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Jetpack fx edit
PostPosted:Thu Mar 01, 2012 2:54 am
by Zabuza
PostPosted:Thu Mar 01, 2012 1:25 pm
by Clank
Hmmmm,i like the default JKA one better.
PostPosted:Thu Mar 01, 2012 2:32 pm
by Zabuza
Okay.
PostPosted:Thu Mar 01, 2012 6:35 pm
by Falcon
It's like pretty fireworks!
PostPosted:Thu Mar 01, 2012 8:15 pm
by jawfin
@Alex, it was requested by Manda as Zab said.
The effect was to look like these: -
Which I imagined to not show any flames per se, but a wreath-like effect that surrounded the user and made for a levitating look.
PostPosted:Thu Mar 01, 2012 11:17 pm
by Clank
yea i know,i just put my tought's of it.I dont say its bad,its actualy pretty good.But i prefer the default JKA.
PostPosted:Thu Mar 01, 2012 11:57 pm
by Mandalorian
Jawfin wrote:@Alex, it was requested by Manda as Zab said.
The effect was to look like these: -
Which I imagined to not show any flames per se, but a wreath-like effect that surrounded the user and made for a levitating look.
Well, zab did make a second one, he made two one and another one just in case. Here is a video of how it looks:
http://www.youtube.com/watch?v=CtGaZ8HLfxY
PostPosted:Fri Mar 02, 2012 12:51 am
by jawfin
That's the Ragnos/Tavion powerup effect? I was using it to light up some doors but it was too greedy on the FPS. The one advantage of using FX for client side packages is you can create your own and not rely on the default ones - lol, it's just a lot more work and testing!
PostPosted:Fri Mar 02, 2012 2:31 am
by Zabuza
Jawfin wrote:That's the Ragnos/Tavion powerup effect? I was using it to light up some doors but it was too greedy on the FPS. The one advantage of using FX for client side packages is you can create your own and not rely on the default ones - lol, it's just a lot more work and testing!
Saw it in the ffa3.ent you sent me, thought i'd give it a try. But i believe that kothosrecharge and the other kothos effect are the only effects that are "red" besides fire. (atleast I think so).
PostPosted:Fri Mar 02, 2012 9:36 am
by jawfin
Zabuza wrote:Jawfin wrote:That's the Ragnos/Tavion powerup effect? I was using it to light up some doors but it was too greedy on the FPS. The one advantage of using FX for client side packages is you can create your own and not rely on the default ones - lol, it's just a lot more work and testing!
Saw it in the ffa3.ent you sent me, thought i'd give it a try. But i believe that kothosrecharge and the other kothos effect are the only effects that are "red" besides fire. (atleast I think so).
LOL yea, I was using it to light up the duel room door, as beams go through the roof - but it was too laggy >.< It would of been // commented out. I still use it in t2_rogue for my anti-grav lift/shaft thing.