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Code Model for Lugormod (ModelList)

PostPosted:Sun Apr 03, 2016 2:33 am
by Glenhal
Start here for the ModelList

/place misc_model_breakable 0 model,map_objects/bespin/panels
/place misc_model_breakable 0 model,map_objects/bespin/twinpodcc

Bounty

/place misc_model_breakable 0 model,map_objects/bounty/cache
/place misc_model_breakable 0 model,map_objects/bounty/light
/place misc_model_breakable 0 model,map_objects/bounty/light_base
/place misc_model_breakable 0 model,map_objects/bounty/light_ledge
/place misc_model_breakable 0 model,map_objects/bounty/light_wall
/place misc_model_breakable 0 model,map_objects/bounty/pillar
/place misc_model_breakable 0 model,map_objects/bounty/sconce
/place misc_model_breakable 0 model,map_objects/bounty/wall_pipes
/place misc_model_breakable 0 model,map_objects/bounty/weapons_cache_new

Byss

/place misc_model_breakable 0 model,map_objects/byss/control_panel
/place misc_model_breakable 0 model,map_objects/byss/firing_station
/place misc_model_breakable 0 model,map_objects/byss/tractor_base
/place misc_model_breakable 0 model,map_objects/byss/tractor_top

Cairn

/place misc_model_breakable 0 model,map_objects/cairn/barrels
/place misc_model_breakable 0 model,map_objects/cairn/cargo_big
/place misc_model_breakable 0 model,map_objects/cairn/cargo_sm
/place misc_model_breakable 0 model,map_objects/cairn/emitter
/place misc_model_breakable 0 model,map_objects/cairn/floorlight
/place misc_model_breakable 0 model,map_objects/cairn/receptor
/place misc_model_breakable 0 model,map_objects/cairn/utilitylight

Cinematics

/place misc_model_breakable 0 model,map_objects/cinematics/chair
/place misc_model_breakable 0 model,map_objects/cinematics/dread
/place misc_model_breakable 0 model,map_objects/cinematics/raven_cockpit
/place misc_model_breakable 0 model,map_objects/cinematics/ravensclaw
/place misc_model_breakable 0 model,map_objects/cinematics/table

Danger

/place misc_model_breakable 0 model,map_objects/danger/ship_item01
/place misc_model_breakable 0 model,map_objects/danger/ship_item01_glow
/place misc_model_breakable 0 model,map_objects/danger/ship_item01_placed
/place misc_model_breakable 0 model,map_objects/danger/ship_item01_placement
/place misc_model_breakable 0 model,map_objects/danger/ship_item02
/place misc_model_breakable 0 model,map_objects/danger/ship_item02_placed
/place misc_model_breakable 0 model,map_objects/danger/ship_item02_placement
/place misc_model_breakable 0 model,map_objects/danger/ship_item03
/place misc_model_breakable 0 model,map_objects/danger/ship_item03_glow
/place misc_model_breakable 0 model,map_objects/danger/ship_item03_placed
/place misc_model_breakable 0 model,map_objects/danger/ship_item03_placement
/place misc_model_breakable 0 model,map_objects/danger/ship_item04
/place misc_model_breakable 0 model,map_objects/danger/ship_item04_glow
/place misc_model_breakable 0 model,map_objects/danger/ship_item04_placed
/place misc_model_breakable 0 model,map_objects/danger/ship_item04_placement
/place misc_model_breakable 0 model,map_objects/danger/ship_part01
/place misc_model_breakable 0 model,map_objects/danger/ship_part02
/place misc_model_breakable 0 model,map_objects/danger/ship_part03
/place misc_model_breakable 0 model,map_objects/danger/ship_part04
/place misc_model_breakable 0 model,map_objects/danger/ship_part05
/place misc_model_breakable 0 model,map_objects/danger/shuttle_chair
/place misc_model_breakable 0 model,map_objects/danger/shuttle_chair_x5

