KR game devs - Game Design
PostPosted:Thu Oct 27, 2016 6:30 am
Hey guys, we're going to need V0.1 up and ready for alpha test before game design gets a good shakedown.
While that's happening I'd like everyone here to define the essential features that will go into the alpha, along with possible parameters to tune those features. I will curate the results into this top post. I'll start with a few things we should discuss.
Game bounds (length & width)
The size of the field affects how long it takes to traverse the map, interaction frequency, and subsequently the average round length. We'll heavily test this because those aspects can be changed by individual tile properties and character abilities.
Character abilities
Things like attack damage, special abilities, hp, force capacity, move range.
While that's happening I'd like everyone here to define the essential features that will go into the alpha, along with possible parameters to tune those features. I will curate the results into this top post. I'll start with a few things we should discuss.
Game bounds (length & width)
The size of the field affects how long it takes to traverse the map, interaction frequency, and subsequently the average round length. We'll heavily test this because those aspects can be changed by individual tile properties and character abilities.
Character abilities
Things like attack damage, special abilities, hp, force capacity, move range.