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reskin
PostPosted:Mon Sep 30, 2013 7:18 am
by Alduin
I have a reskin I want to do but im not sure ow to do it, I want to reskin the reborn model with other in-game textures, its easy to do on lugor via the remap cmd. How would I go about doing this?
PostPosted:Mon Sep 30, 2013 1:58 pm
by Zabuza
Easy. Say we have two arbitrary models
rainbow_cat and
inverse_rainbow_dog. We want
rainbow_cat to look like
inverse_rainbow_dog. Specifically, for the luls, we want
rainbow_cat's torso to look like
inverse_rainbow_dog's torso.
Here are the textures:
Code: Select alltextures/*/inverse_rainbow_dog_torso.jpeg
Simply rename
Code: Select alltextures/*/inverse_rainbow_dog_torso.jpeg
to
and replace it in
rainbow_cat texture directory.
(On school PC atm, can't give a more direct example)
PostPosted:Mon Sep 30, 2013 2:04 pm
by Jato
Have you tried hitting it?
PostPosted:Mon Sep 30, 2013 4:34 pm
by Alduin
Jato wrote:Have you tried hitting it?
um no not yet,
Zabuza wrote:Easy. Say we have two arbitrary models rainbow_cat and inverse_rainbow_dog. We want rainbow_cat to look like inverse_rainbow_dog. Specifically, for the luls, we want rainbow_cat's torso to look like inverse_rainbow_dog's torso.
Here are the textures:
Code: Select alltextures/*/inverse_rainbow_dog_torso.jpeg
Simply rename Code: Select alltextures/*/inverse_rainbow_dog_torso.jpeg
to and replace it in rainbow_cat texture directory.
(On school PC atm, can't give a more direct example)
So your talking about using pakscape and opening the skin to edit the .skin file to retexture the skin to look how I want it to look.
why didnt I think of that...........
Thanks
PostPosted:Mon Sep 30, 2013 5:02 pm
by Jato
Alduin wrote:Jato wrote:Have you tried hitting it?
um no not yet,
Well theres your problem!!
PostPosted:Mon Sep 30, 2013 6:10 pm
by Zabuza
Alduin wrote:Jato wrote:Have you tried hitting it?
um no not yet,
Zabuza wrote:Easy. Say we have two arbitrary models rainbow_cat and inverse_rainbow_dog. We want rainbow_cat to look like inverse_rainbow_dog. Specifically, for the luls, we want rainbow_cat's torso to look like inverse_rainbow_dog's torso.
Here are the textures:
Code: Select alltextures/*/inverse_rainbow_dog_torso.jpeg
Simply rename Code: Select alltextures/*/inverse_rainbow_dog_torso.jpeg
to and replace it in rainbow_cat texture directory.
(On school PC atm, can't give a more direct example)
So your talking about using pakscape and opening the skin to edit the .skin file to retexture the skin to look how I want it to look.
why didnt I think of that...........
Thanks
No. Yes, you use can use pakscape. What I'm saying is taking the second texture, copying it to your desktop, renaming it to the first texture, then sticking it in the first textures directory. You do not need to edit the .skin .
PostPosted:Mon Sep 30, 2013 9:36 pm
by jawfin
I will extremely strongly suggest not editing the assets .pk3 files though. If you want to use Zab's crude method, then create a new pk3 (zip) with the files you want in it with the names you want. Even still, I would be doing it via the .skin file, its a cleaner approach with no possibility of causing unexpected problems (just because a texture is used in a skin doesn't mean it isn't used elsewhere) and this would also go in a new pk3.
PostPosted:Wed Oct 02, 2013 2:51 am
by Alduin
Yeah I was going to copy the reborn and _humanoid folders from the pk3 and pasting into a "base" folder on my desktop to later save it as a pk3 so i'm going the safer route not to mess anything up but my skin.
PostPosted:Mon Oct 14, 2013 3:30 pm
by Alduin
ok, well, some how I managed to mess something up...... lol
i finnished the skin and was testing it out in-game and when i tried the JA+ moves it went all spread eagle on me :p not sure what i did wrong....
PostPosted:Mon Oct 14, 2013 3:50 pm
by Zabuza
Alduin wrote:ok, well, some how I managed to mess something up...... lol
i finnished the skin and was testing it out in-game and when i tried the JA+ moves it went all spread eagle on me :p not sure what i did wrong....
If you send me the pk3, I could look at it.