Any scripts you've made or found? Discuss them here.
 #43162  by jawfin
 
Or how not to kill people with telefrag.

Firstly, it has to be appreciated that a telepoint in the air is a lot safer than one on the ground, and a point that is over water/lava/bottomless pit is safer again.

Telepoints 101 - there are four numbers, they represent the X-axis, Y-axis, Z-axis and the direction you will face as you tele in, being 0 to 359. Also note these can have decimals places (although I don't know why you would ever need fractions unless, say, you developed an uber hax telefrag program *cough*).

Ok, easiest is to do a demostration.
FFA3, to land right in the middle of the cargo ship, facing the bow.

1. Station yourself where you want finish. Do amtelemark and record the numbers. /amtelemark= 725 835 144.

2. Do any emot. Tele yourself to the coords, using 0 angle. /amatease. /amtele jaw 725 835 144 0

3. I'm facing 30 degrees anticlockwise from where I want to be, so I adjust my angle accordingly. /amtele jaw 725 835 144 330. Not enough so trial and error leads me to /amtele jaw 725 835 144 315

4. Once you have your angle, lose the emot and add 180 to the height of the tele. You can add up to 300, but if you do and you are holding crouch you will take fall damage, so 180 is a safe height to add. /amtele jaw 725 835 324 315

5. This gives the direction we will travel on the X axis and Y axis given we tele in from that height and that angle, so amtelemark you new position. /amtelemark = 997 562 78

6. So, with maths we know we travelled 272 on the X axis (997-725) and -273 on the Y axis (562-835)

7. By subtracting those differences, we can calculate the place from where we want to tele from to land in the middle of the cargo ship. The original coords of x=725 y=835 z=144 become x=(725-272)=453 y=(835--273)=(835+273)=1108 and z=(144+180)=324 and angle of 315. /amtele jaw 453 1108 324 315

8. Fine tuning can be applied, as you know which direction is 0 angle, you can work out whether to add/subract to the X or Y axis. As I landed slightly on the nose on my measuring tele, it threw me a tad more forwards then I wanted to be, that is easily solved by using a lower Z axis coord to find the measure, but still using the full 180 height for the calculated starting point.
Another correction that can be applied if needed, if there is an obstacle in front of you, you can add or subtract 180 degrees from the starting point to find the measure backwards and use the place you finish as the actual place to start your tele from. As I like to tele in from over pits and into open space, that method can rarely be applied. But in this case it could, simply amtele 725 835 324 135, and where you finish, amtelemark, and use those X and Y coords to make amtele X Y 324 315.

9. Check your finished results. Having done the math correct you should tele into the place you want to be facing the direction you want. For a final test, emot then tele. Look around at the tele starting point and make sure there is little chance someone would be jumping through the place you are.

10. Teh end

 #43197  by jawfin
 
Yes, indeed, you could do all that, or, download my latest Admin Commander which does all this interactively for you on the click of a button.

Check it out - for clan KR members only.

 #43230  by Jato
 
so ur saying that if i get the latest AC i dun have 2 worry about telepoints?

 #43243  by jawfin
 
The AC allows you to build safe telepoints. Stand where you want to be, click tele in and use the coordinates it gives you in your binds.

 #46097  by RaVeN
 
Jawfin wrote:Yes, indeed, you could do all that, or, download my latest Admin Commander which does all this interactively for you on the click of a button.
That's not a click of a button at all!

That's a click of a button, and then some typing, and then some copying and pasting, and then some action of pressing the enter button.

You lied to me...but more importantly you lied to the children.





THE CHILDREN!

 #46117  by Kakashi.Archive
 
RaVeN wrote:
Jawfin wrote:Yes, indeed, you could do all that, or, download my latest Admin Commander which does all this interactively for you on the click of a button.
That's not a click of a button at all!

That's a click of a button, and then some typing, and then some copying and pasting, and then some action of pressing the enter button.

You lied to me...but more importantly you lied to the children.





THE CHILDREN!
rofl xD

 #46121  by jawfin
 
Nooooooeeeees, I didn't think of the children :(
Why doesn't anybody think of the children?

But in fact, that tut above is written to give you the X Y Z and Angle numbers; not how to bind them or put them in a tele script. The 'Tele In' button also only gives you the numbers and as Rav said you then have to put them where you want them

And way to go waking up an old post

 #70372  by jawfin
 
Mini heads up. The latest JA+ doesn't throw you forwards from the tele in, so you can't make safe ones over water/pits/lava that land you on a platform.

Still, never have tele points on the ground level, you can safely add 180 to the Z coordinate and not take fall damage - so please do so.