Thanks so much everyone so far! This is turning out to be a pretty sweet Star Wars story. The junction of my thoughts, the game's mechanics, statistical probability, and everyone's different and thoughtful builds, has truly yielded something cool. @Mns you're just sprinkling salt lol-lucky I wasn't playing. :p
As a preview, here are
the details for Mission 2: Phase 1!
...Yeah, things are going to get dark and difficult. You know how the first 10 levels/1 hour of a game is easier? I tried killing you all in mission 1: phase 3, and that didn't happen. You Jedi have become too powerful. In Mission 2, your friend Shink will assure that your mortality is real. You can all sign-up for Mission 2: Phase 1 below, or wait for the official details post! I heavily suggest almost EVERYONE rethinks their builds. Who knows if your investment in crit chance or defense will be enough. Use the information you have and think about what your opponents may look like. Both as the game creator, and sick-in-the-head Jedi, I am now officially going Dark Souls on you.
Of course rewards will be a lot better. Starting now, all unlocks will be generated using a loot table. This means more stuff, more often. HOWEVER, the loot system will now operate PER PLAYER PER KILL, rather than being based upon group success. The difficulty of the mission WILL impact drop rate and what loot drops. Boss kills will cause ALL living members to receive a chance at loot.
TWO IMPORTANT NOTES
Halp I am very busy and am looking for help of any sort. Small bits of help, about an hour every month. Graphics gathering, or better yet creation. Writing out results (I may insist on plot points, you will just have to write it into full text). Posting and player management. Conceptual/Mission ideas. Of course, on a higher level, results compilation using Powerpoint, or even stats analysis via Excel (if you understand this program, you will see how simply my book is to use - it is mostly automated).
Patch 1.0 HOLY CRAP BASKETS. Yes, the RPG is being updated in a large way. Soon, you will see a new post containing how to play the game (which you know already), but with new features and more information to help create builds!
Much love (and shanks), Shink