This forum is for all the topics that don't fit anywhere else. Post anything from Hello's to Web Links.
 #48963  by Akimoto
 
Download:
http://www.japlus.net/download_server.php

**************************************************************
What is new in this version?
More details on each feature in the whole documentation in japlus\japlus_doc
**************************************************************
  • improvement of the cvar g_teamForceBalance(3, 2 , 1 or 0 default 3) : used to balance the number of players in each team.
    if > 0, in team gametype except siege, at the end of level (timelimit, fraglimit, capture limit hit...etc ), the server will balance the teams for the nextmap based on player's scores.
    the 1st ranked player go in a team, the 2nd in another, the 3rd in team of the 1st player, the 4st go in the other team,.....etc.....
    if 0 , this is desactivated
    if 1 : default basejka value : players can't join a team if it unbalances the number of players in each team.
    if 2 :same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the youngest connected player will be moved in the other team to balance the number of players.
    if 3 : same as for 1 but, when a player disconnect, it may unbalance teams. So at respawn, the lowest or the best ranked player will be auto moved in the other team to balance the number of players depending on the team scores.
  • High speed URL AutoDownload Redirect for needed Pk3 when connecting a server:
    this feature enable players to download with high speed the needed pk3 files (like maps, npc, vehicles, sabers...etc...) to be able to play on your server.
    new cvar jp_DlBaseURL ( URL default value "" ex: value "http://www.japlus.net/japlus/" )
    // jp_DlBaseURL is the equivalent to your gamedata folder.
    // so if your server have a pk3 test.pk3 under the base folder and if you want people to be able download it, your Website must contain
    // this file at [jp_DlBaseURL]base/test.pk3 Exemple : http://www.japlus.net/japlus/base/test.pk3 .
    // remember the server will only make player download the real needed files and not all files.
    // PS : Player need the lastest JA+ Plugin 1.4 or above for this feature.
    // example of working redirect with a lot of maps already uploaded : seta jp_DlBaseURL "http://japlus.newboyzgaming.com/files/"
  • Wall ledge Grab improvement: you now must press 2 times the Jump button to grab the wall/ledge. So the wallLedge grab feature is now much more under your entire control.
    you need the lastest plugin 1.4 or above for this improvement.
  • jp_startMapVoteTimer ( integer in second default 60 ) : when a level start, player will have to wait this time before to callVote. This is ideal to prevent people from calling for exemple
    a change of map just at entering the level because it tend to disconnect a lot of connecting players.
  • jp_maxConnFromIP (integer default 2): max number of connections per IPs. It prevent your server from beeing attacked with a fake player Denial of Service.
    the use of those kind of Server attacks can lag your server (based on quake3 engine) terribly and even crash it.
    Since this DoS attack program was released ( i prefer not to say where to find it for evident reason), server owners reported that some immature players are more and more
    using it to lag and crash servers.
    This anti fake player system has been improved compaired to version JA+2.4beta2 in order to detect the most used tools to create fake players DoS attack.
  • ingame level fix Editor (for wall glitches and map holes) : It is for both rcon users and normal allowed players.
** RCON USER :
  • Rcon user can allow a player to access the ingame level fix editor with BlockWallGrantEditor.
  • Rcon user can draw (with red lines) all created blocking boxes with BlockWallDraw.
  • Rcon user can write and save the created blocking boxes in a file directly on the server with BlockWallWrite ( *_holes.cfg files).
** A Granted selected player must go in spectator to access the following cmds in order to edit the level fixes:
  • Editing Blocking Boxes: BlockWallCreate (use it 2 times to define 2 opposite point/Corner Box Point), BlockWallDel (Delete the current boxes where the player is)
  • Navigating through blocking boxes : BlockWallPrev, BlockWallNext (teleport the player from one box to another)
    The Mod comes with a set of files already defining several fixes for CTF maps.
  • dmflags cvar improved by adding the item DF_NO_FIXED_ANIMS . It controls the ability of fixing some weakness in animations allowing player to cross map brushes
  • Non interference system now supports all weapons :
    Big Improvement in the Non Interference system for private duel isolation and alternate dimension :
    all the missiles, weapons fires, saber throw can now cross a players if he is not in the same dimension or not in duel with the missile's owner.
  • Improvement of the grapple Hook System in order to give a more realistic feeling:
    the hook rope is now cuttable with all missiles and saber throw.
    A fuel system has been also added. Fuel is used to repair the cut rope or when you are pulled toward your hook and when the hook is firing. The more the hook speed is high and the more fuel is decreasing.
    those new feature are controllable with the dmflags cvar with the Item DF_NO_REALISTIC_HOOK.
  • jp_allowSamePlayerNames : improvement of this cvar in the way it searches for already in use player names. When this cvar is 0, it also prevents players from using blank names (invisible in console and scoreboard)
  • Improvement in the new attacks management (gameplay and damages).
  • new nice star wars models from neomarz parametered in the modelscale.cfg
  • Improvement of the /ignore cmd : it now displays the list of ignored players when you type the cmd without any arguments.
  • /clansay cmd added in order to speak to the clan channel directly using the game console.
    (a new UI interface for all message modes is added in the JA+ plugin interface: you must bind a new key in the JA+ control menu
    Look at Plugin Readme)
  • the use of /kill suicide now gives the point to the attacker.
  • jp_siegeItemTime ( time in minutes default 3) : if not 0, when a player is carrying a siege item (objective), he has this time to complete this partial objective before this item returns to its initial position.
  • Fix : Several ways of hacking a server giving full control over the whole server including the ability of getting the rconpassword. This is a basejka exploit known to exploit the call vote cmds
  • Fix : the dedicated server has been patched (jampded.exe and linuxjampded) using the last patch of Luigi Auriemma (0.1.3 for windows). It is adviced to update those files on your servers.
  • Fix : the basejka exploit allowing an attacker to crash your server using a malformed forcepower string.
  • Fix: the jp_pushAll 2 (CTF Flags Pushable/Pullable) is now fixed. A flag that is falling into a Pit will respawn correctly.
  • Fix : correction of the bugs on the / model and the sabersNotUsuable in MP when jp_allowDmgSpeedScale is On (modelScale System).
  • Fix: Some of the sabers lengths in the japlus_saber.pk3 were shorter than the basejka sabers. So it is now fixed.
  • Fix: amprotected players are now unprotected when doing a melee kata.
  • Fix : the vehicle basejka exploit when players could become invisible to others players.
  • Fix : the possibility of using emotes to sometimes get up quickly.
  • Fix : the kicked player bug when spectating a bot which is auto removed by the server (bot_minplayers). This bug is an old bug and was primeraly fixed in JA+ a long time ago. But not completly as it seems.
  • Fix : the basejka siege exploit that enables player to hack and activate locked doors by blocking them once they opened them thanks to the teamallow feature.
  • Fix: the basejka detpack, mines, missiles exploit (when changing team or disconnecting ) allowing team kill and siege objective team hacks.
  • Fix: the basejka bug for g_teamForceBalance allowing people to bypass team balance protection when spectating a player from the supposed blocked team.
  • Fix : you now can use /kill when amsilenced in team gametypes.
  • Fix: the basejka bug ( with g_friendlyFire ON ) preventing player from fighting against a Grip from teamate by using push/pull
  • Fix: the basejka bug where a player can carry an invisible CTF flag.
  • Fix: the possibility to bypass the clanTag protection in Player name.
  • Fix: the possibility of engaging duel while sleeped
  • Fix: the hit box of player doing a static emote is now fixed. So it is now better also when you target a player with the crosshair
  • Fix: the basejka bug when player can cross map brushes because of some animations exploits. It causes many problem for exemple when player hide with the flag in CTF outside of the map area. see the updated dmflags
  • Fix : the basejka siege bug when a tech class player couldn't heal (+use button) a teamate whose player slot ID was 0 (other ID was working but not the 0 one)
  • Fix : when an empowered player was switching to spectator, when he was coming back to game, he was loosing some of the force powers and the force level were not at max (level_3)
  • Fix : the elevator bug allowing a player to crush another player by jumping into his head when this player is in another dimension or in isolation (private duel).
  • Fix : and also many other fixes at JA+ Client Plugin which can be seen in the dedicated Plugin readme.
More information can be found here:
http://www.japlus.net/phpBB2/viewtopic.php?t=1172

