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 #141108  by Samantha Crow
 
Anyone know the name of the protect bubble file in assets.
I would really like to mod it from green to purple like my saber and chat bubble.
Thanks for any answers up front. :?:

Ps. God i suck at pc stuff no luck finding the protect bubble file sigh if anyone knows please post.
Am also going nuts trying to get my new hilt to replace single_7 so i can see it on the server. :(
 #141182  by Samantha Crow
 
Mandalorian wrote:the protect bubble is spawn.efx I think
found a mod like i need on the net when i unpack it it's a shader file so don't know :?:
sadly its red and lava like and not the basic color swap i need of purple :(
Yama wrote:cg_bubbleColour [default: 0 255 0 100]
I thought, here's a link.
http://japp.jkhub.org/cvars.html
sadly i don't use ja++ the font and bad menus drive me nuts :(
might have to use it if i want the shields no idea how to even use it :?:

thanks for the answers guys think i am just going to give up on it and use spshields from uu.
unless some one takes pity on me and makes me a few small files.
purple is the one i need most but a red blue and yellow one to match.
the rest of my color swaps for shield burst and chat bubble.
separate pk3's for each color is what i really need.
its probably too much work and i am asking to much again.
so thanks again for the help.
 #141304  by Raz0r
 
JA++ doesn't change any fonts by default. Part of the protection bubble (refraction effect with cg_renderToTextureFX 1) is hard-coded in cgame which is why a code mode like JA++ is necessary to change it.

SP shields is not the invulnerability shield, but the shield hit effect. JA++ also offers ~8 options for that including SP shields, with customisable RGB.

And FWIW shaders are not related to GTKRadiant, they're basically a text file that tell the game how to render a certain surface - so you can have two images blended together, scrolling, etc by referencing that shader instead of the image file directly.