Desert

/place misc_model_breakable 0 model,map_objects/desert/3po_arm
/place misc_model_breakable 0 model,map_objects/desert/3po_leg
/place misc_model_breakable 0 model,map_objects/desert/3po_head
/place misc_model_breakable 0 model,map_objects/desert/3po_torso
/place misc_model_breakable 0 model,map_objects/desert/cave_lamp
/place misc_model_breakable 0 model,map_objects/desert/cave_pillar
/place misc_model_breakable 0 model,map_objects/desert/crane
/place misc_model_breakable 0 model,map_objects/desert/crawler_junk1
/place misc_model_breakable 0 model,map_objects/desert/crawler_junk2
/place misc_model_breakable 0 model,map_objects/desert/crawler_junk3
/place misc_model_breakable 0 model,map_objects/desert/crawler_junk4
/place misc_model_breakable 0 model,map_objects/desert/crawler_junk5
/place misc_model_breakable 0 model,map_objects/desert/dome
/place misc_model_breakable 0 model,map_objects/desert/emitter
/place misc_model_breakable 0 model,map_objects/desert/evaporator
/place misc_model_breakable 0 model,map_objects/desert/landing_light
/place misc_model_breakable 0 model,map_objects/desert/landing_light_b
/place misc_model_breakable 0 model,map_objects/desert/ravenclaw_part01
/place misc_model_breakable 0 model,map_objects/desert/ravenclaw_part02
/place misc_model_breakable 0 model,map_objects/desert/ravenclaw_part03
/place misc_model_breakable 0 model,map_objects/desert/rock
/place misc_model_breakable 0 model,map_objects/desert/support
/place misc_model_breakable 0 model,map_objects/desert/switch_locked
/place misc_model_breakable 0 model,map_objects/desert/switch3
/place misc_model_breakable 0 model,map_objects/desert/t_cave2_new_50
/place misc_model_breakable 0 model,map_objects/desert/t_pilar_new_25
/place misc_model_breakable 0 model,map_objects/desert/t_swall_50
/place misc_model_breakable 0 model,map_objects/desert/t_swall_new_50
/place misc_model_breakable 0 model,map_objects/desert/transformer
/place misc_model_breakable 0 model,map_objects/desert/vent
/place misc_model_breakable 0 model,map_objects/desert/view_panel_desert
/place misc_model_breakable 0 model,map_objects/desert/wall_generator
/place misc_model_breakable 0 model,map_objects/desert/wall_light
/place misc_model_breakable 0 model,map_objects/desert/wall_tanks
/place misc_model_breakable 0 model,map_objects/desert/wall_tanks02

Factory

/place misc_model_breakable 0 model,map_objects/factory/bomb_new_deact
/place misc_model_breakable 0 model,map_objects/factory/bomb_new_placement
/place misc_model_breakable 0 model,map_objects/factory/brace_b
/place misc_model_breakable 0 model,map_objects/factory/catw2_b
/place misc_model_breakable 0 model,map_objects/factory/ceiling_light
/place misc_model_breakable 0 model,map_objects/factory/ceiling_light_b
/place misc_model_breakable 0 model,map_objects/factory/column_sections_merged
/place misc_model_breakable 0 model,map_objects/factory/coolant_cap
/place misc_model_breakable 0 model,map_objects/factory/coolant_cap_rotated
/place misc_model_breakable 0 model,map_objects/factory/dynamo
/place misc_model_breakable 0 model,map_objects/factory/e_mod
/place misc_model_breakable 0 model,map_objects/factory/e_mod_blue
/place misc_model_breakable 0 model,map_objects/factory/emod_big
/place misc_model_breakable 0 model,map_objects/factory/emod_big_d1
/place misc_model_breakable 0 model,map_objects/factory/f_con1
/place misc_model_breakable 0 model,map_objects/factory/f_con2
/place misc_model_breakable 0 model,map_objects/factory/f_door_b
/place misc_model_breakable 0 model,map_objects/factory/f_door_inside_b
/place misc_model_breakable 0 model,map_objects/factory/f_gen
/place misc_model_breakable 0 model,map_objects/factory/hpart_b
/place misc_model_breakable 0 model,map_objects/factory/light_post
/place misc_model_breakable 0 model,map_objects/factory/light_post_base_16
/place misc_model_breakable 0 model,map_objects/factory/light_post_sm
/place misc_model_breakable 0 model,map_objects/factory/longpipe_new
/place misc_model_breakable 0 model,map_objects/factory/monitor
/place misc_model_breakable 0 model,map_objects/factory/pipe_corner
/place misc_model_breakable 0 model,map_objects/factory/post_base_16
/place misc_model_breakable 0 model,map_objects/factory/railing_new_256
/place misc_model_breakable 0 model,map_objects/factory/s_crane02
/place misc_model_breakable 0 model,map_objects/factory/s_crate_01
/place misc_model_breakable 0 model,map_objects/factory/s_crate_01_2x
/place misc_model_breakable 0 model,map_objects/factory/s_crate_03
/place misc_model_breakable 0 model,map_objects/factory/s_crate_03_2x
/place misc_model_breakable 0 model,map_objects/factory/s_crate_05_2x
/place misc_model_breakable 0 model,map_objects/factory/s_crate_05_3x
/place misc_model_breakable 0 model,map_objects/factory/s_crate_06
/place misc_model_breakable 0 model,map_objects/factory/s_light_b
/place misc_model_breakable 0 model,map_objects/factory/s_tank_large
/place misc_model_breakable 0 model,map_objects/factory/t_bar
/place misc_model_breakable 0 model,map_objects/factory/vent
/place misc_model_breakable 0 model,map_objects/factory/view_panel_fact
/place misc_model_breakable 0 model,map_objects/factory/wall_tank_tall
/place misc_model_breakable 0 model,map_objects/factory/window_brace

