Alright, I'd like to announce my completion of a Halo Music Mod for Jedi Academy.
Here's a link: https://drive.google.com/file/d/0B2gpFI ... sp=sharing
It changes all Campaign and Multiplayer music to similar tracks from the SPV3 mod for Halo: Combat Evolved. The SPV3 mod revamps the entire Halo:CE campaign, as well as remastering the music. I loved it so much that I had to put it into JKA.
For each music track of Star Wars music that each level uses, I tried to find the most similar-sounding track from Halo: CE so that the tracks didn't feel out of place. The only exception to this rule was for Hoth and for Byss.
If you ever want to see which song exactly is being used, just unpack the .pk3, and the title of the song is in the 'Title' property of the MP3 file. If Explorer doesn't show the Title next to the filename, you can right-click the file and click Properties to view it in the Details tab.
On Hoth, I used Perilous Journey, as this is the music that plays on the snowy level on H:CE. Obviously, Hoth is snowy, so I thought this would work out well.
On Byss, I used Covenant Dance, which is the music that plays inside the enemy Covenant ship on H:CE. This works for Byss as the entire level takes place inside of an enemy Empire ship.
For all other levels, I picked tracks from H:CE that have a similar feel or energy to them as the original Star Wars tracks. Levels that use lots of strings might get a similar track from Halo with lots of violins in it; where maps with lots of drums used similar tracks from Halo that had lots of drums in it.
Each map has two music tracks; exploration and action.
Exploration tracks play when nothing is really happening. I tried to pick less 'actiony' tracks for these, but obviously, it's Halo, so there's not much of that available, so some of the missions may have repeated tracks on them.
Action tracks play when there's fighting between the player and an enemy. I picked out tracks that are more intense than the others.
There's also an interesting thing in that Jedi Academy plays a completely separate music file when transitioning from Action to Exploration tracks, that sound something like the end of the song. I tried my best on these, and I haven't really been able to notice any weird transitions, but it took a couple hours to do and I finished it at about 4:00 AM, so some of it might sound weird. Let me know if it does.
Here's a link: https://drive.google.com/file/d/0B2gpFI ... sp=sharing
It changes all Campaign and Multiplayer music to similar tracks from the SPV3 mod for Halo: Combat Evolved. The SPV3 mod revamps the entire Halo:CE campaign, as well as remastering the music. I loved it so much that I had to put it into JKA.
For each music track of Star Wars music that each level uses, I tried to find the most similar-sounding track from Halo: CE so that the tracks didn't feel out of place. The only exception to this rule was for Hoth and for Byss.
If you ever want to see which song exactly is being used, just unpack the .pk3, and the title of the song is in the 'Title' property of the MP3 file. If Explorer doesn't show the Title next to the filename, you can right-click the file and click Properties to view it in the Details tab.
On Hoth, I used Perilous Journey, as this is the music that plays on the snowy level on H:CE. Obviously, Hoth is snowy, so I thought this would work out well.
On Byss, I used Covenant Dance, which is the music that plays inside the enemy Covenant ship on H:CE. This works for Byss as the entire level takes place inside of an enemy Empire ship.
For all other levels, I picked tracks from H:CE that have a similar feel or energy to them as the original Star Wars tracks. Levels that use lots of strings might get a similar track from Halo with lots of violins in it; where maps with lots of drums used similar tracks from Halo that had lots of drums in it.
Each map has two music tracks; exploration and action.
Exploration tracks play when nothing is really happening. I tried to pick less 'actiony' tracks for these, but obviously, it's Halo, so there's not much of that available, so some of the missions may have repeated tracks on them.
Action tracks play when there's fighting between the player and an enemy. I picked out tracks that are more intense than the others.
There's also an interesting thing in that Jedi Academy plays a completely separate music file when transitioning from Action to Exploration tracks, that sound something like the end of the song. I tried my best on these, and I haven't really been able to notice any weird transitions, but it took a couple hours to do and I finished it at about 4:00 AM, so some of it might sound weird. Let me know if it does.