As sen's mod would overwrite the menu.hud in assets1 tweaking it would not of made the slightest difference.
To restore the menu.hud back to its original contents, edit it as you did before and copy/paste this text into it.
Code: Select all// In Game HUD
//
// defines from ui_shared.h
assetGlobalDef
{
bigFont "fonts/reallybigfont" 20 // font
small2Font "arialnb" 14
}
{
menuDef
{
name "mainhud"
fullScreen 0 // MENU_FALSE
rect 0 0 640 480 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
descX 320
descY 434
descColor .96 .933 .40 1 // Focus color for text and items
}
// LEFT SIDE HUD - contains the armor and health
//
menuDef
{
name "lefthud"
fullScreen 0 // MENU_FALSE
rect 0 368 112 112 // Size and position of the menu
visible 1 // Visible on open
// Metal Frame
itemDef
{
name "frame"
forecolor 1 1 1 1
background "gfx/hud/hudleft"
rect 0 0 112 112 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
// Health tics
itemDef
{
name health_tic1
background "gfx/hud/health_tic_1"
forecolor 1 1 1 1
rect 20 24 28 28 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name health_tic2
background "gfx/hud/health_tic_2"
forecolor 1 1 1 1
rect 38 33 28 28 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name health_tic3
background "gfx/hud/health_tic_3"
forecolor 1 1 1 1
rect 52 47 28 28 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name health_tic4
background "gfx/hud/health_tic_4"
forecolor 1 1 1 1
rect 60 65 28 28 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
// Armor tics
itemDef
{
name armor_tic1
background "gfx/hud/armor_tic_1"
forecolor 1 1 1 1
rect 9 -6 56 56 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name armor_tic2
background "gfx/hud/armor_tic_2"
forecolor 1 1 1 1
rect 34 3 56 56 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name armor_tic3
background "gfx/hud/armor_tic_3"
forecolor 1 1 1 1
rect 54 24 56 56 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name armor_tic4
background "gfx/hud/armor_tic_4"
forecolor 1 1 1 1
rect 63 48 56 56 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
// Scan line
// itemDef
// {
// name scanline
// group none
// background "gfx/hud/hudleft_scanline"
// forecolor 1 1 1 1
// rect 23 8 80 80 // (these positions are relative to the initial position of the menu)
// // X pos, Y pos, char size, char height
// visible 1
// }
// Numeric counter for armor
itemDef
{
name armoramount
group none
forecolor 0.0 .613 .097 1
rect 85 98 6 12 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
visible 1
}
// Numeric counter for health
itemDef
{
name healthamount
group none
forecolor .835 .015 .015 1
rect 59 98 6 12 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
// Vehicle HUD (Swoop bike)
itemDef
{
name vehicleHUD
group none
rect 0 -145 60 120 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
// Vehicle HUD (Swoop bike)
itemDef
{
name vehicleHUDbackground
group none
rect 20 -135 30 90 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
// Vehicle HUD (Swoop bike)
itemDef
{
name vehicleHUDhealthbar
group none
rect 20 15 30 74 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
}
// RIGHT SIDE HUD - contains force and ammo amounts
//
menuDef
{
name "righthud"
fullScreen 0 // MENU_FALSE
rect 640 368 -112 112 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
appearanceIncrement 75 // In miliseconds
descX 320
descY 434
descColor .96 .933 .40 1 // Focus color for text and items
// Scan line
// itemDef
// {
// name scanline
// group none
// background "gfx/hud/hudleft_scanline"
// forecolor 1 1 1 1
// rect -23 8 -80 80 // (these positions are relative to the initial position of the menu)
// // X pos, Y pos, char size, char height
// }
// Metal Frame
itemDef
{
name "frame"
forecolor 1 1 1 1
background "gfx/hud/hudleft"
rect 0 0 -112 112 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
// Ammo tics
itemDef
{
name ammo_tic1
background "gfx/hud/ammo_tic_1"
forecolor 1 1 1 1
rect -48 25 28 28 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name ammo_tic2
background "gfx/hud/ammo_tic_2"
forecolor 1 1 1 1
rect -66 33 28 28 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name ammo_tic3