Hevil

/place misc_model_breakable 0 model,map_objects/h_evil/alcove_mech
/place misc_model_breakable 0 model,map_objects/h_evil/control_station
/place misc_model_breakable 0 model,map_objects/h_evil/generator
/place misc_model_breakable 0 model,map_objects/h_evil/mechcrawler
/place misc_model_breakable 0 model,map_objects/h_evil/turbine
/place misc_model_breakable 0 model,map_objects/h_evil/wall_mech
/place misc_model_breakable 0 model,map_objects/h_evil/wall_mech2

Hoth

/place misc_model_breakable 0 model,map_objects/hoth/at_at_head
/place misc_model_breakable 0 model,map_objects/hoth/at_at_leg
/place misc_model_breakable 0 model,map_objects/hoth/atst_crashed
/place misc_model_breakable 0 model,map_objects/hoth/bacta_tank
/place misc_model_breakable 0 model,map_objects/hoth/bacta_tank_1
/place misc_model_breakable 0 model,map_objects/hoth/bed
/place misc_model_breakable 0 model,map_objects/hoth/bed_lamp
/place misc_model_breakable 0 model,map_objects/hoth/cave1_b
/place misc_model_breakable 0 model,map_objects/hoth/chair
/place misc_model_breakable 0 model,map_objects/hoth/cliff_b
/place misc_model_breakable 0 model,map_objects/hoth/console
/place misc_model_breakable 0 model,map_objects/hoth/console_on
/place misc_model_breakable 0 model,map_objects/hoth/crate_snow
/place misc_model_breakable 0 model,map_objects/hoth/crate_snow_outside
/place misc_model_breakable 0 model,map_objects/hoth/crate_snow2
/place misc_model_breakable 0 model,map_objects/hoth/crate_snow2_outside
/place misc_model_breakable 0 model,map_objects/hoth/crate_snow3
/place misc_model_breakable 0 model,map_objects/hoth/crate_snow3_outside
/place misc_model_breakable 0 model,map_objects/hoth/crate_stackable
/place misc_model_breakable 0 model,map_objects/hoth/eweb_model
/place misc_model_breakable 0 model,map_objects/hoth/generator_b
/place misc_model_breakable 0 model,map_objects/hoth/ground_transformer
/place misc_model_breakable 0 model,map_objects/hoth/half_eaten_tauntaun
/place misc_model_breakable 0 model,map_objects/hoth/hall
/place misc_model_breakable 0 model,map_objects/hoth/heater_coil
/place misc_model_breakable 0 model,map_objects/hoth/infirmary_table
/place misc_model_breakable 0 model,map_objects/hoth/infirmary_table2
/place misc_model_breakable 0 model,map_objects/hoth/ion_bigfin
/place misc_model_breakable 0 model,map_objects/hoth/light_floor
/place misc_model_breakable 0 model,map_objects/hoth/light_wall
/place misc_model_breakable 0 model,map_objects/hoth/light_wallbeam
/place misc_model_breakable 0 model,map_objects/hoth/med_console
/place misc_model_breakable 0 model,map_objects/hoth/mountain_1_b
/place misc_model_breakable 0 model,map_objects/hoth/mountain_2_b
/place misc_model_breakable 0 model,map_objects/hoth/pipes
/place misc_model_breakable 0 model,map_objects/hoth/rock_b
/place misc_model_breakable 0 model,map_objects/hoth/rock_spike_b
/place misc_model_breakable 0 model,map_objects/hoth/stalagmite_small
/place misc_model_breakable 0 model,map_objects/hoth/stalagtite_large
/place misc_model_breakable 0 model,map_objects/hoth/stalagtite_small
/place misc_model_breakable 0 model,map_objects/hoth/turret_all
/place misc_model_breakable 0 model,map_objects/hoth/turret_base
/place misc_model_breakable 0 model,map_objects/hoth/turret_bottom
/place misc_model_breakable 0 model,map_objects/hoth/turret_top
/place misc_model_breakable 0 model,map_objects/hoth/turret_top_new
/place misc_model_breakable 0 model,map_objects/hoth/wall_transformer
/place misc_model_breakable 0 model,map_objects/hoth/window

