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 #87449  by Archaic
 
So I have noticed that Flipkick does only 1 hp damage in the server instead of normal. Was there a reason why this was changed? Is it possible to change it back to normal? It seems to me it would be better to train in our server on what we would face on other servers. Using and countering Flipkick is just as viable a skill as any other in the game.

 #87452  by jawfin
 
It was changed down to stop abuse of this over-powered attack. The default JA+ damage was 20hp regardless of shield - so this obscenity was put back into perspective. Quite a few JA+ servers have disabled it altogether, but we didn't want to do that.

 #87453  by Falcon
 
Flipkick as it is now is much more defensive. Putting it back to 20 hp per hit makes it easy for people to spam it and get kills without ever having to swing a lightsaber, and thus makes laming easier as well.

Making it a method to knock people back is far more practical use for it, and we find that's the general consensus of people on the server anyway :)

 #87457  by Archaic
 
I see... I'll take that as a no.

 #87491  by Clank
 
when we are at this topic i didint want to make a new one :?


well when i play(ed) on KR1 when i would fell i would lose some dmg

and on the JAWA server that dmg is disabled so i was thinking if the council could disable that or if not ok :lol: