Hey devs! Please use this thread to discuss high level issues, such as project direction, integration, timelines, cross-discipline dependencies etc.
Scope of works
I'd like to point everyone to an old gem,Advance Wars, to serve as a target for our finished product.
If you haven't played it before, try it out or think of the best TBS game you know, and single out the fundamentals that you believe really worked in its favour.
V1.0 goals
As a first release, much of the baseline requirements revolve around playability. That doesn't mean art and sound isn't important. It simply means you have more freedom to explore and contribute with very little pressure.
So without further ado:
Scope of works
I'd like to point everyone to an old gem,Advance Wars, to serve as a target for our finished product.
If you haven't played it before, try it out or think of the best TBS game you know, and single out the fundamentals that you believe really worked in its favour.
V1.0 goals
As a first release, much of the baseline requirements revolve around playability. That doesn't mean art and sound isn't important. It simply means you have more freedom to explore and contribute with very little pressure.
So without further ado:
- Player account and character management implemented
- GUI and game mechanics are bug free
- Basic art assets in place for all character and terrain
- Basic BGM and SFX in place
- Gameplay balanced for 20-40 move rounds