Imp Detention

/place misc_model_breakable 0 model,map_objects/imp_detention/atst
/place misc_model_breakable 0 model,map_objects/imp_detention/transport

Imp Mine

/place misc_model_breakable 0 model,map_objects/imp_mine/con2
/place misc_model_breakable 0 model,map_objects/imp_mine/crate
/place misc_model_breakable 0 model,map_objects/imp_mine/gonkdestroyed
/place misc_model_breakable 0 model,map_objects/imp_mine/ion_cannon_damage
/place misc_model_breakable 0 model,map_objects/imp_mine/ladyluck_gun
/place misc_model_breakable 0 model,map_objects/imp_mine/mbay
/place misc_model_breakable 0 model,map_objects/imp_mine/shuttle
/place misc_model_breakable 0 model,map_objects/imp_mine/tank
/place misc_model_breakable 0 model,map_objects/imp_mine/turret_damage

Imperial

/place misc_model_breakable 0 model,map_objects/imperial/airpurifier
/place misc_model_breakable 0 model,map_objects/imperial/antenna
/place misc_model_breakable 0 model,map_objects/imperial/antenna_b
/place misc_model_breakable 0 model,map_objects/imperial/antenna_base
/place misc_model_breakable 0 model,map_objects/imperial/archway
/place misc_model_breakable 0 model,map_objects/imperial/barrels
/place misc_model_breakable 0 model,map_objects/imperial/beam
/place misc_model_breakable 0 model,map_objects/imperial/bunk
/place misc_model_breakable 0 model,map_objects/imperial/bunk_new
/place misc_model_breakable 0 model,map_objects/imperial/cargo_big
/place misc_model_breakable 0 model,map_objects/imperial/cargo_sm
/place misc_model_breakable 0 model,map_objects/imperial/cell_door_frame
/place misc_model_breakable 0 model,map_objects/imperial/cell_door_frame_all
/place misc_model_breakable 0 model,map_objects/imperial/cell_door_light
/place misc_model_breakable 0 model,map_objects/imperial/chair
/place misc_model_breakable 0 model,map_objects/imperial/container
/place misc_model_breakable 0 model,map_objects/imperial/control_panel
/place misc_model_breakable 0 model,map_objects/imperial/controlpanel
/place misc_model_breakable 0 model,map_objects/imperial/crate
/place misc_model_breakable 0 model,map_objects/imperial/crate_01
/place misc_model_breakable 0 model,map_objects/imperial/crate_02
/place misc_model_breakable 0 model,map_objects/imperial/crate_04
/place misc_model_breakable 0 model,map_objects/imperial/crate_banded
/place misc_model_breakable 0 model,map_objects/imperial/crate_xplode
/place misc_model_breakable 0 model,map_objects/imperial/crate1
/place misc_model_breakable 0 model,map_objects/imperial/dish
/place misc_model_breakable 0 model,map_objects/imperial/field_post
/place misc_model_breakable 0 model,map_objects/imperial/floorlight
/place misc_model_breakable 0 model,map_objects/imperial/generator_big
/place misc_model_breakable 0 model,map_objects/imperial/gonkdestroyed
/place misc_model_breakable 0 model,map_objects/imperial/heater
/place misc_model_breakable 0 model,map_objects/imperial/imp_light
/place misc_model_breakable 0 model,map_objects/imperial/junction
/place misc_model_breakable 0 model,map_objects/imperial/light
/place misc_model_breakable 0 model,map_objects/imperial/locker
/place misc_model_breakable 0 model,map_objects/imperial/mbay
/place misc_model_breakable 0 model,map_objects/imperial/monitor
/place misc_model_breakable 0 model,map_objects/imperial/pipe_cap
/place misc_model_breakable 0 model,map_objects/imperial/probedestroyed
/place misc_model_breakable 0 model,map_objects/imperial/projector
/place misc_model_breakable 0 model,map_objects/imperial/r5destroyed
/place misc_model_breakable 0 model,map_objects/imperial/switch
/place misc_model_breakable 0 model,map_objects/imperial/tank
/place misc_model_breakable 0 model,map_objects/imperial/utilitylight
/place misc_model_breakable 0 model,map_objects/imperial/wall_pipes
/place misc_model_breakable 0 model,map_objects/imperial/wall_tank2

