Check out what is happening with the servers!
 #167426  by Primordial
 
Jawfin wrote:
Primordial wrote:
Replace Yavin with Stamp so we still have a big map in the rotation.
Done.
<3 E>
 #167617  by cf.Steak
 
It would be really cool to see t2_rogue back in the rotation! Lots of positive feedback about it tonight.
 #167627  by Falcon
 
I support this. From what I've noticed most disconnect when Stamp comes up (though it could just be the time of day), so maybe replace that one?
 #167643  by Falcon
 
Any objections to this? If not I'll change it tonight!
 #167644  by Elsecaller
 
Nope. My only problem with this is it could get a little laggy. :D
 #169499  by reftor
 
Hello o7. I dont how to how to post on this form exactly but I would like to request Vjun 3 in replace of FFA2?
 #169534  by jawfin
 
I'm happy with Vjun3 - the purists [elitists?] don't like it because it has a little bump in the middle. But will need a couple more voices here in agreement to put it back into the cycle.
 #169569  by Yato
 
Jawfin wrote:I'm happy with Vjun3 - the purists [elitists?] don't like it because it has a little bump in the middle. But will need a couple more voices here in agreement to put it back into the cycle.
Great memories on that map!
 #169711  by Yato
 
I do not know what currently rotation you have, but will be nice to replace kor2 with yavin (hangar map whatever you called that name).
 #169923  by Joltz
 
First time posting here :D but i would like to add or replace a map with t1 danger (worm map). handful of us have been talking about trying a new map. having being able to spawn a swoop for yourself plus ppl seemed to like playing king of the hill on the pillars i think would attract more ppl to come to the server. i know fps is an issue but i dont think its enough for ppl to leave. just my idea :D
 #169926  by jawfin
 
I'll chuck it in there. Although its nice wide open spaces and low FPS, its still not a brilliant FFA map as there's just no good spot for it due to the hills - but it's a fun maps, so meh!
 #169927  by Sakito
 
I'd like to request Vjun3 either be added to the rotation or replace the map :o I think reducing the time limit of t2_rogue from 90 minutes to 60 would also be ideal imo. It's a nice map but a lower time there would probably light up the atmosphere of the server a little more. After discovering every little crevasse in under 60 minutes there, it tends to get a little repetitive imo.
 #169928  by jawfin
 
So Saki must have found my hidden grow-big and grow-small switches on Rogue if she has explored every bit of it. Vjun3 added.

Here is the fully rotation. It runs for 13 hours which means it won't even get through twice - but it starts on map 6 (t2_rogue) so it'll time-out on the second loop on that FFA3 before it. Any improvements on the timings or map selection would be appreciated. A few points to bear in mind is that FFA3 should be well represented, and we've found anything less than 90 minutes there annoys people.
Code: Select all
Mins	Map

60 	 mp/ffa2
90 	 mp/ffa3
60 	 mp/ffa1
60 	 mp/ffa4
90 	 mp/ffa3
50 	 t2_rogue
60 	 mp/ffa5
90 	 mp/ffa3
50 	 kor2
50 	 t1_desert
90 	 mp/ffa3
50 	 vjun3
Also factor in Guardians can skip and repeat maps too. And of course Council can just load up whatever map they like!
 #169929  by Sakito
 
Jawfin wrote:So Saki must have found my hidden grow-big and grow-small switches on Rogue if she has explored every bit of
I have not. Wha.... __**goes exploring**__

__**gets an eraser to hide that 2nd part**__ :oops:
 #170297  by jawfin
 
Due to everyone going AFK on these maps, I have swapped them out: -
Kor2 => MP/Duel5
T1_Danger => T3_Stamp
 #172619  by jawfin
 
Current list for reference
Code: Select all
#  Time Map
 1  60   mp/ffa2
 2  90   mp/ffa3
 3  60   mp/ffa1
 4  60   mp/ffa4
 5  90   mp/ffa3
 6  50   t2_rogue
 7  90   mp/ffa5
 8  90   mp/ffa3
 9  50   t2_rancor
10  60   t3_stamp
11  90   mp/ffa3
12  50   kor2
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