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KR Halloween
PostPosted:Sat Oct 24, 2009 9:08 pm
by BadWolf
PostPosted:Sat Oct 24, 2009 9:16 pm
by Zabuza
PostPosted:Sat Oct 24, 2009 10:26 pm
by ForteGigasGos
Wow, thats good Sen.
PostPosted:Sat Oct 24, 2009 11:30 pm
by Phoenix
Will this require a clientside download?
PostPosted:Sat Oct 24, 2009 11:41 pm
by BadWolf
idk yet, testing it with zab
PostPosted:Sun Oct 25, 2009 12:34 am
by Zabuza
The server has to re-update its ffa3. To see the pumpkins,ghosts,tombstones, etc the client will download a separate pk3 to make this optional incase it gives them lag.
If you dont have the clientside, you are still able to connect.
PostPosted:Sun Oct 25, 2009 1:02 am
by blacki
but .......where is the candys?
PostPosted:Sun Oct 25, 2009 1:09 am
by Delev
Looks pretty good guys, love the idea
PostPosted:Sun Oct 25, 2009 1:16 am
by Zabuza
Lol its not really me, Sens the conductor of this project.
Im just tech support
PostPosted:Sun Oct 25, 2009 1:27 am
by Rugg
looks awesome!
PostPosted:Sun Oct 25, 2009 2:31 am
by BadWolf
blacki wrote:but .......where is the candys? :(
i ees working on eet ><
as for the objects, ive decided to make the download KR optional, as i intend to release the objects later on to the community {boba himself is helping me make them objects on their own instead of model replacements :o}
i intend to do a bunch of other junk to make up for the lack of objects for visitors
unfortunately i wont be able to do exactly what i wanted but meh -.-
PostPosted:Mon Oct 26, 2009 1:59 am
by Falcon
Wow, that looks really awesome sen
I am impressed
I would say make it night time as well, but we tried that once already...
PostPosted:Mon Oct 26, 2009 2:32 am
by Zabuza
ffa2 is night time and it doesnt have problems =/
>.>
PostPosted:Mon Oct 26, 2009 7:38 am
by Phoenix
Zabuza wrote:The server has to re-update its ffa3. To see the pumpkins,ghosts,tombstones, etc the client will download a separate pk3 to make this optional incase it gives them lag.
If you dont have the clientside, you are still able to connect.
I understand that you'll still be able to connect, but i'm taking it from your posts that the objects e.g. Pumpkins will not be viewable by a client that does not have the .pk3.
PostPosted:Mon Oct 26, 2009 10:41 am
by Zabuza
Phoenix wrote:Zabuza wrote:The server has to re-update its ffa3. To see the pumpkins,ghosts,tombstones, etc the client will download a separate pk3 to make this optional incase it gives them lag.
If you dont have the clientside, you are still able to connect.
I understand that you'll still be able to connect, but i'm taking it from your posts that the objects e.g. Pumpkins will not be viewable by a client that does not have the .pk3.
yup
PostPosted:Mon Oct 26, 2009 4:10 pm
by BadWolf
Zabuza wrote:Phoenix wrote:Zabuza wrote:The server has to re-update its ffa3. To see the pumpkins,ghosts,tombstones, etc the client will download a separate pk3 to make this optional incase it gives them lag.
If you dont have the clientside, you are still able to connect.
I understand that you'll still be able to connect, but i'm taking it from your posts that the objects e.g. Pumpkins will not be viewable by a client that does not have the .pk3.
yup
unfortunately :\
but thats why ill make the pack DLable
atm still figuring out good textures @_@, they keep getting annoying black splotches all over ><
PostPosted:Mon Oct 26, 2009 4:21 pm
by Akimoto
olol
PostPosted:Mon Oct 26, 2009 5:43 pm
by Phoenix
What will the client who doesn't have the .pk3 see? Will it simply not be visible? Because from my experience, if the server references a model that the client can't display the it causes the game to crash.
For example, if you spawn Ragnos (npc spawn ragnos) you'll find that shortly after executing the command your game will crash.
Pho~
PostPosted:Mon Oct 26, 2009 6:00 pm
by BadWolf
Phoenix wrote:What will the client who doesn't have the .pk3 see? Will it simply not be visible? Because from my experience, if the server references a model that the client can't display the it causes the game to crash.
For example, if you spawn Ragnos (npc spawn ragnos) you'll find that shortly after executing the command your game will crash.
Pho~
zab hasnt informed me of a possibility of game crashing, so ill assume they see nothing
PostPosted:Mon Oct 26, 2009 8:37 pm
by Zabuza
forgotz too tell u senny D:
Anyway you wont crash, ill post screenies...
Basically If you don't have the clientside .pk3 then you will just see the image of the 3 axis (screenies above). No crashing ^_^
P.S. I warned you about lightmaps sen >.>
PostPosted:Mon Oct 26, 2009 10:34 pm
by Evan
nice works
PostPosted:Mon Oct 26, 2009 10:43 pm
by jawfin
i dont suppose u can hijack an existing model's name (a very small one, or invisible one) so we dont see the model fail vector lines
PostPosted:Mon Oct 26, 2009 11:26 pm
by BadWolf
Jawfin wrote:i dont suppose u can hijack an existing model's name (a very small one, or invisible one) so we dont see the model fail vector lines
well
idk if that can work, itll work for peopel that dont have the model but i think itll mess it up for those of use who will have them
still playing around with texturing, i think ill have something decent soon
PostPosted:Tue Oct 27, 2009 2:02 am
by jawfin
u change the name of the model in ur pk3 to one that already exists, but an irrelevant one from the SP game
PostPosted:Tue Oct 27, 2009 10:43 am
by Zabuza
lol i told him that on server @_@
models/map_objects/nar_shadda/beerglass.md3
models/map_objects/nar_shadda/coffee_pot.md3
models/map_objects/nar_shadda/cup.md3
Smallest map objects ingame, could use those : >