Any mods you use or recommend? Discuss them here.
 #135883  by Raz0r
 
Been a while since I updated the Windows build and changelog, some very juicy stuff in there now =]

See the main site for details (download + instructions + changelog)
I haven't updated the cvar list yet, but new ones added are in the changelog

Let me know if you have any issues, I just switched to a new compiler/build system. It may have better XP support, it may not work at all.
 #135885  by jawfin
 
Hey raz0r, one question please. Is it possible to set up JA++ serverside (on a linux) so that it looked and behaved exactly as JA+ ?

I don't need you to write a novel here in reply, especially if you've already got a post on this you can direct me to. My principle focus is on duplicating the game, even the staff dfa glitch & backflip, and admin commands. I know you have a whole lot more which we could move ahead with, but its a matter of starting at the right place.

Thanks mate :)
 #135886  by Raz0r
 
TL;DR: no, but very close.


Not exactly like JA+ no, and I certainly haven't added the JA+ special moves you have enabled (only just added melee spin kicks)
It would be much easier if Slider had released his source code years ago when we were talking about it. There are still people trying to get in touch with him about that.

That being said, every modification I've made to e.g. the saber system is entirely optional. Some things are objectively better than JA+, some things mimic JA+, some are just necessary fixes (e.g. unlocking MP saber settings ended up with roll-stab being insta-kill and people thought I had changed that)
I think the main JA+ features I haven't copied yet are: JA+ special moves with sabers, full-force duels and modelscale. Practically everything else exists and behaves the same.

Furthermore, with a plugin-based lua API it can be trivial to add new features to your server, with hot reloading of scripts and console-based lua interpreter.

If you wanted to run a test server and take notes of things you're missing, I'd be happy to prioritise those. KR is where I mainly play and it'd be a bonus to see my mod used there.
 #135888  by jawfin
 
Thanks for getting back to me on this Raz0r - and yea, Slider really should have passed the code onto someone he could trust - but there it is. As OpenJK and our VM server is sufficiently hardened there's not many vulnerabilities, but I sense its only a matter of time until someone with half a brain applies themselves - in which case we made need to switch mods, if not just for security alone!

Thanks very much for your offer and I'm sure I jump on it if the occasion warrants :)
 #135892  by Raz0r
 
The client side is still perfectly fine to use on JA+ servers, everyone does :^D
 #136050  by Jack Skywalker
 
Raz0r wrote:The client side is still perfectly fine to use on JA+ servers, everyone does :^D
I don't. :P

Here's a cool feature that JA+ has and you should add to your mod: the chat window, like the JA+ one which we access through binding the "/UI_openmenu modsay" command, with a list of players to select and send PMs from far away without "/tell" and such... It would be very helpful if you include that.
 #137798  by Raz0r
 
Just made another build for Windows. Download it from here.

Here are some of the changes:
Code: Select all
* Fix grapple hook being fired (or not released) during an attack
* Fixed flying vehicles not being able to lean left or right
+ Allow amkiss 'victim' to slap kisser with force push
* Fix placed misc_bsp causing issues, bug introduced recently
* Disable cg_drawRewards if no assets are found
* Fix server crash when using amkick, bug introduced recently
+ Added japp_saberTweak value 256 to never used location-based damages for sabers
+ Remove limit on custom species, fixes crash with certain customisable skins
* Fix some more widescreen ratio alignments for HUD (japp_ratioFix)
+ Added insert/overstrike support to new chatbox.
* Changed new chatbox cursor to vertical bar
* Fix saber trails of certain moves never fading, drastically lowering FPS. Bug was introduced recently
* Fix animations for spin kicks with staff saber
+ Added WIP mini scoreboard as cg_drawScores 2
 #139179  by Raz0r
 
Just made another build for Windows. Download it from here.

Here are some of the changes:
Code: Select all
+ Added japp_sortScoreStyle to sort score by kills, net, kdr, kpm, clientNum
* Normalised some more CGame font rendering - "server is changing maps" and "connection interrupted"
+ Added tab-stop to bad chars checked with USERINFO_VALIDATION_CONTROLCHARS
* Removed cheat-protection on d_saberAlwaysBoxTrace, d_saberBoxTraceSize, d_saberGhoul2Collision, d_saberInterpolate, g_allowNPC, g_saberRestrictForce
+ Added japp_showNextMap which will attempt to decipher mapcycles
+ Added chatbox key handlers for Ctrl-Home and Ctrl-End to scroll to the first and last messages respectively
But most importantly there were some behind-the-scenes changes which means some very cool/useful plugins are coming soon - including killtrackers, new HUDs, entity interaction on servers - so make sure you grab this build :D
 #139208  by Awful
 
Thanks for the update!
 #139224  by Raz0r
 
Had to make another fix for sh_lua.pk3 causing an error when joining games or starting servers.
Download sh_lua.pk3 here and drop it in japlus
 #144715  by Samantha Crow
 
Hello Razor hope you don’t mind that black core was bugging me.
A bit of an O.C.D problem so I tried to fix the black cores white cracks.
Was an easy fix I took the black_trail_glow from ja+ client side.
Renamed it to blacktrail and dropt it in your cl_assets.
And the blade is now perfect with your better line and tip.
Just thought I would let you know.

