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Moderator: Key

 #137973  by Thunderbird
 
Hello everyone!

I'm working on some kind of visual project where characters would speak to each other (lip animation with voiceover made by me and friends). I got a model of yoda for example but when I taunt/use voice chat to make him speak, his lips are not moving. Do I need a program I need to work on to make his lips moving, for Mac?



Thank you . :D

PS: Ironically, it seems impossible for me to post it on JKHub/Jawa's forums for some reason
 #137988  by Key
 
I'm probably going to use the wrong terminology here because I don't remember ... but there are tags/bones on the head of a playermodel that support lip movement for the face mesh. I really don't know if all the current lip-movement animations are actual built animations or they're able to be dynamically made by scripts. That's something I've never thought about looking at before.

So to answer your question, if the animations are all built animations, you'll have to do the animating of the lips yourself - there's unfortunately no easy alternative. But again, I may be wrong -- I've never done that before.
 #137997  by John
 
Yeah, you need to fix up the meshes for the mouth and weight is to the appropriate bones. IDK what skeleton you are using but most the character JKA models only have 4 bones in the mouth, so needless to say you won't get high detail mouth movement.

Then you have to make the animations which is a whole other project to get all the timing right with the sound.

I was trying to find a picture in my blender tutorial to reference the bones in the face but it seems imageshack is being a turd. Guess I need to fix that now. *sigh*
 #138008  by jawfin
 
Cheat with shaders! Key is an expert with these, but I bet you could find a way to use shaders on the mouth image with animation and transparency to fake extra movement - it'll be a loop, so you couldn't synchronize the lips to speech but it would add to the effect.