Yay 8)

 #48964  by Falcon
 
Sounds cool for the most part. Some of the things they fixed are gonna be much better. Three questions though:

1. Is amslap still a love tap? Meaning, in 2.3 when someone is amslapped, they fly quite a distance and when they land it takes away almost all of their health. In 2.4, they made it so you barely move when you are slapped.

2. Is ampunish back?

3. Is amslay back?

 #48966  by Akimoto
 
If there isn't any information about it, I would have to assume it's unchanged.

 #48970  by jawfin
 
Yea, still many of those things listed were fixed in 2.4b3

But Fal that patch you have will still make the slap knock them into next week, and still have punish and slay at the cost of /amforcemotd and alt dimension (i think)

Most of that stuff isn't relevant to saber only servers

 #48973  by BadWolf
 
so do i need to DL this? o.0

 #48979  by Jato
 
uh ditto

 #48984  by jawfin
 
No, JA+ is really server side only.

You could use it if you went on a server that had this version installed, and you needed it for the a new client feature; such as /clansay - in other words; you don't need it. ...Unless you intended to run this server on your own PC

 #48985  by Melissa
 
Is slay back? I always thought that was one of the worst to be abused. Not advocateing people here were abusing it.. I meant globally.

 #49015  by Akimoto
 
I do not see why people play JKA at all...

It seems most people just want to use "ADMIN COMMANDS".

Admin: "I WANT TO USE SLAY AND SLAP ON PEOPLE THAT LAMES! ALL THAT MATTER IN JKA IS PUNISHING LAMERS AND RULEBREAKERS! WITHOUT THEM I WOULDN'T BE PLAYING" :evil:

It's more fun going on other servers beside KR with other KR Members and kill people.

*blows steam*

 #49016  by Melissa
 
The balance of administration has always been a difficult one to find.

The problem is, there are people who want to cause trouble ruin fun and generally be an A hole. These people obviously need to be dealt with.

But then you have some people who like or take the additional level of power a bit too much and it becomes a little fun etc and then it ecaserbates into trouble.

Making a standard protocol like KR have done is the best you can probably do but even then it is subject to the admins responsibility to carry out protocol correctly.