KR2 Update.
PostPosted:Thu Feb 01, 2007 9:44 pm
Hey guys,
I mentioned a couple of months ago that I was most likely going to cancel KR2 as it was never used, and its pointless having a server that isn't used.
Anyway, since then ET (the server providers) have adapted their slot allocations, so you can now get any amount of slots from 8 to 32. So instead of cancelling the server I applied for it to be changed to a 16 slot server. Therefore the monthly bill has reduced significantly (more then half).
The server is currently running on a mod called JAE which myself and Tricky discovered which is basically Base damages with limited admin usage. But the main point of having this mod was so we can maintain order on the server without giving out the rcon pass to everyone.
Rav and I have been thinking about turning KR2 into some kind of "KR playground" where you can have stupid weapons, fun maps etc, if you want to have a break from the normal map rotations. This idea still needs developing, so if anyone has any ideas on what we could do, let me know here on this topic and we will see what we can do .
Anyway, so basically KR2 is now a 16 slot server, allowing 8 per team.
Pho~
I mentioned a couple of months ago that I was most likely going to cancel KR2 as it was never used, and its pointless having a server that isn't used.
Anyway, since then ET (the server providers) have adapted their slot allocations, so you can now get any amount of slots from 8 to 32. So instead of cancelling the server I applied for it to be changed to a 16 slot server. Therefore the monthly bill has reduced significantly (more then half).
The server is currently running on a mod called JAE which myself and Tricky discovered which is basically Base damages with limited admin usage. But the main point of having this mod was so we can maintain order on the server without giving out the rcon pass to everyone.
Rav and I have been thinking about turning KR2 into some kind of "KR playground" where you can have stupid weapons, fun maps etc, if you want to have a break from the normal map rotations. This idea still needs developing, so if anyone has any ideas on what we could do, let me know here on this topic and we will see what we can do .
Anyway, so basically KR2 is now a 16 slot server, allowing 8 per team.
Pho~