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KR game devs - Art Design
PostPosted:Fri Oct 28, 2016 2:25 am
by Fluffy
Hey artists sorry it took a while to get this up. Finally got there!
You guys have a very interesting role in this project. There aren't any fixed requirements for you yet, so if you're in the mood please experiment as much as you want.
I'm going to offer some guides to help you with direction.
The most important bits you're going to cook up are:
- Playing field background
- Special terrain tiles
- Character sprites and animations
- Webpage background
As we haven't settled on any constraints you should focus on the actual art, with it being flexible enough to scale later on when dimensions are determined.
Playing field background
Unsure if we are going to use a monolithic background, or individual tiled sprites.
Special terrain tiles
No requirements yet, just a heads up that they'll be in the game.
Character sprites and animations
We'll need male/female, along with their animations.
There will definitely be more down the track, but those listed above are definitely going into the game.
Webpage background
No requirements yet. Let your creative juices flow!!
Re: KR game devs - Art Design
PostPosted:Fri Oct 28, 2016 9:26 pm
by Frog
A few questions,
Will this require me to animate? I have never attempted to do such a thing, but if it does not,
what kind of terrain are we looking for? is it up to us art ppl to make it? are we making a grass oriented world? and what's this about a webpage background? will this be a webgame?
Also, is this like going to be a 8-bit pixel game? or is it supposed to look photo-realistic? What kind of playermodels are we looking for? is it up to us? is it supposed to mimic JKA?
Is this a 3D game? do we have to make three dimensional concept art of each character and location?
I apologize for being dumb and sticky but I must know these things other wise I'll go into a panic and murder all people who have purple T-shirts.
Re: KR game devs - Art Design
PostPosted:Fri Oct 28, 2016 9:48 pm
by Frog
Whale i'm an idiot, just re-read your topic huehue, it is a webgame
Re: KR game devs - Art Design
PostPosted:Fri Oct 28, 2016 10:26 pm
by Fluffy
Haha frog. See the link to Advance Wars in the Master Q&A. That's the sort of style we'll be going for.
The specifics will be determined later, but you can practice making sprites. Don't wait for instructions and just exercise your creativity. We may very well end up running with one of your concepts!
Re: KR game devs - Art Design
PostPosted:Sun Oct 30, 2016 8:48 pm
by Frog
An example:
Is this what you want us to go for? stuff like that?
Re: KR game devs - Art Design
PostPosted:Sun Oct 30, 2016 11:03 pm
by Fluffy
Yep that's it Frog. Great work! Can you make Jedi sprites?
Re: KR game devs - Art Design
PostPosted:Sun Oct 30, 2016 11:08 pm
by Frog
Sure!
Re: KR game devs - Art Design
PostPosted:Sun Jan 29, 2017 7:10 pm
by Frog
Will post again in a bit. Sorry for the delay
Re: KR game devs - Art Design
PostPosted:Mon Jan 30, 2017 3:46 am
by Fluffy
No worries. Appreciate that you're still working on it
Re: KR game devs - Art Design
PostPosted:Mon Jan 30, 2017 4:17 am
by Frog
I hate to do another " WIP " or " hey is this good enough so I can do more? ", but how is this so far?
The top line is movement and the second line is action. I will add titles to it once or if it's finished.
Re: KR game devs - Art Design
PostPosted:Wed Feb 01, 2017 3:06 am
by Fluffy
That... is impressive! I wish we could use that, but after some thought I don't think we can. Not your fault Frog, my bad for not giving you enough direction to begin with.
Can you do me up some pixel art instead? I can't give you final dimensions yet, but let's start with 40x40px. The end product will need male/female sprites, and we'll aim to have several flavours of each (by race, skin colour). Hope that clears things up a bit, let me know if you are unsure of anything!
Re: KR game devs - Art Design
PostPosted:Thu Feb 02, 2017 2:50 am
by Frog
Sprite_1_idle ( male )
Sprite_2_idle ( female )
hows this so far?
Re: KR game devs - Art Design
PostPosted:Thu Feb 02, 2017 2:54 am
by Frog
Additionally, what kind of maps are we talking about? what dimensions?
Re: KR game devs - Art Design
PostPosted:Sat Feb 04, 2017 4:54 am
by Frog
Soon as you can let me know if those pixel chars are acceptable i'll move onto more varieties.
Re: KR game devs - Art Design
PostPosted:Tue Feb 07, 2017 9:36 am
by Fluffy
Hey Frog sorry for taking so long to respond. Your sprites look good, it looks like we can use them as placeholders for now. I'll ask you to complete a set of animations each for the two Jedi sprites.
This is because I'm certain we'll get a better idea of what art style to go for once we pull an alpha build together, so no need to potentially waste your efforts.