Show off your sexy skins and models here!

Moderator: Key

 #148528  by Meowster Chief
 
What if your program could output actual folders, without zipping them? You could then send the folders to a zip folder using Windows Explorer, and use something like 7Zip to rename the .zip to .pk3?
When I make my own skins, I always do the editing of the folder, use Windows Explorer to Send To -> Zipped Folder, then use 7Zip to rename the zip file to a pk3. Perhaps manually doing it would be better than automatically?
 #148546  by Key
 
It does output actual folders, which is how I get them zipped together in the first place. Also, the reason it's being automatically done is because it was once manually done (annoyingly so).

Have no fear, a solution is on the horizon!
 #148650  by Lurch
 
This skin pack is awesome, however I have a couple concerns.

One is the fact that for some reason it interferes with Jurancor Park that I have and play against Bots on. None of the NPC's (rancors, wampas, howler, Rebel soldiers, swoop bikes and Reborn enemies) spawn. In the console it says in red font that they can't spawn. In order for them to work I have to remove the skin pack from my base folder. Then all is well again.

My other concern is that when the pack is in along with my other skins/models, the game gives me an error message that reads: NPC extensions too large. Is there a way to change that? When I remove some of my skins/models and leave the pack in, it works fine. I recall there being a mod or command somewhere that allows the increase of NPC's. Any ideas? Is anyone having similar problems with the new skin pack?
 #148652  by Yato
 
Lurch wrote:This skin pack is awesome, however I have a couple concerns.

One is the fact that for some reason it interferes with Jurancor Park that I have and play against Bots on. None of the NPC's (rancors, wampas, howler, Rebel soldiers, swoop bikes and Reborn enemies) spawn. In the console it says in red font that they can't spawn. In order for them to work I have to remove the skin pack from my base folder. Then all is well again.

My other concern is that when the pack is in along with my other skins/models, the game gives me an error message that reads: NPC extensions too large. Is there a way to change that? When I remove some of my skins/models and leave the pack in, it works fine. I recall there being a mod or command somewhere that allows the increase of NPC's. Any ideas? Is anyone having similar problems with the new skin pack?
I have that problems as well , as you've mentioned about a npcs, When I did on solo game with cheat enable, I can spawn npcs such as Jawfin, Falcon, and what npcs were in the folder. I had a problems as well since I can't spawn rancors or else, which is odds for me. I would have to remove the skinpack if I want all npcs in order to be works. At server, I can see npcs normally just fine which I think that is strange differently than what I did on solo game.

Lurch, I want to answer your second one with "NPC extensions too large". I can helps you since I used to have that error with a vehicles. Usually when you see that in errors, that means you have too many npcs, including the base npcs and the custom npcs you downloaded altogether on the base folder you've placed. To solve that error problems is to delete the npcs if you has downloaded other than KR Skinpacks that might have lot of npcs in there.

I hope this helps somehow in the future.
 #152436  by Yato
 
ThatOneGuy wrote:Are all the skins universal? Or is it a pack? And If it's a pack, cold you please provide a link? XD
As this thread title suggest, yes. This is the skinpack. You can download and it should be at page 1.

Shortcut link: http://knights-reborn.org/forum/viewtop ... =12&t=9889

Look for the red color 'Download' you should see below that say 'Click Here'. Click that and that should lead you to download that custom skin.

I hope this answer what you're looking for! :)
 #152440  by MasterM
 
It's been a while since the pack has been updated -- mainly because I haven't gotten any requests for skins to put in it for a new version. So if you have some you want in the pack, please send them my way!
 #152716  by Jack Skywalker
 
Jack Skywalker wrote:If it's not too late, I'd like to have Celas Nien skin in KR skinpack.

Link is here: https://jkhub.org/files/go/825c98c205bf ... celas-nien
So... I said this on May 27, last year. My skin was still not added to the pack (at least that's what the list says). :?

