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 #155427  by Syzyx
 
I tell my padawans: (and anyone who will humble themselves and sincerely ask for guidance):

"To have a 'Style' is to be defeated, A 'Style' can be anticipated, predicted!"

And thus you see the point of my bound taunt: "You are just another math problem to be solved."

"You must become like water, fluid but random. The moment you become predictable, you are defeated."

BTW, this is especially important to successful BLUZERKING, which demands an almost complete disassociation from 'deciding' which way to run full speed in a weakly defensible state.

By having no 'Style', you can become that much more fluid, adaptable and responsive.

In mathematics random number is represented by (i).

However, (i) Is also implying something far greater, far heavier, and important if you look at it critically: (i) = Infinity!

Can we achieve (i)/Infinite) moves in Jedi academy? NO!

But do we have thousands of moves? That can't be predicted without an advanced mastery of the force?
Yes!


Within the Game Jedi Academy, we are restricted to 3 'Styles', but using the full spectrum of moves, including all the movement, blocking, parrying, pokes, wiggles, and those glitch based moves... There is available to the aspiring player much more than blue, yellow, red! A diverse palette to draw upon for creative improvisation, as it pertains to damage dealing, whilst in the heat of battle or duel.


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