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Re: The Ultimate KotOR Pack (Manda'sKotORPack)

PostPosted:Mon Feb 20, 2017 1:53 am
by Mandalorian
Did some progress on KotORbase2

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Done with all KotORBase2 outfits and accessories, now I just need to add more heads, then work on KotORDroids1 and KotORDroids2 (I had to split the two, one will be astromechs and such, the other will be walking droids and stuff).

Re: The Ultimate KotOR Pack (Manda'sKotORPack)

PostPosted:Thu Feb 23, 2017 5:50 pm
by Buffy's Shadow
Awesome work!

Re: The Ultimate KotOR Pack (Manda'sKotORPack)

PostPosted:Mon Feb 27, 2017 6:23 pm
by Frog
Hey Manda, does this pack include singleplayer support? Thanks for your hard work :)

Re: The Ultimate KotOR Pack (Manda'sKotORPack)

PostPosted:Thu Mar 02, 2017 4:34 pm
by Mandalorian
Yeah, there is going to be a separate single player pack, since the current pack has too much stuff (lol) and crashes single player if this is used, that's why I'm making a pack solely for single player.

Re: The Ultimate KotOR Pack (Manda'sKotORPack)

PostPosted:Mon May 15, 2017 7:48 pm
by Mandalorian
There were no howlers in the old republic era...

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but by god were there Cannoks. Those beasts were everywhere.

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HEY ROSH, THIS SHOULD KEEP YOU BUSY WHILE I FINISH THE COURSE!!

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These next two are old screenshots, but I'd thought to share them:

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Now, aside from those simple changes, I've changed some NPCs for the storyline. For example, I've changed many side npcs like Imperial commanders or imperial officers (the people who stand there with the amatease pose with a simple pistol), they are now Sith with minimal force powers and a lightsaber. The reason for this is a.) Too little saber fights in vanilla JKA, and b.) To make their NPCs be even more fun to kill. Don't worry, they are still easy to kill, but a tad bit harder because of saber combat instead.