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Skin Quality its up, and its down

PostPosted:Wed Jan 13, 2016 2:36 am
by Awful
So ive been diligently working on a skin for the pack or to download so yall can see my amazing creativeness or a lack there of. anyways. after putting the files in a pk3 and playing online I run into the issue where my skin goes from this

Image http://i.imgur.com/XMay9sy.jpg

which is detailed and generally looks ok, but when I just my angle to the ground it turns into this

Image http://i.imgur.com/k4WETVH.jpg

very smooth and not as detailed as when my angle is looking straight ahead.
I understand it may be hard to see in the pics but does anyone have a clue to whats going on and how i can fix it?

also, when the skin is ready whats the best way to make it available for everyone? if there is a thread on this I apologize, please link me to it.

Re: Skin Quality its up, and its down

PostPosted:Wed Jan 13, 2016 3:07 am
by Key
Lol this is actually kinda funny, it looks like the LOD (level of detail) is changing to a lower quality set when you're not really increasing distance from the camera ... sorry for laughing. I really don't understand what's going on here. Does this happen with every model or just the one you're working on?

Re: Skin Quality its up, and its down

PostPosted:Wed Jan 13, 2016 3:25 am
by Awful
It happens to every model, including the base models.

edit: in retrospect I shoudlve asked why it does this to every model, as I didnt realise that would be the case untill you mentioned it.

Re: Skin Quality its up, and its down

PostPosted:Wed Jan 13, 2016 3:59 am
by Raz0r
The only things I can suggest is what I suggested on the server. Key is right about it switching the LOD of the mesh.
set r_lodBias 0; set r_lodScale 100 should do the trick. It just extends the range from the view origin to the mesh used to decide which LOD to use, and selects the highest LOD by default.

Re: Skin Quality its up, and its down

PostPosted:Wed Jan 13, 2016 4:22 am
by Awful
Raz0r wrote:The only things I can suggest is what I suggested on the server. Key is right about it switching the LOD of the mesh.
set r_lodBias 0; set r_lodScale 100 should do the trick. It just extends the range from the view origin to the mesh used to decide which LOD to use, and selects the highest LOD by default.
THANKS! this done did the trick :>