server update of ja+
PostPosted:Sat Aug 19, 2006 11:42 pm
i know topic about this but wanted to set up a poll to c what ones think of updateing to ja+ 2.4 beta and please state reasons for ur votes as want feedback on this
Phoenix wrote:I say "No". My reasons for this are as followed:When sparky owned KR1 we had fewer members, and im sure it would be for the best to try somthing new.
1. We tried this when Sparky owned KR1 and it ended up with him changing it back within 2-3 days.
Phoenix wrote:There is no difference between slap in our current server and the new. Slay or punish not usefull for anything except admins having fun with eachother abusing. Sleep and amsilence got the same effect as Ampunish. Amslay is just a /kill on a person, which is not usefull.
2. The mod doesnt have slay or punish, and slap is basically a small bounce. Im not an admin freak or anything but I like to have a variaty of commands.
Phoenix wrote:We can disable this, and there is no1 saying that alt dim is laming allowed. This can be fixed by configurating the server.cfg [which im looking at right now]
3. Slider has implanted this Alternative Dimension in which it apparently has no rules - where lamers can be put their with an admin command. I dont like this idea because the server should be how we want it to be, not Slider (the mod creator) deciding what rules apply on our server.
Phoenix wrote:Wallgrib is the worst thing JA+ got, and i completly agree with you.
4. There have been various glitches with the wallgrab. You now have to double tap jump for it to grip, the only problem is - when you want to run up a wall and backflip off, you sometimes get stuck against the wall.
Phoenix wrote: 5. There are a few problems with the damages and they are a big change from the current JA+. I dont know if it has been fixed, but at one point it was possible to one hit kill someone with a blue up-cut regardless of the damage value in the server.cfg.
Personally I dont like this mod. Its up to what you guys think. Yes, we could try it, but to be honest - we have already tried it and it didnt work out for KR.
Naraku wrote:When sparky owned KR1 we had fewer members, and im sure it would be for the best to try somthing new.Im all for trying something new. Star asked to list my reasons on why I voted "No", so I did. I know that we have tried this before and genrally people dont like the new JA+. I believe there was a poll not long ago on the Lucasarts forums about the new JA+ it was something like 58% of people didnt like it and 42% did. So in general ive found most people dont like it.
Naraku wrote:There is no difference between slap in our current server and the new. Slay or punish not usefull for anything except admins having fun with eachother abusing. Sleep and amsilence got the same effect as Ampunish. Amslay is just a /kill on a person, which is not usefull.Ok I agree, but my point is Slider removed these commands for no apparent reason.
Naraku wrote:We can disable this, and there is no1 saying that alt dim is laming allowed. This can be fixed by configurating the server.cfg [which im looking at right now]The fact is - Slider is saying that the alt-dim is for laming. Thats why he has called it Alternative Dimension (FFA, No rules) by default. The whole point of the alternative dimension is that lamers can play in their own 'little world' away from everyone else. This is also the reason why he limited admin usage on those in the Alt-Dim. To be honest sending lamers over to the alt-dim doesnt solve anything, they dont learn anything. On the few servers that ive been on with the new JA+ installed ive seen various people that love to be put in the alt-dim. They then find it fun to run around and around the admins and what they find even more fun is that the only things the admins can do is kick or ban them. They cant sleep them.
And if we had alt dim, im sure it would be interesting sending lamers over to alt-dim if we choose to use the 'Alt-dim laming allowed' rules.
Naraku wrote: Wallgrib is the worst thing JA+ got, and i completly agree with you.True you can disable this feature which I too will want disabling if we ever do change over. But the only problem is, is that once again - you are wiping out one of the new JA+ features. It seems more and more like the current JA+ we have - with all these things we dont want enabled.
But once again you skipped one option.
-You can disable this.
Which i would highly recommend since its very annoying, and totally useless since you got grapple.
Naraku wrote:I suggest trying single player damages if we try somthing new.I dont think using SP damages solves anything because they arent single player base damages, they are 'haxed' versions of the base damages, which doesnt make that much difference at all, other then people can spam yellow and get through almost every block and attack in their path, resulting in them killing everything.
