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-[KR]- Map Rotation
PostPosted:Wed Feb 05, 2014 1:11 am
by Zabuza
This topic will serve as a "roster" for the current map rotation on KR1. Requests for a rotation can also be made here. Once the rotation has been changed, it cannot be changed again for another two months (or tba).
Current map rotation:
mp/ffa3
t3_rift
vjun3
mp/ffa2
t1_danger
If you're going to post a suggestion, please post the full rotation. It cannot exceed five maps. No spam, please.
Re: -[KR]- Map Rotation
PostPosted:Wed Feb 05, 2014 2:11 pm
by Fraea
i suggest :
mp/ffa3
t2_rogue ---> t3_rift
vjun3 ---> mp/duel5 or 6 i know they can cause fps lag, but so does vjun3
mp/ffa2
mp/ffa1
Re: -[KR]- Map Rotation
PostPosted:Wed Feb 05, 2014 7:26 pm
by Clank
I dont realy like rift since its boring,laggy and doesnt realy have a main duel area
as for duel5 laggs terrible and with 6 being just too small wich would be too boring
honestly i dont see vijun3 lagging as much as does duel5
Re: -[KR]- Map Rotation
PostPosted:Wed Feb 05, 2014 7:30 pm
by Fraea
mpduel6 is the yavin one. its huge.. as long as we can take out vjun3 ill be fine, that map tears up my monitor and i have to leave every time it comes on
Re: -[KR]- Map Rotation
PostPosted:Thu Feb 06, 2014 9:09 pm
by Lothar
A good idea.
Re: -[KR]- Map Rotation
PostPosted:Sun Feb 23, 2014 11:47 pm
by Zabuza
Map rotation to:
mp/ffa3
t3_rift (or is it t2?)
vjun3
mp/ffa2
t1_danger
Updated OP and next rotation wil be in two months.
Re: -[KR]- Map Rotation
PostPosted:Sun Apr 20, 2014 7:22 pm
by Zabuza
It's that time again for another rotation change request. Please create a rotation in the order that you think most would enjoy. Remember that a rotation is five maps and must contain mp/ffa3.
Current Rotation:
mp/ffa3
mp/ffa5
vjun3
mp/ffa2
t1_danger
Re: -[KR]- Map Rotation
PostPosted:Sun Apr 20, 2014 9:01 pm
by Clank
I vote ffa4 instead of t1_danger
Edited by zab: Please post a full rotation
mp/ffa3
mp/ffa5
vjun3
mp/ffa2
t1_danger -> mp/ffa4
Re: -[KR]- Map Rotation
PostPosted:Sun Aug 17, 2014 2:33 pm
by Falcon
Cut about a third of the maps from
the last rotation due to people lagging, and we never saw them all >.< These changes will go into effect tomorrow.
Masters, please remember that you now have the ability to skip to the next map! We invite you to use, but not abuse this! Link to how to do that can be found
here.
ffa3
ffa1
ffa2
ffa3
duel5
ffa4
ffa3
duel6
ffa5
ffa3
rogue
rift
Re: -[KR]- Map Rotation
PostPosted:Fri Jan 22, 2016 9:50 pm
by Frog
ffa_1
Vijun
Generator room ( Phantom Menace Q and O vs Maul )
Rift
Ffa_3
ffa_2 ( I have no idea what this map is, just that I need enough maps for rotation change
)
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 2:22 am
by Jack Skywalker
@Frog - About your idea:
- ffa1 = It's already on the rotation. Keep it there. Good map.
- Vjun (I guess you mean "vjun3") = Already on the rotation. Keep it there too.
- Rift (I guess you meant "t3_rift") = What a great map. Replace ffa5 with that one and the rotation will be perfect.
- ffa3 = My favorite map, already on rotation, just keep it there!
- ffa2 = This one is bad. That's why it's not in rotation and we should keep it this way.
About the change at all:
Looking at the current rotation, we have:
- ffa3 (best one, most players' favorite map, I love it, keep it there)
- kor2 (not that good, but it has some cool places and is some players' favorite map, keep it there)
- ffa1 (I also love that one, keep it there)
- vjun3 (cool map, also good for kata spam with black sabers
, keep it there)
- t2_rogue (it causes a lower FPS for a few players, but it's a very cool map, keep it there)
- ffa5 (argh, I hate that map! I would love if you replace it with t3_rift, but many players like it, so keep it there)
- t3_stamp (very good map, and I don't think KR would take the KRON map out of rotation, that would be bad)
My idea would be replacing ffa5 with t3_rift, though it won't be possible as many players like it. So, we actually don't need a change.
Anyways, next map to be added in a next change should really be t3_rift. No doubt. JUST ADD IT!
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 3:14 am
by Gollum
t1_rail?
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 6:19 am
by Squidlord
Gollum wrote:t1_rail?
^ this
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 10:53 am
by Zaluk
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 8:51 pm
by Key
t1_rail is so inconvenient for everything though ...
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 9:07 pm
by John
Key wrote:t1_rail is so inconvenient for everything though ...
It's too long, you get an ffa going at one end and die, you have to jump/run a 5k to find it again.
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 10:17 pm
by Mandalorian
t2_rouge I think it's called is cool. Ffa2 is also cool. Taspir. Vjun3.
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 10:45 pm
by Jack Skywalker
What's wrong with t3_rift?
Why can't we just add it? And a hoth map. We don't have a hoth map. We need t3_rift and hoth, but only if you don't remove any map from the rotation, ofc. Our rotation is currently very good. Is it possible?
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 11:16 pm
by Thunderbird
What can I say? All the maps are good, except that not all of them are fps friendly so far. I love t3_rift but it the bottom part is quite heavy to handle, exactly like in SP version. t2_wedge is the same thing.
Re: -[KR]- Map Rotation
PostPosted:Sat Jan 23, 2016 11:53 pm
by Awful
Whatever the change is or whenever it happens, I would rather not see the city map anymore, although I see its purpose in having a duel area, but for many, it causes big fps drops and being somewhat of a daytime player I cringe when the map plays. Some days its good, but most days its bad.
Re: -[KR]- Map Rotation
PostPosted:Sun Jan 24, 2016 6:27 pm
by Jack Skywalker
Awful wrote:Whatever the change is or whenever it happens, I would rather not see the city map anymore, although I see its purpose in having a duel area, but for many, it causes big fps drops and being somewhat of a daytime player I cringe when the map plays. Some days its good, but most days its bad.
That's t2_rogue... and I really like that map, so don't remove it plz
t3_rift and/or one of the Hoth maps, that's what we need. But, again, don't remove any map plz.
Re: -[KR]- Map Rotation
PostPosted:Sun Jan 24, 2016 8:48 pm
by Squidlord
t2_wedge, the king of maps
Re: -[KR]- Map Rotation
PostPosted:Sun Jan 24, 2016 9:32 pm
by John
Squidlord wrote:t2_wedge, the king of maps
More like king of get-hit-by-a-spaceship.
Re: -[KR]- Map Rotation
PostPosted:Mon Jan 25, 2016 7:20 pm
by Key
the only hoth map that apparently doesn't have issues is the TFFA/CTF multiplayer one. Apparently
Re: -[KR]- Map Rotation
PostPosted:Tue Jan 26, 2016 11:42 am
by Jack Skywalker
Things are going on...