Page 1 of 1

For knights reborn official server krvstr.cfg (fix blocks)

PostPosted:Thu Aug 04, 2016 6:02 am
by wookiee
After greatly must testing for Sliders compiler flags for ja+ 2.4 beta 7, I have below been testing out configs to fix these weird blocks in certain saber styles so far by enabling g_sabertracesaberfirst on corrects this but normally would be useless on other mods.

I was seeing if any KR would be interested giving it a shot, and discussed over. I have typed it up into a vstr format so it contains the fix or the default configuration which you are running now. Admins will need access to amvstr to run btw also. And another note it does not have to be included in the server.cfg to exec it can be done manually.

I can demonstrate this on another server which is also in dallas.
Code: Select all
seta KRBLOCK "vstr KRBLOCKS_FIX"
seta KRBLOCKS_FIX "say ^5Knights Reborn blocks fix activated;set KRBLOCK vstr KRBLOCKS_DEFAULT;seta g_sabertracesaberfirst 1; forcetoggle 15; forcetoggle 16"
seta KRBLOCKS_DEFAULT "say ^5Knights Reborn default blocks activated;set KRBLOCK vstr KRBLOCKS_FIX;seta g_sabertracesaberfirst 0; forcetoggle 15; forcetoggle 16"

Link below to the cfg and zip

http://fightclub.site.nfoservers.com/krvstr.cfg
http://fightclub.site.nfoservers.com/krvstr.zip


Regards
Your friend wookiee

Re: For knights reborn official server krvstr.cfg (fix block

PostPosted:Thu Aug 04, 2016 6:04 am
by jawfin
Just check how it behaves with swords. I found some of these settings have the swords bouncing off thin air!

Re: For knights reborn official server krvstr.cfg (fix block

PostPosted:Thu Aug 04, 2016 6:14 am
by wookiee
Doesn't it do that anyway with swords?
If anything should make those swords more deadly to chop/slice/cut players heads off :D

Re: For knights reborn official server krvstr.cfg (fix block

PostPosted:Thu Aug 04, 2016 8:56 am
by Raz0r
Wait, why are force offense + defense being disabled :p? This will disallow selecting yellow/red after a map change/restart, right?
I can't remember if forcetoggle was an OpenJK addition either.

Re: For knights reborn official server krvstr.cfg (fix block

PostPosted:Thu Aug 04, 2016 9:19 am
by wookiee
It was something that should have been corrected by Slider but instead having them disabled still allowed yellow/red on map change. I have tested this on openjk and it does not work.

Re: For knights reborn official server krvstr.cfg (fix block

PostPosted:Thu Aug 04, 2016 10:18 am
by jawfin
You may just have your force permissions bitvalue set incorrectly.

Re: For knights reborn official server krvstr.cfg (fix block

PostPosted:Thu Aug 04, 2016 11:51 am
by wookiee
Yes I may but I am quite certain you have forcetoggle 15 / 16 in da server.cfg there somewhere. On a regular nf server those saber offense and defense are not greyed out.

*peels a banana and eats it*