Kejim

/place misc_model_breakable 0 model,map_objects/kejim/cargo_small
/place misc_model_breakable 0 model,map_objects/kejim/impcam
/place misc_model_breakable 0 model,map_objects/kejim/impcam_base
/place misc_model_breakable 0 model,map_objects/kejim/ravensclaw
/place misc_model_breakable 0 model,map_objects/kejim/sec_panel
/place misc_model_breakable 0 model,map_objects/kejim/weaponsrack
/place misc_model_breakable 0 model,map_objects/kejim/weaponsrung

Korriban

/place misc_model_breakable 0 model,map_objects/korriban/beam_statue
/place misc_model_breakable 0 model,map_objects/korriban/beam_statue_top
/place misc_model_breakable 0 model,map_objects/korriban/brazier
/place misc_model_breakable 0 model,map_objects/korriban/coffin_slab
/place misc_model_breakable 0 model,map_objects/korriban/pillar_base
/place misc_model_breakable 0 model,map_objects/korriban/statue_guard
/place misc_model_breakable 0 model,map_objects/korriban/statue_guard_broken
/place misc_model_breakable 0 model,map_objects/korriban/statue_sith_dog
/place misc_model_breakable 0 model,map_objects/korriban/statue_sith_dog_broken
/place misc_model_breakable 0 model,map_objects/korriban/statue_sith_lord
/place misc_model_breakable 0 model,map_objects/korriban/torch_hang
/place misc_model_breakable 0 model,map_objects/korriban/torch_top

Multi Player

/place misc_model_breakable 0 model,map_objects/mp/asteroid1
/place misc_model_breakable 0 model,map_objects/mp/asteroid2
/place misc_model_breakable 0 model,map_objects/mp/bacta
/place misc_model_breakable 0 model,map_objects/mp/crystal_blue
/place misc_model_breakable 0 model,map_objects/mp/crystal_green
/place misc_model_breakable 0 model,map_objects/mp/crystal_red
/place misc_model_breakable 0 model,map_objects/mp/dk_drain
/place misc_model_breakable 0 model,map_objects/mp/dk_enlightenment
/place misc_model_breakable 0 model,map_objects/mp/dk_grip
/place misc_model_breakable 0 model,map_objects/mp/dk_lightning
/place misc_model_breakable 0 model,map_objects/mp/dk_powerother
/place misc_model_breakable 0 model,map_objects/mp/dk_rage
/place misc_model_breakable 0 model,map_objects/mp/flag_base
/place misc_model_breakable 0 model,map_objects/mp/force_boon
/place misc_model_breakable 0 model,map_objects/mp/force_jump
/place misc_model_breakable 0 model,map_objects/mp/force_pull
/place misc_model_breakable 0 model,map_objects/mp/force_push
/place misc_model_breakable 0 model,map_objects/mp/force_sight
/place misc_model_breakable 0 model,map_objects/mp/force_speed
/place misc_model_breakable 0 model,map_objects/mp/holo
/place misc_model_breakable 0 model,map_objects/mp/jedi_enlightenment
/place misc_model_breakable 0 model,map_objects/mp/lt_absorb
/place misc_model_breakable 0 model,map_objects/mp/lt_heal
/place misc_model_breakable 0 model,map_objects/mp/lt_healother
/place misc_model_breakable 0 model,map_objects/mp/lt_protect
/place misc_model_breakable 0 model,map_objects/mp/lt_telepathy
/place misc_model_breakable 0 model,map_objects/mp/medpack
/place misc_model_breakable 0 model,map_objects/mp/mp_scepter
/place misc_model_breakable 0 model,map_objects/mp/psd
/place misc_model_breakable 0 model,map_objects/mp/psd_sm
/place misc_model_breakable 0 model,map_objects/mp/saber_attack
/place misc_model_breakable 0 model,map_objects/mp/saber_defend
/place misc_model_breakable 0 model,map_objects/mp/saber_throw
/place misc_model_breakable 0 model,map_objects/mp/shield
/place misc_model_breakable 0 model,map_objects/mp/sphere
/place misc_model_breakable 0 model,map_objects/mp/sphere_1
/place misc_model_breakable 0 model,map_objects/mp/ysalimari

