Anything else that doesn't fit in any of the above forums goes here!

 #65398  by BadWolf
 
lol!

 #65399  by SilentOne
 
*waits for my sword to be posted* >.> lol awesome weapons sen

 #65401  by BadWolf
 
SilentOne wrote:*waits for my sword to be posted* >.> lol awesome weapons sen
theyre not mine >.>

 #65405  by Akimoto
 
Started working on a 3rd weapon. I will continue when I get back from work, hopefully I will have the model itself ready by then.
Also, I am looking for a way to add an "effect" to an weapon (fx), I do not know if it is possible, but I need an small sun effect (like this)
And it will be in between the weapon. Tho I have no idea how, or even if it's possible.

 #65418  by BadWolf
 
Akimoto wrote:Started working on a 3rd weapon. I will continue when I get back from work, hopefully I will have the model itself ready by then.
Also, I am looking for a way to add an "effect" to an weapon (fx), I do not know if it is possible, but I need an small sun effect (like this)
And it will be in between the weapon. Tho I have no idea how, or even if it's possible.
atm you are only able to apply effects to the saber blade itself when its turned on and/or when you hit/parry something

i believe your trying to apply that effect for looks only yus? then that could probly be done using a shader, hard to say, need a little more info XD

 #65422  by jawfin
 
It could be done with a shader, but perhaps not as effectively as you'd like. Basically, what you can do with shaders is: -

1. fade in and out
2. scroll any direction, any speed
3. apply waves to move it (like a sin wave, or triangle, square etc)
4. rotate the color palette

U can combine those effects. So perhaps scrolling it off whilst fading it out may appear to work, and using a saw-tooth wave and getting the delays right, it can snap back into position.

 #65427  by Akimoto
 
Dante'sInferno wrote:hmm... i dont know aki, here is the best title for it, "Aki's Swords", it tells whol made them & what hes makin
Hmm... true but I don't like my name in the "title" lol

 #65432  by Akimoto
 
JK3files are slower than snails, and thinks like a rock under water! *cuss*

ANYWAYS; Here is the 3rd weapon demoscreenshot
Image

(If JK3files wont hurry up soon; I will make my own site for hosting files... *grr*

 #65434  by Seraphim
 
MALOW.... well, u do always put the by Akimoto there, which is cool... besides just cuz its inspired by someone/somethin else doesnt mean ur not the one makin them, im pretty sure there is at least one significant difference in all the weapons, maybe they all say "MADE IN Akimoto's PC," or somethin that differs them lol

 #65439  by Akimoto
 
Dante'sInferno wrote:MALOW.... well, u do always put the by Akimoto there, which is cool... besides just cuz its inspired by someone/somethin else doesnt mean ur not the one makin them, im pretty sure there is at least one significant difference in all the weapons, maybe they all say "MADE IN Akimoto's PC," or somethin that differs them lol
lol I agree - tho I did not lie, just bending the truth - I "made the model" with 3ds max lol~

EDIT:
Jawfin wrote:It could be done with a shader, but perhaps not as effectively as you'd like. Basically, what you can do with shaders is: -

1. fade in and out
2. scroll any direction, any speed
3. apply waves to move it (like a sin wave, or triangle, square etc)
4. rotate the color palette

U can combine those effects. So perhaps scrolling it off whilst fading it out may appear to work, and using a saw-tooth wave and getting the delays right, it can snap back into position.

I doubt it can be done with a shader... I could be wrong... actually it might be possible if we do the old fasioned way.. (8 images inside eachother making it look like 3D when you move it around) I need to make a glowing star/sun thing above the Mael weapon (like the original in WoW), but I have no idea how. Or how to make the effect show up when you "put your lightsaber up" (seen some weapons that turns into fire when you use them! Probably same principle as the one I want to make, but I have no idea how)

Image

 #65441  by Seraphim
 
There u go, i knew u were a genius blacksmith of unreal weapons. now how about "Innovation: Ideas of the Future??" LOL

