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Force powers

PostPosted:Mon Nov 13, 2006 8:02 pm
by Phoenix
Hey guys, this is 1 of 2 polls so please vote on this one (Force Powers) and also the other (Map Rotation).

Please vote! :)

PostPosted:Mon Nov 13, 2006 9:07 pm
by Grimm
i dont care wut happens with force as long as we dont have all of it. drain and heal is really good, all other pretty much suck

PostPosted:Mon Nov 13, 2006 9:23 pm
by K-1
Enable grip!

PostPosted:Mon Nov 13, 2006 9:48 pm
by Stealth
i think get rid of heal and drain...add med packs

PostPosted:Tue Nov 14, 2006 3:45 pm
by Phoenix
Well to be honest I want heal and drain to be disabled and hp packs enabled. Reason being that I hate it when people are healing in an FFA and you say "Aww come on dont heal" and they are always replying with cocky comments like "Are there any rules against it?". There is no skill in holding the heal button when you get hit, if you have to run from an ffa to get HP then fair enough. But at least you can say next time you get a score of XX/0 that you didnt heal.

PostPosted:Tue Nov 14, 2006 3:57 pm
by Kane
ensue the waiting around for-ever for a health pack to spawn... if you could alter them to give more health or spawn faster I would say yes but uhh im inclined to say no, my response to a ffa healer is to start healing myself but meh guess thats just me.

Although i do see your point Pho :)

PostPosted:Tue Nov 14, 2006 4:42 pm
by Akimoto
Phoenix wrote:Well to be honest I want heal and drain to be disabled and hp packs enabled. Reason being that I hate it when people are healing in an FFA and you say "Aww come on dont heal" and they are always replying with cocky comments like "Are there any rules against it?". There is no skill in holding the heal button when you get hit, if you have to run from an ffa to get HP then fair enough. But at least you can say next time you get a score of XX/0 that you didnt heal.
It won't be much difference. Except it will take longer time to kill people. Reason being that People such as myself will run away, heal up, come back, over and over.

To win : Get good score : Kill without getting killed : Heal up : No time limit.

To lose : Get bad score : Die : No healing : No time limit : Honor : Duels

Remember, unless -you- kill your oppenent, you do not win.

PostPosted:Tue Nov 14, 2006 7:07 pm
by Phoenix
Akimoto wrote:
Phoenix wrote:Well to be honest I want heal and drain to be disabled and hp packs enabled. Reason being that I hate it when people are healing in an FFA and you say "Aww come on dont heal" and they are always replying with cocky comments like "Are there any rules against it?". There is no skill in holding the heal button when you get hit, if you have to run from an ffa to get HP then fair enough. But at least you can say next time you get a score of XX/0 that you didnt heal.
It won't be much difference. Except it will take longer time to kill people. Reason being that People such as myself will run away, heal up, come back, over and over.

To win : Get good score : Kill without getting killed : Heal up : No time limit.

To lose : Get bad score : Die : No healing : No time limit : Honor : Duels

Remember, unless -you- kill your oppenent, you do not win.
Well of course you only win if you kill an opponant, but if they heal it somewhat decreases your chance of killing them. That is the point im trying to raise. Because of our force-regen time (which I dont particually want to change) it enables players to heal at any time. Whereas if other players take HP packs it makes the person running for the health pack have to wait. If they disable their lightsaber and stand and wait for the HP pack to respawn then they can accept the incoming critasizm - there is no honour in that.

PostPosted:Tue Nov 14, 2006 9:03 pm
by Grimm
wut ever happens do NOT enable grip. grip is so annoying wen ppl just float u in the air or drag u to edges and throw u off, it i the worst power out there. so many servers get newbs that just use grip on everything they see, it annoys the crap outa me

i agree to get rid of heal if u can make the healths spawn faster

PostPosted:Tue Nov 14, 2006 9:12 pm
by Phoenix
Its impossible to change the medi-pack respawn rate, you would have to physically edit JA+ or create your own mod. Either road is alot of hassle and isnt worth it. Medipacks take about 30 secs to respawn, not to long I dont think.

PostPosted:Wed Nov 15, 2006 4:02 am
by Stealth
i want heal and drain disabled because im tired of being || this close to killin someone..and then them healing...me playing fair and not healing...them killing me and then callin me a noob

PostPosted:Wed Nov 15, 2006 8:11 am
by K-1
Of course you die if you don't heal.

PostPosted:Wed Nov 15, 2006 8:24 am
by Phoenix
K-1 wrote:Of course you die if you don't heal.
Erm, im kind of confused on who your quoting, but its irrelevant to the topic.

PostPosted:Wed Nov 15, 2006 3:10 pm
by Melissa
Not me to vote but I think if people heal ect in ffa thats pretty bad.. but your rules are your rules..

But I am less worried about my score being tarnished with a death so i stand a fight and not be a coward :)

PostPosted:Wed Nov 15, 2006 3:15 pm
by K-1
Phoenix wrote:
Erm, im kind of confused on who your quoting, but its irrelevant to the topic.

It was to Stealth.

PostPosted:Wed Nov 15, 2006 3:24 pm
by Tricky
Leave it the way it is. It'd be far to annoying for trials (2 v 1), even if you have to switch server configs just for it.

If you are going to change, get rid of both. You fully heal when you duel, so that's not an issue, and it avoids running and healing. I didn't like having no health packs or healing abilities on other servers, at first, but it definitely grew on me.

But of course there are too many arguments for any case to win, so I just say leave it.

PostPosted:Wed Nov 15, 2006 4:05 pm
by Phoenix
Tricky wrote:Leave it the way it is. It'd be far to annoying for trials (2 v 1), even if you have to switch server configs just for it.

If you are going to change, get rid of both. You fully heal when you duel, so that's not an issue, and it avoids running and healing. I didn't like having no health packs or healing abilities on other servers, at first, but it definitely grew on me.

But of course there are too many arguments for any case to win, so I just say leave it.
Any person carrying out a trial will have the ability to empower people. So regarding trials, its a very minor inconvience.

PostPosted:Wed Nov 15, 2006 4:41 pm
by Akimoto
Tricky wrote:Leave it the way it is. It'd be far to annoying for trials (2 v 1), even if you have to switch server configs just for it.

If you are going to change, get rid of both. You fully heal when you duel, so that's not an issue, and it avoids running and healing. I didn't like having no health packs or healing abilities on other servers, at first, but it definitely grew on me.

But of course there are too many arguments for any case to win, so I just say leave it.
Go away. I completely disagree and would never, ever be in KR server if that would happen. Never.

PostPosted:Wed Nov 15, 2006 4:51 pm
by Phoenix
Akimoto wrote:
Tricky wrote:Leave it the way it is. It'd be far to annoying for trials (2 v 1), even if you have to switch server configs just for it.

If you are going to change, get rid of both. You fully heal when you duel, so that's not an issue, and it avoids running and healing. I didn't like having no health packs or healing abilities on other servers, at first, but it definitely grew on me.

But of course there are too many arguments for any case to win, so I just say leave it.
Go away. I completely disagree and would never, ever be in KR server if that would happen. Never.
Tricky is actually saying we should leave it as it is. He was just giving his opinion that he thinks they should be disabled completely if we have to change. I think you somewhat mis-interpreted his post.

PostPosted:Fri Nov 24, 2006 8:15 am
by Phoenix
Excuse me for the double post.

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Topic locked - No change will be made to force powers.