Anyway, as that link is broken, here is a working one:

Celas Nien

And here is another skin I'd like to have added to the skinpack:

Jaden Addon Pack
 #152717  by MasterM
 
Thanks Jack, those 2 plus another one Zal sent me make 3 new ones for the pack. Technically the OP says that 4 new skins are required for an update, but since it's been so long I'm going to go ahead with these 3. So if anyone has any other skins they want in, please let me know ASAP!
 #152719  by Lurch
 
I have that Jaden addon pack already Jack. Had it for quite a while now. Its a good one :) Nice choice.
 #152743  by Yato
 
MasterM wrote:It's been a while since the pack has been updated -- mainly because I haven't gotten any requests for skins to put in it for a new version. So if you have some you want in the pack, please send them my way!
Sorry for the late reply. I am not sure if you plans to update the skin. Would my skin would be on next version?
 #152744  by MasterM
 
Rogue wrote: Sorry for the late reply. I am not sure if you plans to update the skin. Would my skin would be on next version?
If you mean the one that's currently in the pack, then yes, everything currently in the pack will also be in the next version. If you have a separate update that's not in the pack, I don't have that
 #152745  by Yato
 
MasterM wrote:
Rogue wrote: Sorry for the late reply. I am not sure if you plans to update the skin. Would my skin would be on next version?
If you mean the one that's currently in the pack, then yes, everything currently in the pack will also be in the next version. If you have a separate update that's not in the pack, I don't have that
Ah ok, thanks! I just wanted to know if my current one will be in the next update one, since you already answered.
 #152876  by Yato
 
MineAndCraft12 wrote:Got a new skin I've found! Fallen in love with it, it would be cool to see it in the next version! It'll be Skin # 3 / 3 for me!

https://jkhub.org/files/file/398-at-st/

My new favorite!
AT-ST model as a player model O,o

Nice model there!
 #153160  by Yato
 
Please forgive the double post! I just pop up in my mind. I really hope I don't see a jawa model that have rylo ken mask on. It's really looks silly. Lol!
 #153165  by MasterM
 
Rogue wrote:Please forgive the double post! I just pop up in my mind. I really hope I don't see a jawa model that have rylo ken mask on. It's really looks silly. Lol!
Oh I think that issue stems from the skin that kitty made (which was a kylo ren jawa) which had the same name as the stock jawa skin so it would overwrite the normal skin. I will try to fix this in the new pack. I'm working on it, I promise! I should have it done by this time next week, so if you have any last minute skins to include, get them to me asap!
 #153168  by John
 
If we want that jawa thing to still be small we just need a separate skin file, like Jawa_Kylo, but I agree. I'm not a fan of it overwriting the default jawa skin.
 #153339  by MasterM
 
Ok so I've added the skins requested into the pack with one exception -- I did not add the Jaden Add-on skins, mainly because when trying to merge that with the existing pack there were some overwrite warnings, so I'd like to make sure it won't mess anything that's already in the pack up. So those will be (hopefully) coming later. But for now, the following skins should have been added:
Obi-wan ep1 (zaluk)
AtSt (MC12)
Vader (Frog)
Celas Nien (Jack)
Oh and that thing where kylo ren replaced the default jawa skin should be fixed now too

The link in the OP has been updated with the new pack. ***Warning***: I haven't actually gotten a chance to test it because jka wasn't launching for some reason, but it *should* work since I didn't change anything too major. Please let me know asap if there are any issues with the new pack. Thanks guys!
 #153342  by Yato
 
I love the skinpack, I have to say atst model is so funny, ROFL! I never thought you can be atst and fight with lightsaber. and when I turn on saber when I looked at my model. I was like ''Why do I have a funny legs? Am I have a funny bones?" Also, for lightsaber, it lit up top of ATST head. I'll going let you see it on your own when you have that pack. I love that models, still was funny :) Nevertheless, all of other models look awesome.

Edit: And Hooray! Jawa is in default model! No more rylo ken mask on Jawa!!
 #153659  by HolyWarrior
 
I understand this isn't new and there hasn't been a new pack out correct? I still have the same pack you guys have. I just wanted to be sure.
 #153669  by MasterM
 
HolyWarrior wrote:I understand this isn't new and there hasn't been a new pack out correct? I still have the same pack you guys have. I just wanted to be sure.
The newest pack was released on 2/15/2017
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