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PostPosted:Tue May 25, 2010 3:00 pm
by ~LK~
All known errors are fixed. I also went ahead and added a rancor area. to now the map consists of 6 areas:

1) Main area
2) Tree platforms (bot fighting)
3) Swoop track
4) Bedroom (flying etc)
5) Play area
6) Rancor room

Going to take another walk through to see if I can find anything later.. then.. if not.. compile time.

PostPosted:Wed May 26, 2010 12:27 am
by ~LK~
Going to start the compile tonight. I have to say that while I tried to make a small reference somewhere in the map for everyone.. I know I missed some people. For that I'm sorry, but I did do several little things for many. If you were missed I apologize, but all names are on the memorials.

**crosses fingers** time to compile.

PostPosted:Wed May 26, 2010 1:02 am
by jawfin
yay :)

PostPosted:Wed May 26, 2010 2:44 am
by Rugg
i was missed...i just know it :( *sobs quietly in the corner* :P

glad it's all coming together LK. i can't wait to get in there and give it a go!

PostPosted:Wed May 26, 2010 2:49 pm
by Lothar
Does this mean ull finish ur damn story?! i wan't to see my own appearance be it a bantha herder or a public hi tech death star toilet cleaner

PostPosted:Wed May 26, 2010 3:16 pm
by ForteGigasGos
Vihawk wrote:Does this mean ull finish ur damn story?! i wan't to see my own appearance be it a bantha herder or a public hi tech death star toilet cleaner
Map > Story

Can't wait to see it. 8)

PostPosted:Wed May 26, 2010 8:19 pm
by Evan
Gospel.exe wrote:
Vihawk wrote:Does this mean ull finish ur damn story?! i wan't to see my own appearance be it a bantha herder or a public hi tech death star toilet cleaner
Map > Story

Can't wait to see it. 8)
Me too!

PostPosted:Wed May 26, 2010 8:51 pm
by ~LK~
evan, will need you tonight.. compile seems to have gone well.. only took like 7 hours.

Need to find a place where we both can be on at same time in some way. Ill be back around at some point after 730pm est.

PostPosted:Wed May 26, 2010 11:32 pm
by Evan
could just get on kr1

PostPosted:Wed May 26, 2010 11:33 pm
by Fazz
cant use the map on kr1, would need to a a private server, or hosted off of lk's/yours(evan) pc

PostPosted:Wed May 26, 2010 11:36 pm
by Evan
yeah true....

PostPosted:Thu May 27, 2010 4:22 am
by ~LK~
It's all pk3'd and ready to go afaik. Last error I found was a shader I wrote that wasnt in as well as one custom texture.. all's good now (I think). Where you at Evan? ;)

PostPosted:Thu May 27, 2010 3:51 pm
by ~LK~
server wont come up :(

PostPosted:Thu May 27, 2010 4:07 pm
by Necros
~LK~ wrote:server wont come up :(
If you need, you can use my PC as a server, I'm free mostly all day.

PostPosted:Thu May 27, 2010 4:31 pm
by ~LK~
check ur pm's nec

PostPosted:Thu May 27, 2010 4:33 pm
by ~LK~
list of errors/requests: (feel free to edd yours in this thread)

1) Potion bottle in bedroom non functional
2) Taipan's name wrong
3) Desann spawn area floor coming up grid
4) Chain link fence around tree area duel platforms
5)

PostPosted:Thu May 27, 2010 4:58 pm
by Necros
5) Chair's in the pool room have broken textures
6)

PostPosted:Thu May 27, 2010 5:22 pm
by Fazz
6) the swoop spawn doesnt work
7) you can fly the ships out through the door, into the main area
8) you have shadow twice, but no shadowX
9)

PostPosted:Thu May 27, 2010 6:39 pm
by Akimoto
This is how I see it:

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PostPosted:Thu May 27, 2010 6:40 pm
by Akimoto
Oh, and wtf?
Image

PostPosted:Thu May 27, 2010 7:01 pm
by ~LK~
All those textures your missing are stock akimoto, so I have no idea why they are like that for you. I'll have to check that somehow. This hasnt happned with anyone else (minus the chair).

As far as the bots spawn.. the bots have a 10 second delay on each.. as im sure you figured out while waiting lol. The rancor has a 35 second delay, and the ships have a 7 second delay. Atst are irrelevent since the blow up once you exit anyway. Ill be making the same true for the swoops.

I can make them not spawn till the first is killed, but There are two reasons why I didnt. The first being it would all need to be scripted which isnt fun for me, and the second is what if you want to fight two?

Lack of knobs - I used no knobs because it seemed like a waste of draw on something that doesnt need it. I have dressers that use no knobs so it was something I left off.

K-1 is in the very memorial in your pic above.. im confused.

The suggestions you gave Ill take a look at.

Thank you!

~LK~

PostPosted:Thu May 27, 2010 8:40 pm
by BadWolf
3 down and the second to the right starting from the far left for the K1 thing aki lol

im assuming by stock you mean base textures, if that is right then its likely the reason its mainly just aki is that his base textures are edited or something along those lines

as for the tie fighters in the giant room, i dont see much of an issue there, ive seen them spawn-able in smaller rooms :\

i havent played the map yet myself so ill hopefully have some feedback soon

PostPosted:Thu May 27, 2010 8:49 pm
by jawfin
hehehehehe
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I'm missing textures only here? On the teddy
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Shinzagato's name is down twice
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PostPosted:Thu May 27, 2010 8:52 pm
by ~LK~
Senbou wrote:im assuming by stock you mean base textures, if that is right then its likely the reason its mainly just aki is that his base textures are edited or something along those lines

as for the tie fighters in the giant room, i dont see much of an issue there, ive seen them spawn-able in smaller rooms :\

i havent played the map yet myself so ill hopefully have some feedback soon
- Yes, by stock I meant base textures that came with the game. I removed the bonuspk3 during testing from my base and non of those were effected, so... Im at a loss. There's a high chance its happening on Aki's side of things, but Ill check them anyway.

- The room with the tie fighters imo is plenty big enough for a non space battle. It's bigger than a map I made years ago that used them for the same purpose, and that one worked fine. I had to change blocksize twice due to max_visibility with this map.. so Im hesitant to make it any larger.

- The chair models not having textures is interesting.. mainly because those are stock as well (I think). Ill focus on that first.

PostPosted:Thu May 27, 2010 9:20 pm
by ~LK~
akimoto.. are you playing with jka version 1.0 or 1.1?


edit: found the issue.. it's bespin.. jko bespin... fixed.