background "gfx/hud/ammo_tic_3"
forecolor 1 1 1 1
rect -80 47 28 28 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name ammo_tic4
background "gfx/hud/ammo_tic_4"
forecolor 1 1 1 1
rect -88 65 28 28 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
// Force tics
itemDef
{
name force_tic1
background "gfx/hud/force_tic_1"
forecolor 1 1 1 1
rect -65 -5 56 56 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name force_tic2
background "gfx/hud/force_tic_2"
forecolor 1 1 1 1
rect -89 4 56 56 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name force_tic3
background "gfx/hud/force_tic_3"
forecolor 1 1 1 1
rect -109 24 56 56 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
itemDef
{
name force_tic4
background "gfx/hud/force_tic_4"
forecolor 1 1 1 1
rect -119 48 56 56 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, graphic size, graphic height
}
// Numeric counter for force
itemDef
{
name forceamount
group none
rect -109 98 6 12 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
forecolor .359 .524 .722 1
}
// Numeric counter for ammo
itemDef
{
name ammoamount
group none
rect -83 98 6 12 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
forecolor 1.0 .658 .062 1
}
// When ammo is infinite (used in MP)
itemDef
{
name ammoinfinite
group none
rect -75 87 6 12 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
forecolor 1.0 .658 .062 1
}
// Saber style graphics
itemDef
{
name saberstyle_strong
background "gfx/hud/saber_strong"
forecolor 1 1 1 1
rect -49 24 26 26 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
itemDef
{
name saberstyle_medium
background "gfx/hud/saber_med"
forecolor 1 1 1 1
rect -70 43 26 26 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
itemDef
{
name saberstyle_fast
background "gfx/hud/saber_fast"
forecolor 1 1 1 1
rect -85 69 24 24 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
// Tells current score of game
itemDef
{
name score_line
forecolor 1 1 1 1
rect -150 92 6 12 // (these positions are relative to the initial position of the menu)
// X pos, Y pos, char size, char height
}
}
menuDef
{
name "weaponselecthud"
fullScreen 0 // MENU_FALSE
rect 30 410 0 0 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
}
menuDef
{
name "forceselecthud"
fullScreen 0 // MENU_FALSE
rect 30 410 0 0 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
}
menuDef
{
name "inventoryselecthud"
fullScreen 0 // MENU_FALSE
rect 30 410 0 0 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
}
// Used as background for the Weapon, Force Powers, and Inventory HUDs
menuDef
{
name "iconbackground"
fullScreen 0 // MENU_FALSE
rect 90 440 460 60 // Size and position of the menu
visible 1 // Visible on open
focusColor 1 1 1 1 // Focus color for text and items
}
//////////////////////////////////////////
// Taun Taun
//////////////////////////////////////////
menuDef
{
name "tauntaunhud"
rect 70 400 640 80
focusColor 1 1 1 1
//////////////////////////////////////////
// Vehicle Speed meter
//////////////////////////////////////////
itemDef
{
name "speedbackground"
forecolor 1 1 1 1
background "gfx/hud/vehicle_grid2"
rect 215 55 115 16
}
itemDef
{
name "speed_tic1"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 216 55 14 16
}
itemDef
{
name "speed_tic2"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 228 55 14 16
}
itemDef
{
name "speed_tic3"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 240 55 14 16
}
itemDef
{
name "speed_tic4"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 252 55 14 16
}
itemDef
{
name "speed_tic5"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 264 55 14 16
}
}
//////////////////////////////////////////
// ATST Specific
//////////////////////////////////////////
menuDef
{
name "atsthud"
fullScreen 0 // MENU_FALSE
rect 0 368 112 112 // Size and position of the menu
//////////////////////////////////////////
// Vehicle Speed meter
//////////////////////////////////////////
itemDef
{
name "background"
forecolor 1 1 1 1
background "gfx/menus/radar/circle_base"
rect 5 10 100 100
}
itemDef
{
name "outer_frame"
forecolor 1 1 1 1
background "gfx/menus/radar/circle_base_frame"
