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Re: -[KR]- Map Rotation
PostPosted:Sun May 22, 2016 1:45 am
by Sam
You say it's the best map? ummm many people said they don't like the map in the chat section on the server
Re: -[KR]- Map Rotation
PostPosted:Sun May 22, 2016 8:20 am
by Sam
do you guys think we should have atlantica instead of t2_rancor?
Re: -[KR]- Map Rotation
PostPosted:Sun May 22, 2016 8:29 am
by Sam
i think we should replace t2_rancor with a nicer map like for example: atlantica or any map or maybe you can mod it and make it look nicer but it might take more time to do that
Re: -[KR]- Map Rotation
PostPosted:Sun May 22, 2016 9:14 am
by John
We only use base/default/game maps so people don't have to download maps before they can play on our server. Server map rotation was just changed not to long ago and we don't just change it because a visitor doesn't like a map on it.
Re: -[KR]- Map Rotation
PostPosted:Tue May 24, 2016 3:43 pm
by Jack Skywalker
Jack Skywalker wrote: Btw, is it possible to replace ffa5 with the Taspir Duel map? It's way better and is still Taspir for the Taspir lovers, just not boring like ffa5. I've talked to some of the Taspir lovers and most like Taspir Duel better than ffa5. Though I didn't talk to many of them, I think it's enough. Plz?
Lurch wrote: I like and enjoy any and ALL Taspir maps (levels in SP) lol but if you switch to Taspir duel that's cool. Works for me I know many people complain on FFA5 about lag. Doesn't seem to bother me much. Whatever you decide, I'm fine with.
Jawfin wrote: Sure fine. I swapped out ffa5 for duel6.
Then why duel6 (Yavin Duel)?
Re: -[KR]- Map Rotation
PostPosted:Wed May 25, 2016 10:22 pm
by jawfin
Probably because I got the wrong number!
Re: -[KR]- Map Rotation
PostPosted:Tue May 31, 2016 4:04 am
by HolyWarrior
We really should consider mixing up the rotation a bit. It's nice to have something fresh and new.
Re: -[KR]- Map Rotation
PostPosted:Sat Jun 18, 2016 11:18 pm
by Jack Skywalker
HolyWarrior wrote:We really should consider mixing up the rotation a bit. It's nice to have something fresh and new.
But it's not nice to have the maps we like removed...
We already lost t2_rogue and vjun3 because of that
Re: -[KR]- Map Rotation
PostPosted:Sat Jun 18, 2016 11:51 pm
by Sam
we should mod the maps instead it'd be better instead of taking it off the map rotation like sky shaders different textures etc
Re: -[KR]- Map Rotation
PostPosted:Sat Jun 18, 2016 11:54 pm
by Sam
i mean it might take more time but maybe it might help i'm not saying you should i'm just suggesting maybe
Re: -[KR]- Map Rotation
PostPosted:Fri Sep 23, 2016 4:07 am
by Frog
It'd be nice to see Vijun make a return, as well as maybe Courscant? and I'd like one of these maps to replace the huge map that in SP had the Rancor. I can't remember it's name.
Re: -[KR]- Map Rotation
PostPosted:Fri Sep 23, 2016 4:16 am
by John
There's like 2 rancor maps. Idk about vjun. It was a great map back in the days when we had like 10-15 max server population, but now that we have close to full population constantly I think vjun would be a little cramped.
Re: -[KR]- Map Rotation
PostPosted:Fri Oct 14, 2016 12:02 pm
by Veneratus
The map with a Mutant Rancor from SP is boring and said many times that there are lots of great KR maps that can be put instead of that Rancor Map (with boxes not the Jammer's)
Re: -[KR]- Map Rotation
PostPosted:Sun Oct 16, 2016 5:27 pm
by John
Speaking of t3_stamp. I was thinking the other day it would be cool to add some of the boxes back in to that main area to make it more interesting. As it is now, it's just a giant, flat, open map, which I love btw(no pits to fall into, or elevators to smash me, good for swoop races, etc.), but I think others don't value it's simplicity as much as I do and are getting tired of it. Would this be possible to do? Other thoughts?
Re: -[KR]- Map Rotation
PostPosted:Wed Oct 19, 2016 8:06 am
by Sam
i also got a suggestion you should put the jetpack secret into the main area for the visitors to find it themselves instead of getting teleported by a admin to another room and finding it there
Re: -[KR]- Map Rotation
PostPosted:Mon Feb 06, 2017 8:30 pm
by Blaboobee
Officially requesting kor2 to be put into the rotation!
Maps up for sacrifice: t2_rancor, t3_stamp, ffa2, ffa4
Also requesting for the taspir duel place to be replaced with ffa5!
Re: -[KR]- Map Rotation
PostPosted:Mon Feb 06, 2017 10:53 pm
by Jack Skywalker
Blaboobee wrote:Officially requesting kor2 to be put into the rotation!
Maps up for sacrifice: t2_rancor, t3_stamp, ffa2, ffa4
Also requesting for the taspir duel place to be replaced with ffa5!
Officially requesting that not to happen
Though it would be good to have ffa2 replaced by another map.
Re: -[KR]- Map Rotation
PostPosted:Mon Feb 06, 2017 11:08 pm
by Frog
I just want my sweet, sweet Vijun back :c
Re: -[KR]- Map Rotation
PostPosted:Tue Feb 07, 2017 7:14 am
by Zaluk
t2_rancor and t3_stamp discourage me from going on the server. I'd love for them to be removed.
Re: -[KR]- Map Rotation
PostPosted:Tue Feb 07, 2017 2:26 pm
by jawfin
Some of these are mixed messages. Here is the current rotation: -
mp/ffa3
yavin1
mp/ffa1
mp/ffa3
t3_stamp
t2_rancor
mp/ffa3
mp/duel5
mp/ffa2
mp/ffa4
Sooo, what do people feel about this? : -
mp/ffa3
yavin1
mp/ffa1
mp/ffa3
vjun3
mp/ffa4
mp/ffa3
mp/ffa5
kor2
It's the best compromise I can come up with
Re: -[KR]- Map Rotation
PostPosted:Tue Feb 07, 2017 2:29 pm
by MasterM
I'd prefer t3_stamp stay, but if people don't want it then that's fine.
Re: -[KR]- Map Rotation
PostPosted:Tue Feb 07, 2017 3:51 pm
by Frog
I'm for this new map rotation
Re: -[KR]- Map Rotation
PostPosted:Wed Feb 08, 2017 9:58 am
by Yato
I'm up for a new map rotation as well!
Re: -[KR]- Map Rotation
PostPosted:Wed Feb 08, 2017 11:21 am
by John
Re: -[KR]- Map Rotation
PostPosted:Mon Feb 13, 2017 2:48 am
by HolyWarrior
We could use a little more rotation.. i miss the regular taspir map.. not the duel ones. I never have fps drops in every one but mind you i know some of you may do. Not everyone has a great pc like mine. I don't mean to brag but i hope we can have something more added.. to keep the boredom dying