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Zombies Reborn - Will you survive?
PostPosted:Wed Jun 13, 2012 11:54 pm
by Zabuza
I thought it would be nice if we could have a controlled event for clan nights and such so Ive came up with the "Zombies Reborn" map mod. (nobody has to download anything, server will handle it).
Pretty much, zombies come in waves, you kill them or they eat you. Simple huh? (not sure about the game rules yet, you can add your ideas to help out
)
So far I've made some good progress on the map-mod such as npc control and added 1 zombie.
Here is the demo! :
Demo
/* Work Completed */
Basic npc Control (etc instructs the npc where to go)
Wave control system (not shown in the demo video, just finished it)
Advanced NPC Control
Jawa Zombies (level 1 zombie, introduced in Wave 1)
Rosh Zombies (level 2 Zombie, introduced in Wave 2)
Rax Joris Zombie (L4D Boomer equivalent, level 3 zombie, introduced in Wave 3)
Wave 4 - Boss level (giant zombie kyle)
Wave 4 Boss "helper"
Weapons Finalized
/* WIP (Works in Progress) */
Game Rules 40%
/* To-do list */
Id like some constructive feedback and anything you'd like added like the two zombies and weapons and the map, remember this is for you!
. I'd prefer that the map is one that is not currently used on KR1.
All skins and effect modifications will not be required to play as to avoid some fps cutbacks (or in other words, no download is required by the client).
PostPosted:Thu Jun 14, 2012 12:14 am
by Seeker
Good idea Mr. Hatter. i will aport something soon
PostPosted:Thu Jun 14, 2012 1:08 am
by jawfin
That's some awesome stuff right there - I'm sure we can use it
And you show'd them zombies what for - I hope I don't get my brains eaten for fear of you!
PostPosted:Thu Jun 14, 2012 1:13 am
by Falcon
As I said on msn, good stuff
PostPosted:Thu Jun 14, 2012 1:32 am
by MetaDragoon
zab maybe you can make a time limit on how often they fire or lessen the damage taken from the zombies lol but looks awesome cant wait to try it out. if you want or need help testing it out just let me know:P
PostPosted:Thu Jun 14, 2012 2:58 am
by Key
Falcon wrote:As I said on msn, good stuff
Yes I'm very excited for this!
And as I said on MSN - I'd be more than willing to do all the skinning!
PostPosted:Fri Jun 15, 2012 1:38 am
by Zabuza
If someone could PM / post the .npc for jawasaber on KR1 that'd be awesome. It would help make my zombies chase me instead of run away LOL!
PostPosted:Fri Jun 15, 2012 1:50 am
by Zabuza
A double post is in order:
Updated my first post.
I've finalized on the three zombies to be used: Jawa, Rosh, and Rax (who doesnt love killing Rosh? (re-killing in this case..)).
I think I'll just use siege/desert since it has a great open area and plenty of running for your life room.
Wave List:
Wave 1 - Zombie Jawas
Wave 2 - Zombie Rosh's and Jawas
Wave 3 - Zombie Rosh's , Jawas, and Raxs (will add fewer Raxs to avoid lag and impossible difficulty..)
Wave 4 - Boss level. (a giant kyle perhaps?)
So whatcha think about weapons?
Start off in Wave 1 with blaster pistol or blaster rifle
Intermission gain electro magnetic pulse gun thing
Intermission2 gain Fletchette shotgun thing
Intermission3 (waiting for boss lvl) I'll add in a little surprise =)
Thoughts? Questions? Concerns?
PostPosted:Fri Jun 15, 2012 2:56 am
by Mandalorian
Wait, if their zombies, and they are reborn, wouldn't that mean they are double zombies?
PostPosted:Fri Jun 15, 2012 4:41 pm
by Buffy's Shadow
Zombies??
http://youtu.be/jYj7T9eEQ4U
Oh yeah, I'm up for this. Zombie killing is one of the things I do best
PostPosted:Fri Jun 15, 2012 5:02 pm
by RVCA
Very Cool! Reminds me of Nazi Zombies.
PostPosted:Fri Jun 15, 2012 5:26 pm
by Key
Maybe for a boss round, I know it's cliche but a zombie rancor? I mean it'd be funny to fight a giant zombie Kyle though. Wouldn't be hard to make a skin for either of them. I think I like giant Kyle zombie better
And some ideas for other future zombies if you decide to add variance:
Level 1:
Ugnaughts
Level 2:
Rodians (would make really creepy zombies)
Weequay's (already look really creepy)
Level 3:
Tavion (Give her a lightsaber and lower her speed/damage)
PostPosted:Fri Jun 15, 2012 10:41 pm
by Clank
creative...