rect 5 10 100 100
}
itemDef
{
name "left_pic"
forecolor 1 1 1 1
background "gfx/menus/radar/atst_dam"
rect 10 20 90 80
}
}
menuDef
{
name "swoopvehiclehud"
rect 0 400 640 80
focusColor 1 1 1 1
itemDef
{
name "leftframe"
forecolor 1 1 1 1
background "gfx/hud/vehicle_frame"
rect 200 30 16 64
}
itemDef
{
name "rightframe"
forecolor 1 1 1 1
background "gfx/hud/vehicle_frame"
rect 436 30 -16 64
}
//////////////////////////////////////////
// Vehicle Shield meter
//////////////////////////////////////////
itemDef
{
name "shieldbackground"
forecolor 1 1 1 1
background "gfx/hud/vehicle_grid"
rect 190 32 256 16
}
itemDef
{
name "shield_tic1"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 203 32 31 16
}
itemDef
{
name "shield_tic2"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 221 32 31 16
}
itemDef
{
name "shield_tic3"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 239 32 31 16
}
itemDef
{
name "shield_tic4"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 257 32 31 16
}
itemDef
{
name "shield_tic5"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 275 32 31 16
}
itemDef
{
name "shield_tic6"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 293 32 31 16
}
itemDef
{
name "shield_tic7"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 311 32 31 16
}
itemDef
{
name "shield_tic8"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 329 32 31 16
}
itemDef
{
name "shield_tic9"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 347 32 31 16
}
itemDef
{
name "shield_tic10"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 365 32 31 16
}
itemDef
{
name "shield_tic11"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 383 32 31 16
}
itemDef
{
name "shield_tic12"
forecolor 1 1 1 1
background "gfx/hud/vehicle_health_tick"
rect 401 32 31 16
}
//////////////////////////////////////////
// Vehicle Linked Weapons Indicator
//////////////////////////////////////////
itemDef
{
name "weaponslinked"
forecolor 1 1 1 1
background "gfx/hud/vehicle_grid2"
rect 426 56 3 14
}
//////////////////////////////////////////
// Vehicle Turbo Recharge meter
//////////////////////////////////////////
itemDef
{
name "turborecharge"
forecolor 1 1 1 1
background "gfx/hud/vehicle_grid2"
rect 207 70 3 -14
}
//////////////////////////////////////////
// Vehicle Speed meter
//////////////////////////////////////////
itemDef
{
name "speedbackground"
forecolor 1 1 1 1
background "gfx/hud/vehicle_grid2"
rect 215 55 115 16
}
itemDef
{
name "speed_tic1"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 216 55 14 16
}
itemDef
{
name "speed_tic2"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 228 55 14 16
}
itemDef
{
name "speed_tic3"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 240 55 14 16
}
itemDef
{
name "speed_tic4"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 252 55 14 16
}
itemDef
{
name "speed_tic5"
forecolor 1 1 1 1
background "gfx/hud/vehicle_turbo_tick"
rect 264 55 14 16
}
//////////////////////////////////////////
// Vehicle Armor meter
//////////////////////////////////////////
itemDef
{
name "armorbackground"
forecolor 1 1 1 1
background "gfx/hud/vehicle_grid2"
rect 286 55 115 16
}
itemDef
{
name "armor_tic1"
forecolor 1 1 1 1
background "gfx/hud/vehicle_armor_tick"
rect 287 55 14 16
}
itemDef
{
name "armor_tic2"
forecolor 1 1 1 1
background "gfx/hud/vehicle_armor_tick"
rect 299 55 14 16
}
itemDef
{
name "armor_tic3"
forecolor 1 1 1 1
background "gfx/hud/vehicle_armor_tick"
rect 311 55 14 16
}
itemDef
{
name "armor_tic4"
forecolor 1 1 1 1
background "gfx/hud/vehicle_armor_tick"
rect 323 55 14 16
}
itemDef
{
name "armor_tic5"
forecolor 1 1 1 1
background "gfx/hud/vehicle_armor_tick"
rect 335 55 14 16
}
//////////////////////////////////////////
// Vehicle Ammo meter (normal)
//////////////////////////////////////////
itemDef
{
name "ammobackground"
forecolor 1 1 1 1
background "gfx/hud/vehicle_grid2"
rect 357 55 115 16
}
itemDef
{
name "ammo_tic1"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 358 55 14 16
}
itemDef
{
name "ammo_tic2"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 370 55 14 16
}
itemDef
{