I beleve it was originaly that way it was supposed to be untill JA+ screwed up everything.
Phoenix wrote:You've found it that most people don't like it: KR is not most people. I am not most people. Comparing to other peoples responses outside KR is pointless. [Even if one guy doesnt like it, it doesnt mean the other guy doesnt like it.] And what good comes out of not trying to do anything new? Nothing. It will all be like good-ol' KR. [Bore me.]Naraku wrote:When sparky owned KR1 we had fewer members, and im sure it would be for the best to try somthing new.Im all for trying something new. Star asked to list my reasons on why I voted "No", so I did. I know that we have tried this before and genrally people dont like the new JA+. I believe there was a poll not long ago on the Lucasarts forums about the new JA+ it was something like 58% of people didnt like it and 42% did. So in general ive found most people dont like it.
Phoenix wrote:And is that a reason you can add by saying he removed if for no reason?Naraku wrote:There is no difference between slap in our current server and the new. Slay or punish not usefull for anything except admins having fun with eachother abusing. Sleep and amsilence got the same effect as Ampunish. Amslay is just a /kill on a person, which is not usefull.Ok I agree, but my point is Slider removed these commands for no apparent reason.
Phoenix wrote:What he says doesnt matter. But in fact, i dont like alt dim. So i would choose to disable this. I have also asked other KR people about this. They all agreed that its annoying and useless, except for laming. So who want alt-dim? [not me]Naraku wrote:We can disable this, and there is no1 saying that alt dim is laming allowed. This can be fixed by configurating the server.cfg [which im looking at right now]The fact is - Slider is saying that the alt-dim is for laming. Thats why he has called it Alternative Dimension (FFA, No rules) by default. The whole point of the alternative dimension is that lamers can play in their own 'little world' away from everyone else. This is also the reason why he limited admin usage on those in the Alt-Dim. To be honest sending lamers over to the alt-dim doesnt solve anything, they dont learn anything. On the few servers that ive been on with the new JA+ installed ive seen various people that love to be put in the alt-dim. They then find it fun to run around and around the admins and what they find even more fun is that the only things the admins can do is kick or ban them. They cant sleep them.
And if we had alt dim, im sure it would be interesting sending lamers over to alt-dim if we choose to use the 'Alt-dim laming allowed' rules.
Phoenix wrote:Naraku wrote: Wallgrib is the worst thing JA+ got, and i completly agree with you.True you can disable this feature which I too will want disabling if we ever do change over. But the only problem is, is that once again - you are wiping out one of the new JA+ features. It seems more and more like the current JA+ we have - with all these things we dont want enabled.
But once again you skipped one option.
-You can disable this.
Which i would highly recommend since its very annoying, and totally useless since you got grapple.
Phoenix wrote:I would rather hit all the time than blocking all the time.Naraku wrote:I suggest trying single player damages if we try somthing new.I dont think using SP damages solves anything because they arent single player base damages, they are 'haxed' versions of the base damages, which doesnt make that much difference at all, other then people can spam yellow and get through almost every block and attack in their path, resulting in them killing everything.
I beleve it was originaly that way it was supposed to be untill JA+ screwed up everything.
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In my opinion this mod will cause more problems then it solves. I like to stick by the phrase "Dont fix something that isnt broken".
Tricky wrote:Pho pretty much summed up my response. All that stuff it adds is stuff we don't want, so why bother? It's just more you'll have to edit and tweak in the server config.What do you not want?
Tricky wrote:No, changing the server config is not that difficult, but you're not the one doing it. Searching through a text document and ensuring that it actually runs on the server is kind of annoying. Frankly, I think KR is fine as it is. I don't want my damages being messed up after 5 weeks of practicing to become good enough to feel ready to fight Martin and Nin, we don't use force to begin with so that's kind of a waste of time, we already restricted admin and I haven't seen a significant case of abuse lately, and SP damages don't change much in the block rate department since it's still JA+ (you might be confusing it with base, having JA+ alone still alters the combat).I don't want duel with force. I want FFA with force.
If you want to duel with force, there are other servers for that. If you want base style fighting, KR2 has just been set up with it.