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KR game devs - Master Q&A

PostPosted:Thu Oct 27, 2016 2:53 am
by Fluffy
Hey devs! Please use this thread to discuss high level issues, such as project direction, integration, timelines, cross-discipline dependencies etc.

Scope of works
I'd like to point everyone to an old gem,Advance Wars, to serve as a target for our finished product.

If you haven't played it before, try it out or think of the best TBS game you know, and single out the fundamentals that you believe really worked in its favour.

V1.0 goals
As a first release, much of the baseline requirements revolve around playability. That doesn't mean art and sound isn't important. It simply means you have more freedom to explore and contribute with very little pressure.

So without further ado:
  1. Player account and character management implemented
  2. GUI and game mechanics are bug free
  3. Basic art assets in place for all character and terrain
  4. Basic BGM and SFX in place
  5. Gameplay balanced for 20-40 move rounds
Please feel free to discuss and I can add anything that is appropriate.

Re: KR game devs - Master Q&A

PostPosted:Thu Oct 27, 2016 3:14 am
by Loki
What coding language are we using?

Re: KR game devs - Master Q&A

PostPosted:Thu Oct 27, 2016 4:10 am
by MasterM
Loki wrote:What coding language are we using?
Also presumably we will get a git repo set up at some point?

Re: KR game devs - Master Q&A

PostPosted:Thu Oct 27, 2016 6:16 am
by Fluffy
Beat me to the punch guys! Just done up the programming thread :)

Re: KR game devs - Master Q&A

PostPosted:Fri Oct 28, 2016 2:12 am
by Fluffy
Hey guys, I know the team structure seems a bit ad hoc and confusing. But I promise it's going to be a great learning experience for everyone involved, including me.

If you have any questions at all please ask away. There are no dumb questions. Even a "what should I do, I'm so confused", or "Fluffy your organisation skills are terrible and we need someone else to take charge" is valid, because it's going to be impossible for me to lay out everything in text 100%. I'm happy to answer as many questions as you need to get this project off the ground.

Fire away!

Re: KR game devs - Master Q&A

PostPosted:Fri Oct 28, 2016 10:31 pm
by Frog
What kind of world are we making here? is it like a multi-level starship arena like a old-school doom game? as far as I understand, a 2-D game can not be big from left to right but from up to down, that being multiple levels. So can I assume this will be taking place in a, say, space station with elevators and stairs?

Re: KR game devs - Master Q&A

PostPosted:Fri Oct 28, 2016 10:46 pm
by Frog
And another huge question - is this star wars or no? ( in other words, am I going to create myself as a Rodian bounty hunter or BatFrog? hue hue )

Re: KR game devs - Master Q&A

PostPosted:Fri Oct 28, 2016 10:50 pm
by Fluffy
V1.0 will be Jedi BatFrog only. Bounty hunter BatFrog is possible in later versions. Hope that helps :)

Re: KR game devs - Master Q&A

PostPosted:Fri Oct 28, 2016 11:16 pm
by Frog
Am I allowed to use elements that may be subject to copyright? this is not a offical release is it? there will be a enormous difference in detail if I am allowed to.

Re: KR game devs - Master Q&A

PostPosted:Fri Oct 28, 2016 11:25 pm
by Fluffy
This is meant to be an internal game for KR only. I wouldn't be too concerned about copyright. If we do for some reason get a C&D we'll just comply at the time. But as I said, you're probably more likely to get struck by lightning than get in trouble with the House of Mouse.