Lurch wrote:This skin pack is awesome, however I have a couple concerns.
One is the fact that for some reason it interferes with Jurancor Park that I have and play against Bots on. None of the NPC's (rancors, wampas, howler, Rebel soldiers, swoop bikes and Reborn enemies) spawn. In the console it says in red font that they can't spawn. In order for them to work I have to remove the skin pack from my base folder. Then all is well again.
My other concern is that when the pack is in along with my other skins/models, the game gives me an error message that reads: NPC extensions too large. Is there a way to change that? When I remove some of my skins/models and leave the pack in, it works fine. I recall there being a mod or command somewhere that allows the increase of NPC's. Any ideas? Is anyone having similar problems with the new skin pack?
I have that problems as well , as you've mentioned about a npcs, When I did on solo game with cheat enable, I can spawn npcs such as Jawfin, Falcon, and what npcs were in the folder. I had a problems as well since I can't spawn rancors or else, which is odds for me. I would have to remove the skinpack if I want all npcs in order to be works. At server, I can see npcs normally just fine which I think that is strange differently than what I did on solo game.
Lurch, I want to answer your second one with "NPC extensions too large". I can helps you since I used to have that error with a vehicles. Usually when you see that in errors, that means you have too many npcs, including the base npcs and the custom npcs you downloaded altogether on the base folder you've placed. To solve that error problems is to delete the npcs if you has downloaded other than KR Skinpacks that might have lot of npcs in there.
I hope this helps somehow in the future.