Jawfin wrote:From memory that spawn area is way below the rest of the map and so I would move that spawn point anyway. Same issue though, where on that map should I focus the spawns - where could be a main FFA area?
- Edit -
Alright, talked it over with Zab... gonna figure out how to deal with the physics clips.
Anyways, the most open / flat area on the map unfortunately is not very large itself. However I've seen this location used on mostly every server that hosts this map, thus I suggest the spawn area to be here:
Another good location is the very top of the map (I believe)... however there's
a lot of work that may need to go into removing the top brushes. I can do it in MakerMod real time, so here you can see the before/after:
And finally this location, which is a little inconvenient and out of the way, (but more spacious) is here:
Also, as a last suggestion - which I kinda like, the water can be removed and you'd get a VERY large open / flat area that looks like this:
Also, here's a source that if anyone wants to look into may be able to help solve a few problems:
BSP Editing
I will try and take a look at it myself if I can get revised BSP's to compile. If I'm right about this, then we can move the main spawn area back down to the single-player spawn area.