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Campaign Ideas

PostPosted:Wed May 23, 2018 8:00 pm
by Meowster Chief
Alright, so I've been trying to think of some ideas of ways I can play the campaign that might make it interesting enough to playthrough again. Here's a few things I've thought of myself:

- Pacifist Campaign - Not allowed to kill any enemies, except those required in order to progress. (key carriers, bosses, etc)

- Dark Campaign - Not allowed to use light-side Force powers. (this includes Heal)

- Silent Campaign - Do not allow enemies to fire blasters, where possible. (Some instances are impossible to prevent, such as scripted blaster-fire or enemies pre-alerted to your position)

- No Force Campaign - Not allowed to use any Force powers (besides Jump), except where required to progress.

- Rosh Campaign - Rosh accompanies you on every mission via the command npc spawn rosh-penin oof. If he dies, spawn a new one. If he gets stuck or he can't reach the next area of the mission, kill him with npc kill oof and spawn a new one. For a harder mode, you can make it a requirement that he never dies, and if he does, then you must restart the mission.

- OP Campaign - Run the command setforceall 100; setsaberall 100 at the beginning of every mission. This is not a challenge, but rather more of a playground. Make sure to run the command setforceall 1; setsaberall 1 before each mission ends, or it will be impossible to start the next mission.

The point of this forum post is that I'm trying to figure out more cool ways I can make the campaign more interesting for someone who's already played it dozens of times. If anyone has any more ideas for rules or cool scenarios, please let me know!

Re: Campaign Ideas

PostPosted:Fri May 25, 2018 10:44 am
by Protongun
sounds neat, if i get my sp running aka if i some how get jaspconfig.cfg into the files again i might try some of these