 #65453  by BadWolf
 
Akimoto wrote:JK3files are slower than snails, and thinks like a rock under water! *cuss* (If JK3files wont hurry up soon; I will make my own site for hosting files... *grr*)
so you submitted ur files to be hosted there? lol did you read their polocy? it takes at least a week b4 they ok something

ur weapons are looking really good aki :D

 #65468  by Akimoto
 
Senbou wrote:
Akimoto wrote:JK3files are slower than snails, and thinks like a rock under water! *cuss* (If JK3files wont hurry up soon; I will make my own site for hosting files... *grr*)
so you submitted ur files to be hosted there? lol did you read their polocy? it takes at least a week b4 they ok something

ur weapons are looking really good aki :D
tyvm ^_^

 #65469  by jawfin
 
A shader is a way of rendering an already existing image, so once your sun is in place, then you apply the shader to animate it.

 #65473  by Akimoto
 
Jawfin wrote:A shader is a way of rendering an already existing image, so once your sun is in place, then you apply the shader to animate it.
HHHHHHHHHHHHHHHHHHHHHHHHHHHHow?

 #65478  by Akimoto
 
*working on weapon #4 - being an axe!* (modelling about 60% complete)

Image

 #65483  by BadWolf
 
Akimoto wrote:
Jawfin wrote:A shader is a way of rendering an already existing image, so once your sun is in place, then you apply the shader to animate it.
HHHHHHHHHHHHHHHHHHHHHHHHHHHHow?
by talking to senbou ;)

 #65484  by Akimoto
 
Senbou wrote:
Akimoto wrote:
Jawfin wrote:A shader is a way of rendering an already existing image, so once your sun is in place, then you apply the shader to animate it.
HHHHHHHHHHHHHHHHHHHHHHHHHHHHow?
by talking to senbou ;)
You are never on MSN!!1 RFFFFFFFFF

P.S.

Progress: (99% complete)
Image

Still some texture tweaking!

EDIT:

It's done!:
Image

 #65494  by Akimoto
 
*working on a mace weapon*
10% complete
Image

EDIT: This will be a holy weapon!

EDIT2:

90% complete~
Image
*off to work, when I get back I will continue*

EDIT3:
95% complete~
Image
I have some texture tweaking that must be done... this is a crude preview of the "end result".

EDIT4:

DONE!

Sulfuras, Hand of Ragnaros!
Image

 #65633  by Akimoto
 
Log 14. feb 2010, 09:47:
I've begun on a new weapon recommended by Zabuza. Lately I have not had much time working on it due to work & training.


Image

I will attempt to make 4 new weapons today/tonight (after work!) to keep up with my own expectations.

EDIT:

Outline of how it will look:

Image

EDIT2:

The model is about 99.9% complete, just need to add texturing + minor editing to avoid making it look "edgy".
Image

EDIT3:

Completed!

Image
Last edited by Akimoto on Sun Feb 14, 2010 11:13 am, edited 3 times in total.

 #65636  by BadWolf
 
quick question aki, how do you go about making these kewl textures? they are made by you right?

 #65644  by Zabuza
 
looks awesome, only if you could add the enchantments :(

 #65645  by Akimoto
 
Senbou wrote:quick question aki, how do you go about making these kewl textures? they are made by you right?
By editing screenshots - putting them together and voilá.
Oh, and with alot of smudge/sharpens.
Zabuza wrote:looks awesome, only if you could add the enchantments :(
Which one do you want?

 #65648  by BadWolf
 
Akimoto wrote:
Senbou wrote:quick question aki, how do you go about making these kewl textures? they are made by you right?
By editing screenshots - putting them together and voilá.
Oh, and with alot of smudge/sharpens.
so u didnt make them from scratch? i dunno dude >.>

 #65650  by Akimoto
 
Senbou wrote:
Akimoto wrote:
Senbou wrote:quick question aki, how do you go about making these kewl textures? they are made by you right?
By editing screenshots - putting them together and voilá.
Oh, and with alot of smudge/sharpens.
so u didnt make them from scratch? i dunno dude >.>
You are correct in "I did not make the TEXTURE from scratch". Google any WoW weapon for references/screenshot.