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map rotation change

PostPosted:Sat Jul 12, 2014 7:00 pm
by toon
as it has been two months i am suggesting these maps to be in the rotation:

mp/ffa3
t2_rogue (imissitsomuch!)
t1_danger
kor2
mp/ffa5

i just like these ones the most, so wadya think? :D

Re: map rotation change

PostPosted:Sat Jul 12, 2014 7:12 pm
by Difionex
I h8 t1_danger...

Re: map rotation change

PostPosted:Sat Jul 12, 2014 7:19 pm
by Raison
t1 danger cuasees me to lose fps, anyway i'll put in my list just in case :P

mp/ffa3
t2_rogue (so many memories i have with this map
kor2
mp/ffa1
mp/duel yavin map, i dont know what its called lol

Re: map rotation change

PostPosted:Sat Jul 12, 2014 7:27 pm
by Clank
honestly im ok with the current rotation
My opinion
t2_rogue is meh but it could pass, reason for this the first couple of times is fun but it gets boring pretty fast
t1_danger is even worse it gets even more boring and even sooner
and for kor2, it was in the question once and if i remember right it is too big so it makes people lag
Those are my thoughts plz no hate :<


But if we are to change the ones i want to be added/keept to the rotation
Vjun3
t3_stamp
ffa3
ffa5

Re: map rotation change

PostPosted:Sat Jul 12, 2014 7:54 pm
by toon
Clank wrote: Those are my thoughts plz no hate :<
how dare you have thoughts!!! >:C

i'm okay with most of the maps in jka, i just think These are the awesomest.
anything's fine for me but please please please bring t2_rogue back!!

Re: map rotation change

PostPosted:Sat Jul 12, 2014 8:20 pm
by Zaluk
Raison wrote:

mp/ffa3
t2_rogue (so many memories i have with this map
kor2
mp/ffa1
mp/duel yavin map, i dont know what its called lol
I agree with this

Re: map rotation change

PostPosted:Sat Jul 12, 2014 9:14 pm
by Jurell
I think this would be cool :D
nice idea Cartoon

Re: map rotation change

PostPosted:Sat Jul 12, 2014 9:26 pm
by Raison
Clank wrote: and for kor2, it was in the question once and if i remember right it is too big so it makes people lag.
its being edited my clanky friend :P

Re: map rotation change

PostPosted:Sat Jul 12, 2014 10:57 pm
by Sakito
I lag on all the giant maps like rogue, especially danger, that one is a real FPS eater for me. I like the current map rotation imo.

Re: map rotation change

PostPosted:Sun Jul 13, 2014 12:26 am
by Jagged Fel
I like Tatooine and Coruscant xD

Re: map rotation change

PostPosted:Sun Jul 13, 2014 10:57 am
by jawfin
Many people seem to lag on the actual fun maps, like t1_danger, t2_rogue, t2_wedge, t3_rift & t3_stamp - even duel6. I think the Kor maps are too big; anything with long draw distance and/or bottomless pits only work well on decent computers. I don't know how t2_trip would go - it's big but very narrow cutting down the complexity. I'd also like to do the runaway train one too! And then there's the hoth maps.

I've bounced an idea around in council. The advantage of our bouncy castle which we call Council Chambers make it advantageous for this kind of activity. The idea being we put a stack load of maps on cycle, pretty much most the ones which are compatible, and members of the rank Guardian+ will have the ability to skip to the next map. We don't want to see this abused though, like skipping 8 maps to get to their favourite. And its to be with the consent of most the players on server, as anyone can attest to when they see me change maps. So, thoughts on that?

Re: map rotation change

PostPosted:Sun Jul 13, 2014 1:19 pm
by Zaluk
I like that idea

Re: map rotation change

PostPosted:Sun Jul 13, 2014 1:30 pm
by Difionex
Deathstroke wrote:I like that idea
^^

Re: map rotation change

PostPosted:Sun Jul 13, 2014 3:50 pm
by Raison
seems good to me

Re: map rotation change

PostPosted:Sun Jul 13, 2014 5:06 pm
by toon
this is a great idea, adding more maps would be awesome :)

Re: map rotation change

PostPosted:Sun Jul 13, 2014 6:39 pm
by Zabuza
Image

Re: map rotation change

PostPosted:Mon Jul 14, 2014 12:56 am
by MasterM
I like the idea. I'll just skip everything to get to t3_stamp :P jk

Re: map rotation change

PostPosted:Mon Jul 14, 2014 5:38 am
by Sakito
Lol how2switchyswitchymappy
But in all realness,
Awesome idea Jaw =^_^=

Re: map rotation change

PostPosted:Mon Jul 14, 2014 6:18 am
by jawfin
It's done then.

Here's the map order: -
ffa3
t1_danger
ffa1
ffa3
ffa2
t2_rogue
ffa3
ffa4
t2_wedge
ffa3
ffa5
t3_rift
ffa3
duel5
t3_stamp
ffa3
duel6
vjun3

Guardians+ who wish to know how to change to the next map can ask me :)

Re: map rotation change

PostPosted:Mon Jul 14, 2014 6:50 am
by toon
thanks jawfin you da best :P

Re: map rotation change

PostPosted:Mon Jul 14, 2014 7:58 am
by Jurell
Cartoon wrote:thanks jawfin you da best :P
I Agree completly
Image

Re: map rotation change

PostPosted:Mon Jul 14, 2014 11:19 am
by Sakito
That's a giant rotation. Saki like!! :o

Re: map rotation change

PostPosted:Mon Jul 14, 2014 5:10 pm
by Raison
wow holy crap thats alot, thanks jaw :D

Re: map rotation change

PostPosted:Mon Jul 14, 2014 5:14 pm
by Difionex
Holy flying cow. Thanks Jawfin :P

Re: map rotation change

PostPosted:Mon Jul 14, 2014 7:30 pm
by Jagged Fel
Nice maps, thank you, Jawfin =D