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Of course you can change the binds to whatever. You can also use this to include more scripts with the SWITCH settings. Oh, and those first 5 teleports are set for ffa5 and the last few are for ffa3. If you're curious, check them out before changing/deleting them. And yes, those names are what my and my other admin buddies named the towers in ffa5.// --------------------------------------------------------
// Spawn/Model/Tele Script
// --------------------------------------------------------
bind kp_rightarrow "vstr SPAWN_CMD_NEXT" // next spawn CMDs
bind kp_leftarrow "vstr SPAWN_CMD_PREV" // prev spawn CMDs
bind kp_uparrow "vstr SPAWN_CMD_SWITCH" // switch between spawns and teleports
bind KP_5 "vstr SPAWN_CMD_EXE" // execute the cmd
seta SPAWN_CMD_SWITCH1 "echo ^5NPC Spawn;set SPAWN_CMD_NEXT vstr nxt_spawn;set SPAWN_CMD_PREV vstr prv_spawn;set SPAWN_CMD_EXE vstr set_spawn; set SPAWN_CMD_SWITCH vstr SPAWN_CMD_SWITCH2"
seta SPAWN_CMD_SWITCH2 "echo ^5Teleport;set SPAWN_CMD_NEXT vstr nxt_tele;set SPAWN_CMD_PREV vstr prv_tele;set SPAWN_CMD_EXE vstr set_tele; set SPAWN_CMD_SWITCH vstr SPAWN_CMD_SWITCH1"
// -------------------
// Spawn Script
//--------------------
set spw_01 "set set_spawn npc spawn rancor; set prv_spawn vstr spw_22; set nxt_spawn vstr spw_02; echo ^7Rancor"
set spw_02 "set set_spawn npc spawn mutant_rancor; set prv_spawn vstr spw_01; set nxt_spawn vstr spw_03; echo ^7Mutant Rancor"
set spw_03 "set set_spawn npc spawn wampa; set prv_spawn vstr spw_02; set nxt_spawn vstr spw_04; echo ^7Wampa"
set spw_04 "set set_spawn npc spawn stormtrooper; set prv_spawn vstr spw_03; set nxt_spawn vstr spw_05; echo ^7Probe droid"
set spw_05 "set set_spawn npc spawn interrogator; set prv_spawn vstr spw_04; set nxt_spawn vstr spw_06; echo ^7Interrogator"
set spw_06 "set set_spawn npc spawn vehicle tie-fighter; set prv_spawn vstr spw_05; set nxt_spawn vstr spw_07; echo ^7TIE Fighter"
set spw_07 "set set_spawn npc spawn vehicle tie-bomber; set prv_spawn vstr spw_06; set nxt_spawn vstr spw_08; echo ^7TIE Bomber"
set spw_08 "set set_spawn npc spawn vehicle tie-bomber2; set prv_spawn vstr spw_07; set nxt_spawn vstr spw_09; echo ^7TIE Bomber 2"
set spw_09 "set set_spawn npc spawn vehicle x-wing; set prv_spawn vstr spw_08; set nxt_spawn vstr spw_10; echo ^7X-Wing"
set spw_10 "set set_spawn npc spawn vehicle z-95; set prv_spawn vstr spw_09; set nxt_spawn vstr spw_11; echo ^7Z-95"
set spw_11 "set set_spawn npc spawn vehicle lambdashuttle; set prv_spawn vstr spw_10; set nxt_spawn vstr spw_12; echo ^7Transport"
set spw_12 "set set_spawn npc spawn vehicle atst_vehicle; set prv_spawn vstr spw_11; set nxt_spawn vstr spw_13; echo ^7ATST vehicle"
set spw_13 "set set_spawn npc spawn vehicle swoop_cin; set prv_spawn vstr spw_12; set nxt_spawn vstr spw_14; echo ^7swoop"
set spw_14 "set set_spawn npc spawn vehicle tauntaun; set prv_spawn vstr spw_13; set nxt_spawn vstr spw_15; echo ^7Tauntaun"
set spw_15 "set set_spawn npc spawn vehicle rancor_vehicle; set prv_spawn vstr spw_14; set nxt_spawn vstr spw_16; echo ^7Rancor vehicle"
