_SINGLE
saberModel
"models/weapons2/saber_2/saber_2.glm"
soundOn
"sound/weapons/saber/saberon.wav"
soundLoop
"sound/weapons/saber/saberhum4.wav"
soundOff
"sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor random
}
Step 5:
Copy every thing in single_2 SAB file but the name line at the top like this.
{
name @MENUS_SINGLE_HILT2
saberType SABER_SINGLE
saberModel
"models/weapons2/saber_2/saber_2.glm"
soundOn
"sound/weapons/saber/saberon.wav"
soundLoop
"sound/weapons/saber/saberhum4.wav"
soundOff
"sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor random
}
Step 6:
Paste the above / step 5 into single_1 SAB file like this.
single_1
{
name @MENUS_SINGLE_HILT2
saberType SABER_SINGLE
saberModel
"models/weapons2/saber_2/saber_2.glm"
soundOn
"sound/weapons/saber/saberon.wav"
soundLoop
"sound/weapons/saber/saberhum4.wav"
soundOff
"sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor random
}
Step 7:
Don’t forget to save it
Step 8:
Make sheer your saber model .pk3 and fixed assets1 is in your base and your good to go.
Hope this helps anyone wondering how this is done.
-[KR]-Sam Crow
Partners in Kryme: "Turtle Power" (https://youtu.be/t4j9o6324bo)
Partners in Kryme: "Turtle Power" (https://youtu.be/t4j9o6324bo)