Nar Shaddar

/place misc_model_breakable 0 model,map_objects/nar_shaddar/beerglass
/place misc_model_breakable 0 model,map_objects/nar_shaddar/book
/place misc_model_breakable 0 model,map_objects/nar_shaddar/coffee_pot
/place misc_model_breakable 0 model,map_objects/nar_shaddar/crate_xplode
/place misc_model_breakable 0 model,map_objects/nar_shaddar/cup
/place misc_model_breakable 0 model,map_objects/nar_shaddar/plant
/place misc_model_breakable 0 model,map_objects/nar_shaddar/reelosdesk
/place misc_model_breakable 0 model,map_objects/nar_shaddar/table01

Nar Shader

/place misc_model_breakable 0 model,map_objects/nar_shader/book
/place misc_model_breakable 0 model,map_objects/nar_shader/coffee_pot
/place misc_model_breakable 0 model,map_objects/nar_shader/cup
/place misc_model_breakable 0 model,map_objects/nar_shader/wine

Quick Trip

/place misc_model_breakable 0 model,map_objects/quicktrip/rib_single_new

Rail

/place misc_model_breakable 0 model,map_objects/rail/coupling
/place misc_model_breakable 0 model,map_objects/rail/view_panel

Rift

/place misc_model_breakable 0 model,map_objects/rift/crystal_floor
/place misc_model_breakable 0 model,map_objects/rift/crystal_lamp
/place misc_model_breakable 0 model,map_objects/rift/crystal_pilar
/place misc_model_breakable 0 model,map_objects/rift/crystal_pilar_b
/place misc_model_breakable 0 model,map_objects/rift/crystal_wall
/place misc_model_breakable 0 model,map_objects/rift/crystal_wall_lamp
/place misc_model_breakable 0 model,map_objects/rift/crystal_statue

Rocky Ruins

/place misc_model_breakable 0 model,map_objects/rocky_ruins/bone_pile
/place misc_model_breakable 0 model,map_objects/rocky_ruins/bone_pile2
/place misc_model_breakable 0 model,map_objects/rocky_ruins/bone_pile3
/place misc_model_breakable 0 model,map_objects/rocky_ruins/cell_wall
/place misc_model_breakable 0 model,map_objects/rocky_ruins/floor_grate
/place misc_model_breakable 0 model,map_objects/rocky_ruins/floor_grate_side
/place misc_model_breakable 0 model,map_objects/rocky_ruins/floor_light
/place misc_model_breakable 0 model,map_objects/rocky_ruins/floor_light_top
/place misc_model_breakable 0 model,map_objects/rocky_ruins/light_ceiling
/place misc_model_breakable 0 model,map_objects/rocky_ruins/light_rancor
/place misc_model_breakable 0 model,map_objects/rocky_ruins/mech
/place misc_model_breakable 0 model,map_objects/rocky_ruins/metal_wall_plate
/place misc_model_breakable 0 model,map_objects/rocky_ruins/monitor
/place misc_model_breakable 0 model,map_objects/rocky_ruins/new_spike
/place misc_model_breakable 0 model,map_objects/rocky_ruins/new_spike_side
/place misc_model_breakable 0 model,map_objects/rocky_ruins/pipe_cap_horizontal
/place misc_model_breakable 0 model,map_objects/rocky_ruins/pipe_cap_vertical
/place misc_model_breakable 0 model,map_objects/rocky_ruins/portcullis
/place misc_model_breakable 0 model,map_objects/rocky_ruins/switch
/place misc_model_breakable 0 model,map_objects/rocky_ruins/utilty_light
/place misc_model_breakable 0 model,map_objects/rocky_ruins/vent_slats
/place misc_model_breakable 0 model,map_objects/rocky_ruins/water_pump

