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Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Mon Oct 09, 2017 5:38 am
by cf.Steak
Hey guys! Been messing with some texture recolors, and I was trying to see if I could make the lighting on the map match up, somehow.
I tried editing some files called taspir1_mapglow, but that didn't do anything.
Any help with this would be much appreciated!!
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Tue Oct 10, 2017 11:33 pm
by Key
i'm going to say no because i'm pretty sure that the lighting is compiled / baked into the map. lighting and shadows are calculated as part of the BSP compiling process, so you'd have to decompile the BSP and import it into GTK Radiant then try and rebuild it with new shaders. Which is probably a 9/10 on the headache-o-meter.
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Wed Oct 11, 2017 4:13 am
by cf.Steak
Would it even still work with the map on the server if I altered something like that?
BTW I remember using your skin tutorial for team skins a while back! Thanks for that!!
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Fri Oct 13, 2017 9:05 pm
by Key
i know i've asked this question to Jaw before, answer is i don't remember lol
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Sat Oct 14, 2017 6:27 pm
by Zabuza
cf.Steak wrote:Would it even still work with the map on the server if I altered something like that?
BTW I remember using your skin tutorial for team skins a while back! Thanks for that!!
The server's .bsp will override your custom one. The reason why you can do your texture remapping is because the .bsp contains a by-name reference to the texture to your local assets.
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Mon May 14, 2018 6:50 pm
by Primordial
Do you mind if you sent me a download link or instructions as to how to edit this? This would look incredibly cool; I want it!!
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Wed Jun 13, 2018 5:56 am
by cf.Steak
Of course!! When I get home, I'll make sure to share how to do it.
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Wed Jun 13, 2018 7:21 am
by Syzyx
I would use WinRar to extract the lightning images... Or ANY texture or image i wanted to change,Then I would just edit the color with gimp or photoshop and overwrite the existing stock color files back into assetsX.pk3 using winRar.
Searching the pk3 for *.png and other img extensions.
Back up your stuff before trying any of this, in case you mess up.It's very important to get all the files named the same. Dot your I's and cross your T's, but don't be a T's to my I's...
addendum:
Well, I tried to extract all jpg, png, and tga files to a folder.. (there's a ton) Winrar seems to only do one at a time >.<.
So I extracted all four assetsX.pk3 files to a folder on my desktop, Then I used windows search to find the file extensions I wanted and moved all image files i can edit into another folder and deleted everything in the first desktop folder.
I count
4309 JPGs
477 TGAs
1133 PNGs
-----------------
5919 images
Now I'm going to scroll though them in a slideshow..
Ok 98 minutes later...
I didn't see anything that looked like lightening. a lot of cool pix tho, and many boring ones
Those lightening sparx must be in those pesky .EFX files that I can't open.
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Thu Jun 14, 2018 9:40 pm
by Key
@Syz I think Steak is talking about the lighting, not lightning. Both lighting and shadows are calculated by the compiler and that information cannot be viewed like images. The lightning shader however you can probably change to be green, yes.
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Sat Jun 16, 2018 9:07 am
by Syzyx
haha well thats just funny. lighting! NOT lightening! >.<
Re: Green Lava - Can I Make the Lighting Green As Well?
PostPosted:Tue Jun 19, 2018 8:19 am
by cf.Steak
I do appreciate you looking into it though!
Primordial, I haven't forgotten, just haven't had time. But I'll explain soon!