name "ammo_tic3"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 382 55 14 16
}
itemDef
{
name "ammo_tic4"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 394 55 14 16
}
itemDef
{
name "ammo_tic5"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 406 55 14 16
}
//////////////////////////////////////////
// Vehicle Ammo Upper meter (for vehicles with two type of ammo)
//////////////////////////////////////////
itemDef
{
name "ammoupperbackground"
forecolor 1 1 1 1
background "gfx/hud/vehicle_grid2"
rect 357 55 115 10
}
itemDef
{
name "ammoupper_tic1"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 358 55 14 10
}
itemDef
{
name "ammoupper_tic2"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 370 55 14 10
}
itemDef
{
name "ammoupper_tic3"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 382 55 14 10
}
itemDef
{
name "ammoupper_tic4"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 394 55 14 10
}
itemDef
{
name "ammoupper_tic5"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 406 55 14 10
}
//////////////////////////////////////////
// Vehicle Ammo Lower meter (for vehicles with two type of ammo)
//////////////////////////////////////////
itemDef
{
name "ammolowerbackground"
forecolor 1 1 1 1
background "gfx/hud/vehicle_grid2"
rect 357 67 115 10
}
itemDef
{
name "ammolower_tic1"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 358 67 14 10
}
itemDef
{
name "ammolower_tic2"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 370 67 14 10
}
itemDef
{
name "ammolower_tic3"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 382 67 14 10
}
itemDef
{
name "ammolower_tic4"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 394 67 14 10
}
itemDef
{
name "ammolower_tic5"
forecolor 1 1 1 1
background "gfx/hud/vehicle_ammo_tick"
rect 406 67 14 10
}
}
menuDef
{
name "mp_timer"
rect 560 160 60 30
focusColor 1 1 1 1
itemDef
{
name "frame"
forecolor 1 1 1 1
background "gfx/mp/count"
rect 0 15 80 40
}
itemDef
{
name "deathtimer"
forecolor 0 .6 0 1
rect 15 22 64 32
}
itemDef
{
name "timer"
forecolor 0 .6 0 1
rect 15 22 64 32
}
}
menuDef
{
name "vehicledamagehud"
fullScreen 0 // MENU_FALSE
rect 0 368 112 112 // Size and position of the menu
visible 1 // Visible on open
itemDef
{
name "background"
forecolor 1 1 1 1
background "gfx/menus/radar/circle_base"
rect 5 10 100 100
}
itemDef
{
name "outer_frame"
forecolor 1 1 1 1
background "gfx/menus/radar/circle_base_frame"
rect 5 10 100 100
}
itemDef
{
name "shields"
forecolor 1 1 1 1
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
itemDef
{
name "vehicle_front"
forecolor 1 1 1 1
// background is determined by vehicle
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
itemDef
{
name "vehicle_back"
forecolor 1 1 1 1
// background is determined by vehicle
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
itemDef
{
name "vehicle_left"
forecolor 1 1 1 1
// background is determined by vehicle
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
itemDef
{
name "vehicle_right"
forecolor 1 1 1 1
// background is determined by vehicle
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
}
menuDef
{
name "enemyvehicledamagehud"
fullScreen 0 // MENU_FALSE
rect 530 368 112 112 // Size and position of the menu
visible 1 // Visible on open
itemDef
{
name "background"
forecolor 1 1 1 1
background "gfx/menus/radar/circle_base"
rect 5 10 100 100
}
itemDef
{
name "outer_frame"
forecolor 1 1 1 1
background "gfx/menus/radar/circle_base_frame"
rect 5 10 100 100
}
itemDef
{
name "shields"
forecolor 1 1 1 1
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
itemDef
{
name "vehicle_front"
forecolor 1 1 1 1
// background is determined by vehicle
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
itemDef
{
name "vehicle_back"
forecolor 1 1 1 1
// background is determined by vehicle
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
itemDef
{
name "vehicle_left"
forecolor 1 1 1 1
// background is determined by vehicle
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
itemDef
{
name "vehicle_right"
forecolor 1 1 1 1
// background is determined by vehicle
background "gfx/menus/radar/circle_base_shield"
rect 5 10 100 100
}
}
}