Check out what is happening with the servers!
 #140126  by jawfin
 
I can switch out t2_rogue (city map) for t1_danger (crashed spaceship + sandworm) or just take rogue off the cycle altogether.
 #140127  by Frog
 
Du it! Please!
 #140181  by Jack Skywalker
 
Jawfin wrote: switch out t2_rogue (city map)
Is it possible to add a map to the rotation without removing any map from it?
 #140285  by jawfin
 
I can add maps to the rotation, but I will remove those which annoy. So what I've done instead is switch out the t2_rogue map for a new one done by Jammer - so now it's t2_rancor :)
 #140289  by Jack Skywalker
 
Jawfin wrote: I will remove those which annoy. So what I've done instead is switch out the t2_rogue map
t2_rogue doesn't annoy! I'll miss that map... and ppl will complain if I ask to go to it :( The new one is good though. Good job, Jammer.
 #140292  by jawfin
 
"t2_rogue doesn't annoy!" ... "ppl will complain if I ask to go to it"
huh?
Pretty sure that is what annoy means.
 #140309  by Awful
 
Awesome! Can't wait to see the new map today
 #140345  by Jack Skywalker
 
Jawfin wrote:"t2_rogue doesn't annoy!" ... "ppl will complain if I ask to go to it"
huh?
Pretty sure that is what annoy means.
Some don't like the map.
 #140346  by Yato
 
It's too late to reverse it back, Jawfin have switched to the new map because alot of people doesn't seems to likes on t2_rogue and they find it very annoyed. So they already have spoked up and wanted a new map replaced t2_rogue which is we already did. We now have t2_rancor on our rotation map just like Jawfin mentioned.
 #140496  by jawfin
 
Sadly I had to take t2_rancor off the rotation as its NPC spawns were being abused, causing the server to lag and crash (sorry Jammer).
Interestingly, to my knowledge, the NPC spawn area is only accessible via an admin tele -.- (but wouldn't surprise me if jimjam didn't put a secret switch to open the door!)
 #140507  by Zaluk
 
Haven't seen ffa 2 in a while
 #140515  by Cult
 
Jack Skywalker wrote:
Zaluk wrote:Haven't seen ffa 2 in a while
No plz :|
Yes, please. :)
 #140518  by Yato
 
When I explore around, it was a remarkable map of t2_rancor, after I teleport out of bar rooms, I heard a rancor makes noise. Then I was like where is that sounds come from ? Yama heard as well. As we looks from rooms and rooms, and guess what ? No Rancor! Even we heard a sounds!
 #140519  by Mandalorian
 
Although I love the Tauntauns in t2_rancor, I think it should be removed. The spawning button tends to be abused and leads to major server lag.

I've never experienced any lag in the map until last night when someone kept spawning them for the sake of killing them. Keep the map, just remove tauntauns.
 #140529  by Jack Skywalker
 
Mandalorian wrote:Although I love the Tauntauns in t2_rancor, I think it should be removed. The spawning button tends to be abused and leads to major server lag.

I've never experienced any lag in the map until last night when someone kept spawning them for the sake of killing them. Keep the map, just remove tauntauns.
You say it like if the person spawning and killing the tauntauns couldn't stop doing it... :|
 #140531  by Yato
 
Umm, I will not say who's fault at it or who's not. I think Jawfin is right or whoever have mentioned about tauntaun on t2_rancor. I think removed the button that spawn tauntaun is a good idea, so they won't massive press buttons and cause others to become lagging and become disruptive, and also caused a server to crashed. But, what is the point of putting the buttons ? I understand if they want to enjoy riding in it, but you guys might have to be careful how much you spawns, you don't want to crash the server. I much prefer that buttons that is not there where no one know where the buttons is or have shown that they can abuse the buttons. Remember, we want our visitors that are on our server to have fun, we don't want it to become disruptive anyone that caused a lags. I think the secret spots where no one can show a secret are ok. But, they have to be aware that they can't spawn too many. But, it's not my map, it's Jammer map and it his call and his decisions to makes.
 #140533  by Yato
 
Sorry about double post! We probably will replace to a different map rotation if that what Jawfin said up there. So, we don't want any npcs to caused an issues to the server, I think that would be the best option.
 #140615  by Awful
 
Maybe a delay on the button would fix it?
 #140616  by Mandalorian
 
Our best option is not to remove the map, but to simply remove the button that spawns the tauntauns. I love the t2_rancor map, but the tauntauns need to go to make it work.
 #140645  by jawfin
 
I agree. The tauntauns aren't spawned on a button, they spawn when the current one dies thus allowing a NPC flood which crashes the server (eventually - i mean, it took near 300 NPC kills to do it..)

And,, this is Jammer's map, not mine, so I can't just fix it (well, I could, but that would be impolite/rude). There's no problem loading this map on request, same as t1_danger and t2_wedge, which also have spawns - I just chose to take it off the cycle, reason being a map loaded means there's a responsible admin on!
 #140658  by Mandalorian
 
Really? Huh, so I wonder what that button does... opens the door? Idk. Mystery. *X-files theme plays.
 #140667  by Jammer
 
We can remove it is wasn't intended to be abused like that but since people can't control themselves I think it will need to be done. :(
They were meant to be there if there weren't a lot of people on you could have some fun with the tauntauns, but I forgot to take into account the people factor. Oh well you live you learn, sorry to cause the trouble. :)
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