Uscari wrote:I personally think that t2_rogue and rift are perfectly fine maps and we should give them a chance before immediately requesting their withdrawal. It's only been a few days with Rift, and that's not enough time to determine how everyone else feels about the map.
I also reject the notion that every map needs a perfect ffa area. Its true that rogue and rift don't have a central area optimized for ffa, but you could still easily ffa there if you wanted to.
Beyond that, we already have ffa-optimized maps taking up 80% of the rotation, so having large, unique, and diverse maps, at least for a month or two, would benefit our server more than hurt it. Just my opinion.
Large and diverse =/= good large and diverse.
Kor2 is good large and diverse because it has actual solid distinct features across the map: It has a main FFA area, it has a throne room, it has a duel pit, it has a cave, it has a spaceship, it has a laboratory, it has a cave, it has mountains, etc.
Rift is just large but certainly not diverse. It's essentially just a bunch of broken bridges and platforms?
While a good FFA area is technically not a necessary condition it certainly helps the server more than not having a good FFA area. 90% of the player population comes on to FFA/duel or a combination of those. While a map's priority shouldn't necessarily be the FFA area (for example, plenty of people are down to get rid of vjun3 even though it has -the- ideal FFA area) just being "large and diverse" isn't sufficient justification for replacing FFA4 which is (1) large, (2) diverse, AND (3) has solid FFA areas.
I honestly feel that disregarding the importance of a great FFA area is basically disregarding what the vast majority of the playerbase comes on to do. Sorry if that sounds harsh.