set spw_16 "set set_spawn npc spawn atst; set prv_spawn vstr spw_15; set nxt_spawn vstr spw_17; echo ^7ATST npc"
set spw_17 "set set_spawn npc spawn protocol; set prv_spawn vstr spw_16; set nxt_spawn vstr spw_18; echo ^7C3PO"
set spw_18 "set set_spawn npc spawn r2d2; set prv_spawn vstr spw_17; set nxt_spawn vstr spw_19; echo ^7r2d2"
set spw_19 "set set_spawn npc spawn jawa_armed; set prv_spawn vstr spw_18; set nxt_spawn vstr spw_20; echo ^7Jawa"
set spw_20 "set set_spawn npc spawn jedi; set prv_spawn vstr spw_19; set nxt_spawn vstr spw_21; echo ^7Jedi"
set spw_21 "set set_spawn npc spawn stormtrooper; set prv_spawn vstr spw_20; set nxt_spawn vstr spw_22; echo ^7Stormie"
set spw_22 "set set_spawn npc spawn sand_Creature; set prv_spawn vstr spw_21; set nxt_spawn vstr spw_01; echo ^7Sand Creature"
// set Assignments
set set_spawn "vstr spw_01"
set prv_spawn "vstr spw_22"
set nxt_spawn "vstr spw_02"
// -----------------------
// Model script
// -----------------------
// Model binds
bind [ "vstr exe_model"
bind ] "vstr nxt_model"
//Model Assignments
set exe_model "vstr model_01"
set nxt_model "vstr model_02"
//Models
set model_01 "set exe_model model shinobiassassinmaster/armor; set nxt_model vstr model_02; echo ^7Assassin"
set model_02 "set exe_model model stick_man/evil; set nxt_model vstr model_03; echo ^7Evil Stick"
set model_03 "set exe_model model stick_man/good; set nxt_model vstr model_04; echo ^7Good Stick"
set model_04 "set exe_model model jawa; set nxt_model vstr model_05; echo ^7Jawa"
set model_05 "set exe_model model ewok; set nxt_model vstr model_01; echo ^7Ewok
say_team_mod clan
clanpass xxxxx //Replace x's with your clanpass and you won't have to type it in after executing the file
// -----------------------
// Tele Script
// -----------------------
set tele_001 "set set_tele amtele 0 0 0 0; set prv_tele vstr tele_009; set nxt_tele vstr tele_002; echo ^7Center"
set tele_002 "set set_tele amtele -1619 -1410 2408 0; set prv_tele vstr tele_001; set nxt_tele vstr tele_003; echo ^7Cheese"
set tele_003 "set set_tele amtele -304 2172 2536 0; set prv_tele vstr tele_002; set nxt_tele vstr tele_004; echo ^7Pocket Lint"
set tele_004 "set set_tele amtele 1168 -1694 2264 0; set prv_tele vstr tele_003; set nxt_tele vstr tele_005; echo ^7Orange"
set tele_005 "set set_tele amtele 333 1730 1304 0; set prv_tele vstr tele_004; set nxt_tele vstr tele_006; echo ^7Big Shield"
set tele_006 "set set_tele amtele 1850 -770 856 45; set prv_tele vstr tele_005; set nxt_tele vstr tele_007; echo ^7Up and Over"
set tele_007 "set set_tele amtele 650 900 -63 -45; set prv_tele vstr tele_006; set nxt_tele vstr tele_008; echo ^7Inside Ship"
set tele_008 "set set_tele amtele 804 -1140 -119 125; set prv_tele vstr tele_007; set nxt_tele vstr tele_009; echo ^7Open Duel Room"
set tele_009 "set set_tele amtele 2433 -780 -39 105; set prv_tele vstr tele_008; set nxt_tele vstr tele_001; echo ^7Bar Duel Room"
// Tele Assignments
set set_tele "vstr tele_001"
set prv_tele "vstr tele_009"
set nxt_tele "vstr tele_002"