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Dual Staffs :)

PostPosted:Wed Apr 07, 2010 12:05 am
by AJ
http://jediknight3.filefront.com/file/D ... _Mod;24138
Man, I love these things
too bad they are too server worthy :P

PostPosted:Wed Apr 07, 2010 1:01 am
by Zabuza
BENEFITS: The benefits of this mod is that you're nearly invincible.
You block practically anything and attack quicker too. You
can also use the dual saber alternate attack (sabers spin
around you). Your attacks are more fierce, and the gameplay
is such an exciting thrill ride.
lol.

Re: Dual Staffs :)

PostPosted:Wed Apr 07, 2010 1:26 am
by AJ
extremeAJ619 wrote: too bad they are too server worthy :P

PostPosted:Sun Aug 15, 2010 10:49 am
by Arcanine
sweet..we gotta use it on grevious :D that would be awsome

PostPosted:Sun Aug 15, 2010 6:45 pm
by BadWolf
why is this thread still alive?

PostPosted:Sun Aug 15, 2010 6:46 pm
by Akimoto
I want this in our servers! :P

PostPosted:Sun Aug 15, 2010 8:33 pm
by jawfin
Senbou wrote:why is this thread still alive?
We didn't bother to lock the threads in the Mod section as by definition they shouldn't age. I only went on a locking frenzy to prevent the "not really a mod" threads from being revived.

PostPosted:Sun Aug 15, 2010 9:01 pm
by BadWolf
Jawfin wrote:
Senbou wrote:why is this thread still alive?
We didn't bother to lock the threads in the Mod section as by definition they shouldn't age. I only went on a locking frenzy to prevent the "not really a mod" threads from being revived.
its just this particular mod seems kind of irrelevant, as we wont be adding it to the server :|

PostPosted:Sun Aug 15, 2010 9:29 pm
by MasterM
it might be irrelevant but thats no reason to prevent random people from yelling about it!

PostPosted:Mon Aug 16, 2010 4:31 pm
by ForteGigasGos
Won't be added to our server, but no reason to not allow people to mess around with them.

PostPosted:Mon Aug 16, 2010 6:22 pm
by Arcanine
but u can try it out on ur 2nd server right not in main one for try or zab's server

PostPosted:Mon Aug 16, 2010 9:10 pm
by jawfin
Senbou wrote:
Jawfin wrote:
Senbou wrote:why is this thread still alive?
We didn't bother to lock the threads in the Mod section as by definition they shouldn't age. I only went on a locking frenzy to prevent the "not really a mod" threads from being revived.
its just this particular mod seems kind of irrelevant, as we wont be adding it to the server :|
See also: -
http://www.knights-reborn.org/forum/vie ... php?t=5638
http://www.knights-reborn.org/forum/vie ... php?t=5027
http://www.knights-reborn.org/forum/vie ... php?t=4861
http://www.knights-reborn.org/forum/vie ... php?t=3590
which also won't be added to the server but the threads remain unlocked.