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 #67896  by AJ
 
-.- I don't know why this is happening, jaw can u help?

-=- Ultra Utility's JA Crash Handler -=-
Unhandled Exception occurred

Crash Report:

Operating system information:
OS: Windows VistaUltimate Edition (6.0.6001, SP 1.0, Type 1)

Exception Information:
Process: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jamp.exe
UU-JA Interface DLL: C:\Users\Austin\Desktop\Downloads\BFUUv3B-17a(3)\UUJAInterface.dll
Exception in module: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jamp.exe
Exception Address: 0049A5F7
Exception Code: C0000005 (Access Violation)
Attempted to read data at: 00000000

Technical Information:
Registers: (General Purpose/Control)
EAX: 1165E44C EBX: 111B2CD8 ECX: 00000000 EDX: 1165F02C
EDI: 00000000 ESI: 00000000 ESP: 01B2E530 EBP: 01B2E554
EIP: 0049A5F7

Registers: (Debug)
DR0: 00000000 DR1: 00000000 DR2: 00000000
DR3: 00000000 DR6: 00000000 DR7: 00000000

Segment Registers:
CS: 0000001B DS: 00000023 ES: 00000023
FS: 0000003B GS: 00000000 SS: 00000023

Disassembly:
0049A5E9 - AND ECX,1F
0049A5EC - MOV ESI,[EDX+ECX*4]
0049A5EF - MOV ECX,[EBX+20]
0049A5F2 - MOV EDI,ESI
0049A5F4 - IMUL EDI,EDI,3C
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
0049A5F7 - MOV EDX,[ECX+EDI] <-- Exception C0000005
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
0049A5FA - ADD ECX,EDI
0049A5FC - CMP EDX,[EBX+74]
0049A5FF - JE SHORT 0049A614
0049A601 - MOV EAX,[EBX+78]
0049A604 - MOV [ECX+4],EAX

Call Stack Trace: (tracing stack frames, listing call addresses, showing 6 args each)
jamp.0048ADCE (+0008ADCE) - CALL [EDX*4+56CEC4] (11896C70, FE29B4, 3272654, 32722C4, 3, 31D15D8)
jamp.0048BA4E (+0008BA4E) - CALL 0048AAB0 (1155023C, 0, 32722C4, 48C1C8, 0, 0)
jamp.004A3151 (+000A3151) - CALL 0048C0F0 (0, 0, 41D33C, 0, 1, 4374A0)

End of Call Stack Trace

End of crash report

 #67909  by jawfin
 
Try running jamp.exe without UU. It looks like the hook code (the place where BF patched jamp.exe in memory to jump to its instructions).

Otherwise do the normal trick of moving out all the .PK3s except the assets from Base etc., and see if it will run.