Roof Top

/place misc_model_breakable 0 model,map_objects/roof_top/crate3
/place misc_model_breakable 0 model,map_objects/roof_top/junkpile1
/place misc_model_breakable 0 model,map_objects/roof_top/junkpile2
/place misc_model_breakable 0 model,map_objects/roof_top/junkpile3
/place misc_model_breakable 0 model,map_objects/roof_top/lamp
/place misc_model_breakable 0 model,map_objects/roof_top/lamp_ground
/place misc_model_breakable 0 model,map_objects/roof_top/mech1
/place misc_model_breakable 0 model,map_objects/roof_top/mech2
/place misc_model_breakable 0 model,map_objects/roof_top/office_chair
/place misc_model_breakable 0 model,map_objects/roof_top/office_post
/place misc_model_breakable 0 model,map_objects/roof_top/podbod
/place misc_model_breakable 0 model,map_objects/roof_top/podcar
/place misc_model_breakable 0 model,map_objects/roof_top/podcar2
/place misc_model_breakable 0 model,map_objects/roof_top/storage_rack

Ships

/place misc_model_breakable 0 model,map_objects/ships/academy_small
/place misc_model_breakable 0 model,map_objects/ships/falcon2
/place misc_model_breakable 0 model,map_objects/ships/ore_cart
/place misc_model_breakable 0 model,map_objects/ships/tie_bomber
/place misc_model_breakable 0 model,map_objects/ships/tie_fighter
/place misc_model_breakable 0 model,map_objects/ships/tie_fighter_broke1
/place misc_model_breakable 0 model,map_objects/ships/tie_fighter_broke3
/place misc_model_breakable 0 model,map_objects/ships/tie_fighter_vader_sans_wing
/place misc_model_breakable 0 model,map_objects/ships/tie_fighter_vader_wing
/place misc_model_breakable 0 model,map_objects/ships/x_wing_nogear
/place misc_model_breakable 0 model,map_objects/ships/z_95

Taspir

/place misc_model_breakable 0 model,map_objects/taspir/airpurifier
/place misc_model_breakable 0 model,map_objects/taspir/control_station
/place misc_model_breakable 0 model,map_objects/taspir/floor_joist
/place misc_model_breakable 0 model,map_objects/taspir/lamp
/place misc_model_breakable 0 model,map_objects/taspir/lamp_rotated
/place misc_model_breakable 0 model,map_objects/taspir/lamp2_double
/place misc_model_breakable 0 model,map_objects/taspir/lava_ring
/place misc_model_breakable 0 model,map_objects/taspir/lava_tube
/place misc_model_breakable 0 model,map_objects/taspir/nozzle
/place misc_model_breakable 0 model,map_objects/taspir/ragnos_bust
/place misc_model_breakable 0 model,map_objects/taspir/steam_jet
/place misc_model_breakable 0 model,map_objects/taspir/strut
/place misc_model_breakable 0 model,map_objects/taspir/tank_top
/place misc_model_breakable 0 model,map_objects/taspir/wall_pipe