PostPosted:Fri Jun 15, 2012 10:59 pm
by Zabuza
Hey guys heres an updated demo for you!
New demo
It features:
Advanced NPC control
Wave System management
Safe Room
Red Crystals (health)
Blue Crystals (ammo and small shield pack giver -- not implemented yet)
Rax, rosh, and jawa zombies
Had to change all the zombies to jedis since they wont chase you with guns. If you noticed, the rosh zombie walks around in a circle if your are not close to him. That means I need to update his visrange and probably the other two zombies as well.
Sorry if the demo seemed rushed, was going to be late for my dinner date =P.
Thoughts? Questions? Concerns?
PostPosted:Sat Jun 16, 2012 8:00 pm
by Clank
awesome
PostPosted:Sun Jun 24, 2012 12:27 pm
by Zabuza
Update:
Made one wave button that controls all waves (instead of the four seen in the demo), nifty.
Added the blue crystals functionality (gives guns, and small shield pack)
Once again changed how the NPC fights. This time I gave it melee, thought sabers were annoying (probs have to give the player lower powered weapons and boost the NPCs health to make up for saber loss).
Final demo should be out tomorrow, until then - ciao.
Edit: Updated master post.
PostPosted:Sun Jun 24, 2012 3:59 pm
by MasterM
the demo video looks insanely difficult. I mean you only had 3 zombies and we're getting completely destroyed. I dunno if you've changed anything since then, but I would maybe change their damage that they do or rate of fire, and maybe even the speed of the projectile. Just my thoughts
PostPosted:Sun Jun 24, 2012 5:18 pm
by John
MasterM wrote:the demo video looks insanely difficult. I mean you only had 3 zombies and we're getting completely destroyed. I dunno if you've changed anything since then, but I would maybe change their damage that they do or rate of fire, and maybe even the speed of the projectile. Just my thoughts
Keep in mind that there will be more of us trying to slaughter those zombies when it's working.
You think this thing will be ready for us to try out for clan night next weekend Mad?
PostPosted:Mon Jun 25, 2012 4:18 am
by Zabuza
John wrote:MasterM wrote:the demo video looks insanely difficult. I mean you only had 3 zombies and we're getting completely destroyed. I dunno if you've changed anything since then, but I would maybe change their damage that they do or rate of fire, and maybe even the speed of the projectile. Just my thoughts
Keep in mind that there will be more of us trying to slaughter those zombies when it's working.
You think this thing will be ready for us to try out for clan night next weekend Mad?
Pretty much done, just deciding what I want to do with the NPCs (merc 'em or give sabers). So yea, it'll be done by then =p
PostPosted:Wed Jun 27, 2012 9:02 am
by Zabuza
Double post:
Here's a video of the BETA of zombies reborn! :
BETA
Thanks to all that tested
Last items on the shopping list:
Remove saber from player's aresenal without g_weapondisable 8 (think i know how, will try it later)
And fix rancor gate. May need to change it to a tele as requested by manda.
EDIT:
Fixed it to where now when you press the green button in the safe room, you tele out and your saber is removed.
PostPosted:Wed Jun 27, 2012 12:17 pm
by Clank
awesome cant wait till the cn
PostPosted:Fri Jun 29, 2012 1:58 am
by Zabuza
Updates:
Added a few half eaten tauntauns.
VSTR commands are no longer needed.
Added thunder sounds for ambience (from base jka, client does not download). Best used with !weather rain
Map reloads itself after boss is defeated.
Added a night sky img to the client package (replaces ffa3's and siege/deserts sky).
Game rules (not that you really need rules for a zombie game):
Four Players go against Zombies in 4 Waves, armed with only Blaster Rifles, the Disruptor Rifle, and the Fletchette. Upon completting the third wave, the survivors gain lightsabers.
The two players with the lowest scores at the end of the 4 waves do not advance to a next round and are replaced with others that are waiting
The red cystal is for health, and the blue is for ammo.
PostPosted:Fri Jun 29, 2012 3:48 pm
by Buffy's Shadow
Looks like i'm gonna be busting out the Resident Evil soundtracks for this one!
Lol, can't wait!
PostPosted:Fri Jun 29, 2012 5:31 pm
by Seeker
Waw, cannot wait :B
PostPosted:Sun Jul 01, 2012 11:12 pm
by Zabuza