Also a small question /cg_forceownsaber is there any way to force saber for left hand.
I get my hilt in my right and katarn in left I tried /cg_forceownsaber “myhilt myhilt”.
But no luck no one seemed to know so why not ask the maker.

Thank you again for the update and great working mod.
 #146319  by Raz0r
 
Just made another build for Windows. Download it from here.

Here are some of the changes (January -> June):
Code: Select all
+ Added cg_predictGrapple to enable/disable grapple hook prediction.
+ Added ammindtrick
+ Added japp_corpseRemovalTime
* Fixed crosshair disappearing when looking at bmodel entities
+ Added japp_instantSaberSwitch
* Fix rocket lock bug when sleeping players
+ Added full-force duels
+ Added ability to execute some admin commands from server console
* Fixed some amsleep bugs
+ Added grapple hook swinging animations
* Fixed new chatbox not preserving colours for messages that span multiple lines
+ Added *.tk domain to chatbox URL list
+ Added slapping animation to prevent amkiss (force_throw)
* Improve chatbox URL matching to support any prefix
* Show the right chat colour on the input line based on global, team and whisper modes
+ Added ability to click in the chatbox input line to move the cursor
* Fixed chatbox tab-completion not preserving the previously used colour
* Load "hacking" icon for (T)FFA, it's used in map modding
* Load Power Duel icons for (T)FFA, it's used on the new scoreboard
* Fix score_line HUD element not being right-aligned (was overlapping HUD)
+ Added interpolation / extrapolation value to lagometer to assist cl_timeNudge setting
* Fix case where chatbox URLs were not aligned properly when using timestamps
+ Added viewmodel swaying via: cg_gunMomentumEnable, cg_gunMomentumDamp, cg_gunMomentumInterval, cg_gunMomentumFall
* Match new chatbox defaults more closely to base
* Removed cg_chatboxLineHeight (unused), fixed chatbox tabs being broken
+ Ammo pickups only spawn if a useable non-melee weapon is enabled via g_weaponDisable
+ Added infinite ammo in duels
* Default japp_unlagged to 0
* Fixed amdropsaber duplicating sabers
+ Added japp_allowDropSaber
* Fixed merced players not retaining items/weapons properly across spawns
* Flipkicking no longer affects protected/invulnerable players
* Fix cg_predictGrapple when there are dropped sabers
* Fix camera pitch restriction not letting you look directly up/down
* Improve viewmodel sway
+ Added support for JA+ style ui_modSay/chat menu
+ Allowed second argument in cg_forceOwnSaber/cg_forceEnemySaber to control second saber
 #147059  by MaxiPadawan
 
Hey Raz0r, just removed the JA+ files and installed JA++ and it looks pretty amazing. I'm definitely digging the amount of customization it allows however some of the settings seem pretty vague. IE: "cg_chatboxBackground [default: 0.0 0.0 0.0 0.0] Set the colour of the chatbox background". What are valid values? Could you maybe give an example and dumb it down for those of us who still use crayons, glue sticks and construction paper?

Another feature i am interested in is the cg_chatboxTabs. Will this allow for private messages to go to a separate tab? Also, is OpenJK required for any particular features?

Thanks for all you do,

MaxiPadawan
 #147068  by Loki
 
Awww yissss thank you for everything you do razor!
 #147120  by Raz0r
 
Just for Kitty, a WIP version of the modsay menu: WIP-modsay.pk3.
Drop it in japlus, should work with the latest version of JA++
When I include the modsay menu in an official build, remember to remove this PK3 :)

MaxiPadawan wrote:some of the settings seem pretty vague. IE: "cg_chatboxBackground [default: 0.0 0.0 0.0 0.0] Set the colour of the chatbox background". What are valid values?
I probably should document that better, you're right.
Usage is: cg_chatboxBackground <R> <G> <B> <A>
Each value is between 0.0 and 1.0, A is the transparency (rather, opacity) level so a value of 1.0 is 100% visible, 0.1 is 10% visibility

Let me know if there are any more you're confused about.

MaxiPadawan wrote:Another feature i am interested in is the cg_chatboxTabs. Will this allow for private messages to go to a separate tab?
Yes, at-least it should be much better in the future. Global, admin, team, private channels and whisper messages can go in their own tabs. There is also mouse support for the chatbox so you'll be able to click on the tabs, re-order them, highlight text etc.

MaxiPadawan wrote:Also, is OpenJK required for any particular features?
Unfortunately yes, particularly the new chatbox stuff (because jamp.exe is bugged and doesn't send the right input events to mods)