Vjun

/place misc_model_breakable 0 model,map_objects/vjun/block_light_ceiling
/place misc_model_breakable 0 model,map_objects/vjun/block_light_wall
/place misc_model_breakable 0 model,map_objects/vjun/ceiling_light
/place misc_model_breakable 0 model,map_objects/vjun/control_station
/place misc_model_breakable 0 model,map_objects/vjun/door_frame
/place misc_model_breakable 0 model,map_objects/vjun/electric_pipe_animated
/place misc_model_breakable 0 model,map_objects/vjun/electric_pipe_horizontal
/place misc_model_breakable 0 model,map_objects/vjun/globe
/place misc_model_breakable 0 model,map_objects/vjun/lamp
/place misc_model_breakable 0 model,map_objects/vjun/prong
/place misc_model_breakable 0 model,map_objects/vjun/receptor_dish
/place misc_model_breakable 0 model,map_objects/vjun/reflector
/place misc_model_breakable 0 model,map_objects/vjun/rubble
/place misc_model_breakable 0 model,map_objects/vjun/strut
/place misc_model_breakable 0 model,map_objects/vjun/vbridge
/place misc_model_breakable 0 model,map_objects/vjun/vcurve
/place misc_model_breakable 0 model,map_objects/vjun/vhub
/place misc_model_breakable 0 model,map_objects/vjun/vrock
/place misc_model_breakable 0 model,map_objects/vjun/vrock_tall
/place misc_model_breakable 0 model,map_objects/vjun/vrock2
/place misc_model_breakable 0 model,map_objects/vjun/vrock3
/place misc_model_breakable 0 model,map_objects/vjun/wall_pipe
/place misc_model_breakable 0 model,map_objects/vjun/wall_pipe_red
/place misc_model_breakable 0 model,map_objects/vjun/wall_tank
/place misc_model_breakable 0 model,map_objects/vjun/window
/place misc_model_breakable 0 model,map_objects/vjun/window_brace
/place misc_model_breakable 0 model,map_objects/vjun/window_frame_new

Wedge

/place misc_model_breakable 0 model,map_objects/wedge/beacon
/place misc_model_breakable 0 model,map_objects/wedge/beacon_placement
/place misc_model_breakable 0 model,map_objects/wedge/clamp
/place misc_model_breakable 0 model,map_objects/wedge/control_panel
/place misc_model_breakable 0 model,map_objects/wedge/holo_map
/place misc_model_breakable 0 model,map_objects/wedge/tank
/place misc_model_breakable 0 model,map_objects/wedge/tank_lamp
/place misc_model_breakable 0 model,map_objects/wedge/turbine
/place misc_model_breakable 0 model,map_objects/wedge/w_door
/place misc_model_breakable 0 model,map_objects/wedge/w_light_floor

Yavin

/place misc_model_breakable 0 model,map_objects/yavin/fern3_b
/place misc_model_breakable 0 model,map_objects/yavin/glowlight
/place misc_model_breakable 0 model,map_objects/yavin/grass_b
/place misc_model_breakable 0 model,map_objects/yavin/grass_tall_b
/place misc_model_breakable 0 model,map_objects/yavin/plant_b
/place misc_model_breakable 0 model,map_objects/yavin/rock_b
/place misc_model_breakable 0 model,map_objects/yavin/switch
/place misc_model_breakable 0 model,map_objects/yavin/tree_sidehill_b
/place misc_model_breakable 0 model,map_objects/yavin/tree02_b
/place misc_model_breakable 0 model,map_objects/yavin/tree05_b
/place misc_model_breakable 0 model,map_objects/yavin/tree06_b
/place misc_model_breakable 0 model,map_objects/yavin/tree08_b
/place misc_model_breakable 0 model,map_objects/yavin/tree09_b
/place misc_model_breakable 0 model,map_objects/yavin/tree10_b
/place misc_model_breakable 0 model,map_objects/yavin/trunk
/place misc_model_breakable 0 model,map_objects/yavin/trunk_fallen2
/place misc_model_breakable 0 model,map_objects/yavin/trunk_log
/place misc_model_breakable 0 model,map_objects/yavin/trunk2
/place misc_model_breakable 0 model,map_objects/yavin/y_bank_b
/place misc_model_breakable 0 model,map_objects/yavin/yportal


At the end of Each code add this
,spawnflags,

Spawnflags:
1 - Makes the model solid. If maxs/mins are defined it will follow those, otherwise it will follow default maxs/mins, which go to the full extent size of the model.

2 - Will cycle its animation.

4 - Bounding Box will be there even when destroyed.

8 - Doesn't display damage modle when destroyed.

16 - No smoke when used.

32 - 32 - When used, will toggle to it's usemodel (model + "_u1.md3")... thus does nothing if spawnflags 64 is not checked.

64 - When used it will not break.

97 - Player can use it will use button.

256 - No Explosion.

512 - Starts deactivated.

8193 - Pyable button, use count and message keys (8192 In T2).